Total War: WARHAMMER III

Total War: WARHAMMER III

119 ratings
Extra Player Faction Mechanics
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Tags: mod
File Size
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419.296 KB
10 Jul @ 12:16pm
13 Jul @ 5:26am
7 Change Notes ( view )

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Extra Player Faction Mechanics

Description
Add some extra faction mechanics for Player Faction. Save game compatible. MCT mod implimented to disable one or more features and adjust values.

Function of this mod
  1. When your army enter a settlement, a button will appear near your army commander portrait allowing you to travel to any of your other settlement once per turn. The price of the travel will depend on the distance of the army and your settlement. Use MCT mod to adjust the teleportation cost.

  2. Allow you to revive base game dead factions in vanilla immortal empires campaign map as your vassals if they were not confederated.

  3. When a legendary faction of the same culture dies, it will confederate with your faction the following turn allowing you to recruit their legendary lord (including Toddy and Red Duke).

  4. Rank up all Lords and Heroes to rank 5. Use MCT to set the rank between 1 and 50. Set to 1 to disable.

  5. Lords and Heroes spread or remove corruption in their region and by half in ajacent region. Default value is 5. Use MCT to set the value between 0 and 100. Set to 0 to diable.


Building Cheat Mod:
Legendary Resource Building:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3516198298
Legendary Resource Building Lite:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3516241233
55 Comments
♿Lebo 19 hours ago 
Can you add support for OvN lost factions? (Araby, Albion, Etc.(For the cheat building versions too))
LazyX7  [author] 17 Aug @ 7:33am 
@McTibu420 Its for vanilla immortal empires campaign not modded maps. It may work on factions that has the same region as vanilla.
McTibu420 16 Aug @ 7:30pm 
Does reviving a dead faction as vassal have any requirements beyond owning their former land? Playing the old world campaign right now and can't seem to revive a faction
lwhのsama 15 Aug @ 1:49am 
thsnks 中文补充注释:steamthumbsup::steamthumbsup::这个和另一个全外交解锁模组一样,都不能实现空地拉起复活的派系这个功能,但是他们允许假如有敌人占领了一个地区 通过击打攻击可以解放派系的特征
LazyX7  [author] 14 Aug @ 1:53am 
@lwhのsama Use it with MCT mod to disable features you don't want. Last image for reference.
lwhのsama 13 Aug @ 11:09pm 
great work:steamthumbsup: :steamthumbsup:and can you make a seperate mod only “Allow you to revive base game dead factions as your vassals if they were not confederated”?
LazyX7  [author] 12 Aug @ 8:05am 
@ev0n don't worry about it. Just initial ui load error. Won't cause problem in gameplay.
ev0n 11 Aug @ 5:27pm 
Getting this script error.

stack traceback:
[string "script\_lib\lib_core.lua"]:243: in function 'get_ui_root'
[string "script\_lib\lib_common.lua"]:417: in function 'find_uicomponent'
[string "script\campaign\mod\lazyx_faction_ability_mod.lua"]:1024: in function <[string "script\campaign\mod\lazyx_faction_ability_mod.lua"]:1023>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:46: in function 'condition'
[string "script\_lib\lib_core.lua"]:1928: in function <[string "script\_lib\lib_core.lua"]:1928>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1928: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1965: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
********************
********************
SCRIPT ERROR, timestamp <99.8s>
ERROR: find_single_uicomponent() called but supplied parent [false] is not a ui component
Egathentale 6 Aug @ 12:43pm 
I'm not gonna lie, this is one of those QoL mods that I didn't know I was desperately missing until I found it. Thank you, and great work.
Leroy Sinclair 30 Jul @ 6:53am 
summon the elector counts