RimWorld

RimWorld

Ancient Ruin Walls and Embrasures
14 Comments
vin  [author] 28 Aug @ 12:30pm 
I can assure you its compatible, I use that mod. However, like I said they aren't integrated unless the mod author went out of his way to make embrasures destroy in any particular way. Wasn't aware of his mod fixing wall targeting though. Another reason to keep it in my modlist lol.
amm90 28 Aug @ 12:28pm 
I haven't tested it with your mod, I'm just saying that it happens with all Embrasures without that mod, which is why I think it's critical that it be compatible.
vin  [author] 28 Aug @ 12:24pm 
odd, they should be able to target you if you're able to shoot them, same result in a minimal mod list?
amm90 28 Aug @ 12:23pm 
That mod affects targeting, this is what happens if you don't have the mod https://imgur.com/a/EwobPlX
vin  [author] 28 Aug @ 12:18pm 
They are included in vanilla, as far as breaching I think they just explode like old walls. I also use that mod iirc thats what happens. I didn't go out of my way to make it break down in a particular way. I think it would get complicated since it was already a structure you should shoot through and how the randomization works for loop holes and the other broken wall types works. Also the textures wouldn't fit and would have to get custom made.
amm90 28 Aug @ 12:15pm 
Is it compatible with Breachable Embrasures - An AI-Behaviour Change? And are Embrasures included in vanilla or only if I enable Combat Extended?
vin  [author] 2 Jul @ 1:21am 
Will be adding full 1.6 support soon, as is it needs a single line change but I don't want to break saves so its been post poned until hopefully tomorrow so I can swap it seamlessly without wiping bases lol.
UltraEmailMan 24 Jun @ 10:44pm 
Ah, gotcha. Thanks for the clarification.
vin  [author] 24 Jun @ 9:10am 
Oh cause I need to do a major update. Im post poning.
UltraEmailMan 24 Jun @ 1:56am 
Ah I just patched that for my game and came here to let you know about the missing xml, but it seems you were already aware.

I'm not sure if this is an issue on Steam's end, but I don't think the update actually went through? The workshop page says the latest upload is from the 15th at 6:49pm. If that is the correct version, then I guess it was just steam being lazy on the updates as usual, but if not, you may want to double check.
vin  [author] 21 Jun @ 8:14am 
updated to support wall attachments, idk how i overlooked that
vin  [author] 17 Jun @ 7:59pm 
this mod goes out to all of my ancients, vaulters, and urban ruins colonists
Koi 15 Jun @ 9:16pm 
thanks, alot of mods need updating to 1.6 such as the other reinforced and embrasures mod, will use as a substitution