Total War: WARHAMMER III

Total War: WARHAMMER III

41 ratings
Legendary Resource Building
   
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Tags: mod
File Size
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Updated
680.494 KB
4 Jul @ 3:56am
10 Jul @ 1:55pm
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Legendary Resource Building

Description
Lite Version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3516241233
Only Mechanics:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522174856

This mod add a building that can only be built by the player in your capital to give you an advantage during your campaign. Save game compatible.

Function of this mod
  1. Gives you 10000 income per turn

  2. Provide 100 units of all tradable resource like spice, gems, timber etc

  3. Provide large amount of faction unique resource for most factions

  4. All Lords and Heroes in the campaign and newly recruited lord will be leveled up to 20

  5. When a legendary faction of the same culture dies, it will confederate with your faction the following turn allowing you to recruit their legendary lord (including Toddy and Red Duke).

  6. All Lords and Heroes will remove and/or spread corruption to their region and adjacent region to 100%

  7. When your army enter a settlement, a button will appear near your army commander portrait allowing you to travel to any of your other settlement. The price of the travel will depend on the distance of the army and your settlement

  8. Allow you to revive dead factions as vassals if they were not confederated
9 Comments
yahaha 7 Oct @ 10:10am 
I used this and it automatically adds "Immortality" as a trait for generic Lords, as it should, but i think it's bugged as the Lord 'died' as if he's been killed. Can someone else corroborate to this?
Tenebrae 4 Oct @ 2:17pm 
Could you make a lite version without making all recruited lords and heros being level 10? As in no level increase
Oni 22 Sep @ 7:46pm 
Update please
PurpleUltron 19 Sep @ 10:00am 
Any chance of this getting updated? I was having a blast with it until the update.
Sayker 2 Sep @ 4:25am 
Nice mod Thanks !
Ibis 22 Aug @ 8:23pm 
Would it be possible to have a version where the building only gives the income/trade/faction resources, and the Extra Faction Mechanics are MCT options like in your other mod?
Handwran 26 Jul @ 4:24pm 
ah wait no it doesnt make it freeze found out it was my drivers, mod is fine, great even. Though have you thought about making a middle ground mod thats like half the stats of this one? I kinda feel like this one is too strong, but the lite is too weak
Handwran 22 Jul @ 9:28pm 
this mod and the other makes battles as empire freeze after a certain length of time
Shotgun Solutions 4 Jul @ 7:53pm 
Cool. Thanks