DayZ
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Knock Knock Zombies
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Type: Mod, Server
File Size
Posted
Updated
14.902 KB
14 Jun @ 3:50pm
24 Jun @ 8:02am
5 Change Notes ( view )

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Knock Knock Zombies

Description
DESCRIPTION
This mod introduces the mechanic that behind any closed door could lurk infected zombies ready to ambush the player. It works with most vanilla buildings and modded buildings depending on how they are made. Even multi-level buildings.
Your players will never open a door the same way again. Who knows what is on the other side...
  • Zombies will only spawn inside a room behind a closed door out of sight of any player.
  • every closed door has a potential to trigger the spawn
  • configurable spawn chance
  • designate safezones via config
  • excludes territories (if using expansion)
  • exclude specific buildings from spawning zombies
  • make spawning zombies exclusive to specific buildings
  • player and group door history ensures zombies will not spawn inside rooms recently cleared
  • allow specific zombies to spawn

UPDATED 6/23/25
*No changes to the config*
  • added vanilla territory support
  • check if player is in vehicle
  • now caches some results, like territory, safezone and vehicle check, and reads the cache until expired (saves resources)

Note: There are many factors that go into if an zombie will spawn. Having a spawn chance of 100% does not mean 100% of doors will spawn zombies. It means that when all the factors align and give a green light to spawn then there is a 100% chance the zombie will spawn.

REQUIREMENTS
  • Can be run as server or client mod

  • This is a spinoff of my Knock Knock AI mod. All requirements for Expansion should be removed. If I missed something let me know

REPACKS
No repacks, reuploads, or redistributions are allowed under any circumstances.
Please respect the original work by linking to the official mod only.

CONTACT
Dwight (aka agent001)
Discord: https://discord.gg/qta8Y6G5GG

If you enjoy the mod, don’t forget to leave a thumbs up!
Rate it or donate[www.paypal.com] and feed my dayzickness

Check out my other mods

FEEDBACK IS KING
Hey ho flying by the seat of my pants here and as such your feedback helps to make this a better mod. Find some buildings that cause issue? Let me know. Got a suggestion? Let me know. I have only used this mod on Chernarus but there is no reason it should not work on other maps - only poorly made buildings should be any issue.
Popular Discussions View All (3)
3
17 Jun @ 11:07pm
Excluded Building List
agent001
0
28 Aug @ 6:43am
servers using this mod
MR TRY HARD
0
14 Jun @ 3:52pm
Config Explanation
agent001
47 Comments
Virgule 24 Sep @ 8:37am 
Hi, is it normal there is no Anims file in it?
Madden RAAUUUUUUUUUUL 23 Sep @ 4:49pm 
Love this mod just like me? Come play it on my server that has this mod and many more ! 5.83.170.47:12800 GENESIS DAYZ :steamthumbsup:
Napraede dobry mod
hasslokoradio 15 Sep @ 11:00am 
Lo acabo de instalar y lo estuve jugando, si me he llevado sustos al escucharlos, me gusta, nice mod
fyrixhf 15 Sep @ 6:56am 
тема
DEREVENCEV 12 Sep @ 9:25am 
Suggestion for improving zombie spawns


Hi! Great mod! I’d like to suggest adding the ability to specify in the config which types of zombies spawn in which buildings. Currently, there’s a list of buildings and a list of zombies, but no connection between them.

// Example logic
string buildingType = GetBuildingType(currentDoor);
TStringArray zombiesToSpawn;
if (buildingType == "PoliceStation") zombiesToSpawn = { "ZmbM_PolicemanFat","ZmbF_PoliceWomanNormal","ZmbM_PolicemanSpecForce" };
else if (buildingType == "MedicalCenter") zombiesToSpawn = { "ZmbM_ParamedicNormal_Blue","ZmbF_ParamedicNormal_Blue" };
else zombiesToSpawn = { "ZmbM_CitizenASkinny_Blue","ZmbM_CitizenBFat_Blue","ZmbF_HikerSkinny_Blue" };
SpawnZombieAtDoor(currentDoor, zombiesToSpawn.GetRandomElement());


This would allow more precise control over zombie spawns without editing scripts manually.
Xcite 16 Aug @ 1:47pm 
Is it possible to have an option to auto agro zeds when they spawn in behind a door? In other words, the zed is already aware of the player after he spawns in and is trying to attack player?
Artur 15 Aug @ 7:01am 
+rep bro
Simon 13 Aug @ 12:19pm 
Yes, it’s working on 1.28.
GreenMan 13 Aug @ 10:21am 
Has anyone managed to get this mod working in 1.28?