RimWorld

RimWorld

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[ACS]Celestia Race
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Mod, 1.6
File Size
Posted
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10.996 MB
11 Jun @ 7:46pm
23 Aug @ 12:51pm
12 Change Notes ( view )
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[ACS]Celestia Race

Description
Before subscribing: This mod is a beta test version. Frequent updates will be pushed. It is not recommended to add into the long-term saves. The test content does not represent the quality of the official version. Thank you for your support and understanding.

An alien race characterized by rabbit ears, possessing unique production technology.

The Celestia are a rabbit-like race originating from the genetic modification laboratories of the Glitter World. Engineered to thrive in low-gravity and artificial environments within space colonies, they specialize in post-apocalyptic warfare. For generations, they inhabited every corner of their home star system, not limited to planetary surfaces.
After a plague—or more accurately, a devastating catastrophe—swept through their home system (details of which they refuse to disclose), they began to scatter across worlds... or crash-landed on unfortunate planets. Their mission: to track down and hunt a mysterious parasitic creature.

Adds a series of race-specific apparel, materials, drugs, buildings, and supporting technologies.

=== Race ===
• Extensive mechanical modifications(need Biotech)
These Celestia from the advanced home star system have undergone extensive civilian Mechlink implants, and the use of mechanical bodies has become a part of their lives. As a result, most Celestia in the Rimworld also have “Mechlinks” and “civilian Mechlink restrictions.” But the problem is, in the backward Rimworld, there seems to be no way to replace these civilian Mechlinks... or is there?
• Rich Nanomechanical Blood
Nanomechanisms known as “DustMech” have long been a part of the Celestia's lives—in a physical sense. These nanomechanisms are integrated into their bloodstream, acting as a medium for human-machine interaction and information exchange, while also being part of the body's various systems. They may be able to obtain unexpected rewards from this innate “legacy.”

=== Clothing ===
• We will put together a picture display as soon as possible.

=== Material Production ===
• DustMech-centric production model
• Very “human-origin”
• Especially work in progress

=== Development Credits ===
Lead Developer & DLL & partial XML: PrismatrixRabbit
Characters & Apparel Textures: 咸鱼拌饭
Buildings & Item Textures: 芳香拔丝肱骨
Slacking Off & XML: Nitroglycfox

=== Special Thanks (In no particular order) ===
3HST有限公司 (Created some weapon textures and provided guidance on code development)
Ancot (Provided significant guidance and assistance in the early stages of development (Really a lot!))
无辜的村民 (Provided guidance on code development)
囧大狮子 (Created some weapon textures)
金楚糕 (Created some building and item textures)
22点下 (Provided faction interaction-related code)
玉米淀粉 (Created some item textures)
秋辞 (Provided guidance on some development aspects)
etc.

=== Supported Languages ===
Simplified Chinese
English(Poorly AI translated and incomplete—we need help : (
Apologize, but we truly really exactly have no such time to complete the text lol
日本語(By Lucifel)

=== Compatibility ===
Combat Extend: not now
Facial Animation: After Beta version

=== Feedback ===
If you wish to create an expansion for this mod, please contact me. However, if you are creating a translation mod, you may disregard this note.
If you encounter any bugs or have suggestions, pls provide feedback in the workshop comments and discussions, and we will respond and resolve them as soon as possible.
Popular Discussions View All (1)
12
26 Sep @ 4:50am
→→→Pls submit your bug report here←←←
Nitroglycfox
92 Comments
Nitroglycfox  [author] 22 Sep @ 7:52am 
@laoeee 想做,但是有·困难
Nitroglycfox  [author] 22 Sep @ 7:52am 
@Donald 嘎,这个取决于我们能不能搞懂Biotech dlc
laoeee 18 Sep @ 1:58am 
没有相关任务吗
Donald 16 Sep @ 6:13pm 
独立异种人是会在更新里还是会单独做成mod啊
Nitroglycfox  [author] 15 Sep @ 4:56am 
@我不是人造革 那这个我暂时没法修()主要是c#部分没搞定我先把xml搓好了
我不是人造革 14 Sep @ 6:26pm 
@Nitroglycfox 玩的时候发现有渊铃,想试一试就用任务编辑器刷初始小人,andriodMOD造新的渊铃小人了:papyrus:
Nitroglycfox  [author] 14 Sep @ 7:36am 
@緋兔 @我不是人造革 是,这个是bug。但是你们两个是怎么把渊铃拉出来的!这玩意完全没做好我也没有预留任何可以获取的途径才对啊
我不是人造革 12 Sep @ 2:48am 
@Nitroglycfox 大佬,请问一下渊灵无法打开手术菜单是什么问题吗?我把错误日志留在BUG报告区了:Gifting:
緋兔 4 Sep @ 8:06am 
@Nitroglycfox 行八 反正我主流也是玩機械族的顧小人太痛苦了,機械化才能不讓小人痛苦,人工種族又不支援機械族,其他種族自己主流有自己的東西通常也是需要很多小人才能玩那種大場面情況很混亂。
話說淵鈴是不是沒做好不能用駭入民間機控限制
Nitroglycfox  [author] 3 Sep @ 4:36am 
@緋兔 目前的思路是这样的,加上如果大多数物品都能被材料乘数就能配合其他mod。不过这个思路就和“大体量自成一派”的思路,也就是许多玩家想要的内容冲突。因此不可避免的,我们会在Beta版把部分未来的内容拓展也测了(