Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Other big mods :
- Dayz Expansion
- Dayz Dog
- Forward Operator Gear
- Tactical Flava
- Royal's Realistic Spraypainted Weapons
- MMG Military Gear
- Custom AI loadout bots roaming the map
- Tarkov gun sounds and inventory sounds
- Search For Loot Improved
- CZ Optics
- SuppressionMod
- Unknown Ghillie Mod
Checkout the expansion wiki and the faction descriptions. Guards will agro on you if you raise a weapon near them. Your best bet is to give the player a default faction such as West and give your friendly team the same faction. Then they will only agro on you if you tk one of them. Thats all expansion and how factions work