RimWorld

RimWorld

49 ratings
Warehouse Storage - Corpse Module
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.538 MB
8 Jul @ 5:36am
9 Jul @ 5:16pm
2 Change Notes ( view )

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Warehouse Storage - Corpse Module

In 1 collection by vin
Vin's Workshop
11 items
Description
Implements corpse disposal from deadlife. Being that this mod only uses textures it is compatible with 1.6 despite deadlife not being compatible. No code is used from deadlife nor quest integration. This module is made to give to give oskar credit for his textures.
18 Comments
Bazalisk 16 Oct @ 3:41pm 
just curious. With it being Spooky month, would it be possible to add a little bit of code to make these things spawn shamblers in some special event?

could be fun
GasPedal 4 Oct @ 7:32pm 
tbh, i'm gonna be doing the funny and sticking this in a chilled room... just store all the soon to be harvested in a pit :rofl:
Comrade_Atticus 3 Oct @ 8:40pm 
I see. Thanks for the answers! I didn't even think about roofing it. Its definitely more useful if it allows bodies to deteriorate, I just want a skeleton pit ¯\_(ツ)_/¯
vin  [author] 3 Oct @ 11:04am 
@Comrade_Atticus
If you want you can fix that in the XML to make them not deteriorate. My intention was that they would deteriorate in there allows more storage over time since most people dont want to deal with corpses on their map.
Comrade_Atticus 2 Oct @ 10:46am 
Ahh
GasPedal 6 Sep @ 7:11pm 
Hey guys great news, Took a gamble and tried to install it without the VQE since that framework is broken and all in all just garbage, and the mod works completely fine, no need for it.
vin  [author] 15 Jul @ 7:34pm 
@Bean
It doesnt anymore sorry about that, forgot to update it.
Beans 15 Jul @ 2:22pm 
Says this mod requires Ideology? How come?
Wormy 14 Jul @ 12:36pm 
Not sure if it's this mod's fault but I had an issue where orbital traders would spawn with NO silver in their inventory, and trading caravans would spawn with no question mark above the main character meaning no trading with them possible. I removed this mod and VQE Deadlife and removing these two fixed the issue, traders now work properly. I had no other mods that interacted with traders
Tal'Raziid 12 Jul @ 7:37pm 
Fantastic, thanks!