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Hi! Great mod! I’d like to suggest adding the ability to specify in the config which types of zombies spawn in which buildings. Currently, there’s a list of buildings and a list of zombies, but no connection between them.
// Example logic
string buildingType = GetBuildingType(currentDoor);
TStringArray zombiesToSpawn;
if (buildingType == "PoliceStation") zombiesToSpawn = { "ZmbM_PolicemanFat","ZmbF_PoliceWomanNormal","ZmbM_PolicemanSpecForce" };
else if (buildingType == "MedicalCenter") zombiesToSpawn = { "ZmbM_ParamedicNormal_Blue","ZmbF_ParamedicNormal_Blue" };
else zombiesToSpawn = { "ZmbM_CitizenASkinny_Blue","ZmbM_CitizenBFat_Blue","ZmbF_HikerSkinny_Blue" };
SpawnZombieAtDoor(currentDoor, zombiesToSpawn.GetRandomElement());
This would allow more precise control over zombie spawns without editing scripts manually.