RimWorld

RimWorld

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Ancient Ruin Walls and Embrasures
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
295.199 KB
15 Jun @ 4:26pm
8 Jul @ 3:20am
5 Change Notes ( view )

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Ancient Ruin Walls and Embrasures

In 2 collections by vin
Vin's Workshop
11 items
Ancient's Modlist
25 items
Description
You can build these suckers now. Textures are derived from Ancient Urban Cities. CE is not required but supported.

Check out my other mods:



14 Comments
vin  [author] 28 Aug @ 12:30pm 
I can assure you its compatible, I use that mod. However, like I said they aren't integrated unless the mod author went out of his way to make embrasures destroy in any particular way. Wasn't aware of his mod fixing wall targeting though. Another reason to keep it in my modlist lol.
amm90 28 Aug @ 12:28pm 
I haven't tested it with your mod, I'm just saying that it happens with all Embrasures without that mod, which is why I think it's critical that it be compatible.
vin  [author] 28 Aug @ 12:24pm 
odd, they should be able to target you if you're able to shoot them, same result in a minimal mod list?
amm90 28 Aug @ 12:23pm 
That mod affects targeting, this is what happens if you don't have the mod https://imgur.com/a/EwobPlX
vin  [author] 28 Aug @ 12:18pm 
They are included in vanilla, as far as breaching I think they just explode like old walls. I also use that mod iirc thats what happens. I didn't go out of my way to make it break down in a particular way. I think it would get complicated since it was already a structure you should shoot through and how the randomization works for loop holes and the other broken wall types works. Also the textures wouldn't fit and would have to get custom made.
amm90 28 Aug @ 12:15pm 
Is it compatible with Breachable Embrasures - An AI-Behaviour Change? And are Embrasures included in vanilla or only if I enable Combat Extended?
vin  [author] 2 Jul @ 1:21am 
Will be adding full 1.6 support soon, as is it needs a single line change but I don't want to break saves so its been post poned until hopefully tomorrow so I can swap it seamlessly without wiping bases lol.
UltraEmailMan 24 Jun @ 10:44pm 
Ah, gotcha. Thanks for the clarification.
vin  [author] 24 Jun @ 9:10am 
Oh cause I need to do a major update. Im post poning.