Total War: WARHAMMER III

Total War: WARHAMMER III

Extra Player Faction Mechanics
55 Comments
♿Lebo 23 Aug @ 8:16am 
Can you add support for OvN lost factions? (Araby, Albion, Etc.(For the cheat building versions too))
LazyX7  [author] 17 Aug @ 7:33am 
@McTibu420 Its for vanilla immortal empires campaign not modded maps. It may work on factions that has the same region as vanilla.
McTibu420 16 Aug @ 7:30pm 
Does reviving a dead faction as vassal have any requirements beyond owning their former land? Playing the old world campaign right now and can't seem to revive a faction
lwhのsama 15 Aug @ 1:49am 
thsnks 中文补充注释:steamthumbsup::steamthumbsup::这个和另一个全外交解锁模组一样,都不能实现空地拉起复活的派系这个功能,但是他们允许假如有敌人占领了一个地区 通过击打攻击可以解放派系的特征
LazyX7  [author] 14 Aug @ 1:53am 
@lwhのsama Use it with MCT mod to disable features you don't want. Last image for reference.
lwhのsama 13 Aug @ 11:09pm 
great work:steamthumbsup: :steamthumbsup:and can you make a seperate mod only “Allow you to revive base game dead factions as your vassals if they were not confederated”?
LazyX7  [author] 12 Aug @ 8:05am 
@ev0n don't worry about it. Just initial ui load error. Won't cause problem in gameplay.
ev0n 11 Aug @ 5:27pm 
Getting this script error.

stack traceback:
[string "script\_lib\lib_core.lua"]:243: in function 'get_ui_root'
[string "script\_lib\lib_common.lua"]:417: in function 'find_uicomponent'
[string "script\campaign\mod\lazyx_faction_ability_mod.lua"]:1024: in function <[string "script\campaign\mod\lazyx_faction_ability_mod.lua"]:1023>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:46: in function 'condition'
[string "script\_lib\lib_core.lua"]:1928: in function <[string "script\_lib\lib_core.lua"]:1928>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1928: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1965: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
********************
********************
SCRIPT ERROR, timestamp <99.8s>
ERROR: find_single_uicomponent() called but supplied parent [false] is not a ui component
Egathentale 6 Aug @ 12:43pm 
I'm not gonna lie, this is one of those QoL mods that I didn't know I was desperately missing until I found it. Thank you, and great work.
Leroy Sinclair 30 Jul @ 6:53am 
summon the elector counts
LazyX7  [author] 28 Jul @ 10:59am 
@cuchurrumincito23 no. You need to do a campaign effect to do what you want.
cuchurrumincito23 28 Jul @ 10:21am 
@LazyX7 thats why i asked if you could put it that way
Leroy Sinclair 28 Jul @ 7:33am 
summon the elector counts
LazyX7  [author] 27 Jul @ 6:44pm 
@cuchurrumincito23 its not a campaign effect. Its scripted.
cuchurrumincito23 25 Jul @ 8:07am 
can you make the hero and lord extra level as a permanent campaign buff so it works with other effects that increase heroes and lords levels?
Leroy Sinclair 25 Jul @ 3:56am 
summon the elector counts
LazyX7  [author] 24 Jul @ 2:15pm 
@szer285 Yes
szer285 24 Jul @ 7:36am 
@LazyX7
Didn't notice that. Thanks :)
About mod being save game compatible. All options are marked as "campaign-specific option". I'm interested in fast travel only. Can I disable all else in ongoing campaign?
Leroy Sinclair 24 Jul @ 7:07am 
summon the elector counts
LazyX7  [author] 23 Jul @ 11:59am 
@szer285 Use MCT to disable it. Last image for reference.
szer285 23 Jul @ 7:41am 
Is it compatible with Recruit Defeated Legendary Lords?
https://gtm.steamproxy.vip/workshop/filedetails/?id=2854819509

As it touches the same mechanic, I fear that it'll break my game like 2h in when there are first confederations and fallen factions :)
Ryuu Shuo 20 Jul @ 6:22am 
@LazyX7 im playing empire and my doomday is with the dwarf. okay so sorry it was my mistake but the revive options IS working but i just nvr confed with the other humans and the option was briefly there even when tod joined with me using another mods, and when i wiped out slyvana, the option was too also there, so i thought i can bring back any faction i want ltr in the campign but when i turn around, the option was gone. heck even the wood elves that got wipe out by the orks, those minor faction to revive them was not available when i took over their only 1 settlement, Laurelon forest. after i commented here, other provinces got the option to revive other factions, 1 southern realm and 2 orks. so the mod does work, but maybe it bugged out at some faction for a short moment.
Leroy Sinclair 20 Jul @ 3:57am 
summon the elector counts
LazyX7  [author] 20 Jul @ 3:40am 
@Ryuu Shuo I'm not sure I haven't played with doomday event. Questions -
1.What faction are you playing?? 2. Which endgame event is it??
If its vampire count endgame, then slyvana got resurrected. I don't know about middenland. If your playing an empire faction, check you legendary lord recruitment pool if Toddy is there. I need more info. I'm just speculating.
Leroy Sinclair 19 Jul @ 11:54pm 
summon the elector counts
LazyX7  [author] 19 Jul @ 6:47pm 
@Nefola Use MCT to disable it. Last image for reference
Nefola 19 Jul @ 9:59am 
hi, can there be an option to disable auto confederation?
Ryuu Shuo 19 Jul @ 12:53am 
mmm. the mods is kinda working, at my current campaign, i saw the option to revive middleland and slyvana. but after awhile the option is gone, i dunno is it cos the doomday event was triggered or the faction i try to revive is confredated which is impossible since i didnt confed with middleland and they were killed off early and i killed the vampire faction myself. but the teleport function is working so the mods is working in a way? does the defeated faction lord join ur faction mod effect it or doomday event block reviving faction?
Leroy Sinclair 18 Jul @ 1:48pm 
summon the elector counts
LazyX7  [author] 18 Jul @ 12:42am 
@Phukface The MCT mod open up some new doors for modding so thanks for introducing me to it.:steamthumbsup:
Phukface 17 Jul @ 7:03pm 
Makes me happy seeing this updated and expanded on, great work m8 and thank you for the MCT support!
Xoatl 16 Jul @ 1:29pm 
ya they cant but mods let you get settlements. My bad though
LazyX7  [author] 14 Jul @ 10:28pm 
@kinghamza262 for??
kinghamza262 14 Jul @ 8:13pm 
using RPFM, how can I add OvN Araby?
LazyX7  [author] 14 Jul @ 7:41am 
@Slayer They are probably confederated
Slayer 14 Jul @ 6:55am 
can't seem to revive the dead norscan tribes
Immortal Zeki 13 Jul @ 11:45am 
Ah ok that is what I figured. I think it would be a good idea if you included that in the description as others may ask too.
LazyX7  [author] 13 Jul @ 11:07am 
@Immortal Zeki Only base game factions
Immortal Zeki 13 Jul @ 8:37am 
Does the revive dead faction section only work with base game factions and not modded factions?
LazyX7  [author] 13 Jul @ 12:33am 
To anyone that one to diable one or more feature use it with mct
LazyX7  [author] 13 Jul @ 12:33am 
@Phukface Ok. I've implemented mct.
Phukface 12 Jul @ 11:08pm 
Thats how the comments are on here, it's frustrating for sure lol. I've been using it and it's working for me, and I've got about 120 mods activated
LazyX7  [author] 12 Jul @ 11:00pm 
@Phukface What im saying is mct mod seems to be broken because the comments section were asking for an update
LazyX7  [author] 12 Jul @ 10:34pm 
@Xoatl Pretty sure changeling cant enter settlements. You need faction that can enter settlements.
Xoatl 12 Jul @ 2:43pm 
Im curious if you considered that some factions/lords use that space where the teleport button is (Changelings with their forms)
Crimson ReapeR 12 Jul @ 3:23am 
sounds amazing love the idea of the teleport, do you think you could you make a mod thats just the teleport please?
Phukface 11 Jul @ 3:55pm 
The mod configuration tool (mct) is awesome for allowing customization for mods, for this mod all I really want out of it is the revive as vassal option so wanted to check if I could disable the other two parts.
LazyX7  [author] 11 Jul @ 12:53am 
@Leonardo Probably not. That mod gives you option to reject and mine just does it
LazyX7  [author] 11 Jul @ 12:47am 
@Phukface Nope. I don't even know what mct was so I check it and it seems the mod is broken
Leonardo 11 Jul @ 12:38am 
I'm assuming this is not compatible with recruit defeated legenadry lord mod? Since both have simliar function sounds like