Project Zomboid

Project Zomboid

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Somewhat Traits [B42 Compatible]
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13 jun @ 9:58
29 aug @ 9:31
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Somewhat Traits [B42 Compatible]

Beskrivning
Adds 16 positive, 16 negative and expands 16 vanilla traits
(and optional "bonus to skill" traits module)

This is Multiplayer focused mod. Though it should work fine overall in Single Player
It targets hardcore setting: high pop, tough zombies, sprinters, pinpoint. Please report bugs in discussion thread which corresponds to the version used

About the traits which affect character stats
  • The positive traits have very subtle effects, stacking is helpful but won't be game changing
  • The negative traits on the other hand hit pretty hard as soon as player meets the conditions and some go away as soon as those are no longer met
  • While positive traits won't counter the effects of negative traits while those are active, they will help with the aftereffects and the amount of character maintenance in general

Info
  • All traits have special mechanics, some vanilla traits can be lost/gained (read tooltips/descriptions)
  • Changes how drunkenness works: without any traits characters can consume light alcohol drinks without getting sleepy (two-three bottles of beer in a row), being very drunk (full bottle of whiskey/bourbon) adds a small chance to trip when running which grows based on Endurance moodle level
  • In b41 it ties panic reduction over time to character time survived (as in b42) instead of world age (also decouples it from the framerate), Adrenaline Junkie always panics as on day one
  • Removes the restriction of First Aid actions on other players from "Fear of Blood"
  • "Sunday Driver" can be lost in a very spicy situation, "Speed Demon" can be gained in a high speed crash
  • Adds multiple traits like "Dextrous" which make corresponding timed actions twice faster. "Handy" also receives this feature towards building and barricading actions
  • There is one extra negative trait which will appear when any of CDC Rapid Response mods by Phil J Herman are present
  • The positive traits effect on endurance/fatigue/stress/boredom/unhappiness etc is very minor
  • Here you can read all Traits Descriptions and which vanilla traits were expanded

Notes
  • Does not add new professions or change the existing ones (long term compatibility reasons)
  • Does not add traits which affect interactions/communication between players or the experience gain (apart from "bonus to skill" traits module)
  • Big thanks to @clementine for creating pixel art for traits
  • A group of experienced players was helping with the ideas for the traits
  • Made with Sunday Drivers[discord.gg] server gameplay loop in mind: leaderboard, sprinters, loot respawn, mods such as Skill Recovery Journal, More Difficult Zombies, CDC Rapid Response Community, More Brews, More Smokes, etc.
  • Compatible with Combat Traits and Paniqeur Trait
  • In theory should be compatible with other traits mods but ymmw
  • Can be added/removed to/from existing saves (traits will be lost if removed of course)
  • The initial release of this mod took about 80 hours to develop

To server owners and modders
  • The mod consists of three modules: SomewhatTraitsCore (mechanics for traits), SomewhatTraits (trait names/descriptions/costs etc), SomewhatTraitsSkills (optional "bonus to skill" traits module)
  • You are welcome to make your own versions of SomewhatTraits and SomewhatTraitsSkills modules if you wish to adjust the traits costs/availability, just make sure to change the id= in mod.info and keep SomewhatTraitsCore as requirement

Check my other mods, maybe you'd like some of them

support is welcome[ko-fi.com]

Modpacking or reuploading is not allowed as long as the original version is present.

PZ Modding Community Discord[discord.gg]

Workshop ID: 3498347699
Mod ID: SomewhatTraitsSkills
Mod ID: SomewhatTraitsCore
Mod ID: SomewhatTraits
Populära diskussioner Visa alla (4)
5
10 aug @ 9:35
B42 bugs go here
somewhatfrog
3
28 jun @ 13:19
B41 bugs go here
somewhatfrog
2
8 timmar sedan
About translations
somewhatfrog
24 kommentarer
Charming Dazz 28 aug @ 6:27 
Oh my god, he's so right, I would love a positive trait that would increase storage space even further.
somewhatfrog  [skapare] 26 aug @ 2:54 
@Rachel L thanks! Those were in consideration and might be added in the future
Rachel L 24 aug @ 21:03 
Suggestion of trait: strong back (or pack mule/animal) - increases the ammount you can carry on your "pockets"
Negative version of it:
Weak back/pack rat: lowers it.
Maxene 24 aug @ 7:31 
Survive is an understatement. No infection, but I'm worse off.
somewhatfrog  [skapare] 24 aug @ 6:35 
@Maxene sorry, it was a side effect of a bug fix. I realize that I could have prevented it from happening but it is hard to think of everything sometimes. Glad that your character managed to survive.
Maxene 24 aug @ 6:24 
Hey uh, thanks to the recent update, the fracture that I had fully healed (or somehow disabled/was no longer an issue?) SUDDENLY appeared.

Nearly fucking got me killed when i reloaded my save.

>:(
Charming Dazz 12 aug @ 2:02 
SO! After doing more testing.... I found out that you was 100% right.... and I feel extremely stupid for posting that. However fun fact, the one trait that doesn't work with it is battering ram but everything else works. lmao.

I'm aware it's not your mod, I just thought it was funny.
somewhatfrog  [skapare] 11 aug @ 23:53 
@Rachel L it is possible to make but it won't be part of this mod

@Charming Dazz the change you made will take effect after reloading the save or relog to the server. The initial check for traits presence happens when player loads into the game, this is done as part of the goal to minimize performance impact during the gameplay, while alone this has little to no impact it starts to matter on servers with 200+ mods, especially for potato pc users. The use case you shared is interesting, I will consider adding a Sandbox Setting to enable the extra check for traits presence every 10 ingame minutes for better experience with the mod you mentioned
Charming Dazz 11 aug @ 23:05 
Hey, I know this isn't your problem, but do you know why this mod doesn't work correctly with buyable traits mod? Aka, if I earn 5 trait points and buy away lurcher, I still trip and fall when I'm low on endurance.
Rachel L 11 aug @ 12:26 
Is it possible to make the slow reader a dynamic trait? Like, after reading X pages you lose it and after reading X+Y pages you gain fast learner?