DayZ
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AI ABDUCTORS
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Type: Mod
File Size
Posted
Updated
27.265 KB
11 May @ 3:00pm
14 Sep @ 6:48am
5 Change Notes ( view )

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AI ABDUCTORS

Description
Read the required mods section!! I recommend Expansion Bundle

Description
AI Abductors brings a new element to your DayZ Expansion server — AI can now kidnap players and drag them off to unknown locations.

When an AI tasers or KOs a player using melee there is a configurable chance the player will be abducted, have their gear stripped, and wake up surrounded by wolves in the wilderness — or worse. You can even send them to custom locations like jails.

It works like this:
  • AI shoots player with a Expansion taser or optionally just KOs them
  • If conditions are met the player is abducted
  • Players hands are bound and head is optionally bagged
  • Gear is optionally stripped and stashed somewhere nearby
  • Player wakes up in a random spot or a custom location
  • Player escapes bindings and has a chance to recover any stripped gear by finding it

UPDATE Sept 13th
New features and bug fixes -- existing users need to regenerate the config file to use the new options
  • added check if player is inside vehicle, they will not be abducted if true (avoids issue w player locking)
  • added chack if ai that caused last damage is dead (fix for delayed abduction)
  • refactored on uncon logic (fix for delayed abduction)
  • added fix for Bitterroot oddball coords
  • added compatibility for x2 taser
  • changed abduction barrel will no longer spawn if not configured to strip players
  • random barrel placement is capped to 10 iterations to find safe place. This along with Bitterroot fix should eliminate reports of black screen
  • added option chance player gets a broken leg when abducted
  • added option for loot barrel to be on fire - slowly damages players gear until removed from barrel - will not destroy loot only damage it to extreme badly damaged status
  • added option for random items to be stolen from players gear


Features
AI Abductors is highly configurable:
  • Configurable chance of abduction on AI taser hit
  • Set chance of player being taken to a “special location” vs. random area
  • Customize gear stripping and stash radius
  • Spawn wolves, bears, or any entity to prowl around the waking player
  • Customize player warning messages and icons
  • Customizable discord webhook to notify others of the event
  • Optional AI squad can spawn after abduction with full loadout/settings control
  • Configure AI to spawn randomly around the waking player or in specific locations
  • Customizable AI behaviors
  • Option to let AI fists or melee weapon KOs trigger abduction
  • Option to allow only specific melee weapons to trigger abduction
  • Option to restrict abduction by AI faction
  • Option to allow loot barrel to smoke for easier locating
  • Option to define specific location for loot barrel to spawn (see config explanation)
  • If other players are nearby (~30m) then a player won't be abducted
  • Option for using handcuffs or ducttape

Additional features:
  • Mathematically compatible with any map
  • Abduction can be triggered by any AI using a Expansion Taser, Taser X2, or melee
  • Tasers function as normal when used by players

Requirements

Installation
  • Install as a client-side mod (must be on both client and server)
  • Install the required Expansion mods
  • Launch the server once to generate the config at: `profiles/AIAbductors/`
  • Add the required entry to your types for the loot barrel
  • Open the mod install folder for a full explanation of all options

Repacks
No repacks, reuploads, or redistributions are allowed under any circumstances.
Please respect the original work by linking to the official mod only.

Contact
Dwight (aka agent001)
Discord: https://discord.gg/qta8Y6G5GG

If you enjoy the mod, don’t forget to leave a thumbs up!

Check out my other mods
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3472298147 - Airborne AI
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3563251937 - Airborne AI Custom Aircraft & SFX
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3521304609 - AI War Zones
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3480112643 - AI Abductors
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3489489845 - Mad Bomber AI
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3491225019 - Mad Bomber AI Custom SFX
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3497685709 - Knock Knock AI
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3499461862 - Knock Knock Zombies
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3345071279 - Airborne Spawns
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3486588971 - Cant Touch This
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3381456058 - Log Enforcement

FEEDBACK IS KING
Find some issue? Let me know. While I make every effort to test the mod in multiple ways it is user feedback that drives the most improvement.

Like the mod? Rate it or donate[www.paypal.com] and feed my dayzickness.

FAQ
  • Yes, you need Expansion & Expansion AI & Expansion Weapons at minimum. I recommend the full Bundle
  • AI must have taser and a loaded taser magazine to trigger abductions with a taser. Taser not needed if melee is enabled
  • Yes, you need Expansion & Expansion AI & Expansion Weapons at minimum. I recommend the full Bundle
  • Naked AI are a sign your loadout file is broken
  • This mod changes behaviour of AI when knocking a player uncon. It does NOT spawn AI unless it is configured to spawn AI in response to an abducted player waking up. Read the config explanation

    Shout Out
    A big thanks to the Expansion mod developers for the effort and time they put into such a wonderful and transforming mod
Popular Discussions View All (2)
4
20 Jun @ 8:10pm
Config Explanations & Types
agent001
3
24 May @ 11:26am
Test Loadout
agent001
79 Comments
Madden RAAUUUUUUUUUUL 24 Sep @ 5:26pm 
Love this mod just like me? Come play it on my server that has this mod and many more ! 5.83.170.47:12800 GENESIS DAYZ :steamthumbsup:
Other big mods :
- Dayz Expansion
- Dayz Dog
- Forward Operator Gear
- Tactical Flava
- Royal's Realistic Spraypainted Weapons
- MMG Military Gear
- Custom AI loadout bots roaming the map
- Tarkov gun sounds and inventory sounds
- Search For Loot Improved
- CZ Optics
- SuppressionMod
- Unknown Ghillie Mod
sicckarri 19 Sep @ 12:26pm 
Just joined, thank you. I will post config there.
agent001  [author] 17 Sep @ 6:29pm 
@sicckarri
best first step is go to discord and post your config. You might have a mistake
sicckarri 16 Sep @ 9:59pm 
A little confused on how it will trigger. I have chances at 75% with only the eastern faction being able to capture. Melee enabled, all weapons. I even added a taser and ammo to every eastern faction members bag. Only issue I am seeing is if I am a civ, they are ignoring me as intended. If I switch to a opposing faction they just KOS me. I am unsure how I can get this to trigger.
agent001  [author] 15 Sep @ 8:32pm 
@seether117
No they need to update. The last update was nearly 48hrs ago. You might need to nudge the admin of your server
seether117 15 Sep @ 3:38pm 
is there anyplace I can download the previous version? i play on a server that hasn't updated and I don't know when they will update. They are running 913 and I have 914
agent001  [author] 13 Sep @ 7:35pm 
@ApexAgents
You might be running some mod that treats tasers as bullet wounds. They should not be treated as such.
ApexAgents 2 Sep @ 11:53am 
This means ... why is it that the character being abducted dies? The Ai have tasers but after being spawned in the special location the character dies...just as you get the struggle to remove the handcuff message
ApexAgents 2 Sep @ 10:14am 
why do I sometime die to the tasers when then shoot me? is there something Ive done wrong?
ҜĦΔØŦƗĆ 29 Jul @ 5:22am 
any updates on use of the x2 taser please