XCOM 2
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Ted Jam+ Collection Meta Mod
   
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16.740 MB
15 Aug, 2024 @ 8:55pm
22 Oct @ 1:16am
94 Change Notes ( view )
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Ted Jam+ Collection Meta Mod

In 1 collection by Tedster
Ted Jam+ - The successor to Mod Jam
201 items
Description
September 13, 2024 update: Ted Jam no longer includes Psi Overhaul V3 and related mods, and now ships its own Psi Operative. You'll need a new campaign to use it, but I'm leaving the config for Psi Overhaul V3 for now so existing campaigns are unaffected.

As of September 7, Ted Jam no longer includes Requiem Legion by default. You'll want to sub to the new Ted Jam Requiem Legion Plugin mod for the requiem integration stuff.

This is a reupload/combination (with permission) of the original Mod Jam for Long War of the Chosen and also includes Illogical's Mod Jam+ Refinements and Mod Jam Refinements For Requiem Legion. This mod combines all of the above and fixes additional bugs and allows for further development by yours truly.

This mod is part of a new Ted Jam+ collection, and will be the spiritual successor to the official Mod Jam+ Collection (with Requiem included). The requirements added on the workshop listing ARE NOT ACCURATE

I've mirrored the requirements of the main Mod Jam mod, but that is not an exhaustive list, and I highly recommend using the full collection, just like the original Mod Jam mod. This mod expects everything that mod wanted and more given the continued changes. Use the above linked collection

Credits to Kiruka and AKA Illogical for their work on the original mods and collection, without which I wouldn't be this involved in the XCOM 2 modding community, along with the many others they both credited with helping on the original mods, as I'm here standing on the shoulders of giants.
Popular Discussions View All (1)
0
23 Nov, 2024 @ 8:37pm
Ted Jam+ official patch note link.
Kim bosong
104 Comments
ElTustador 23 Oct @ 6:19am 
@aceboy_21 Don't worry it won't ; you can ignore Modjam as a requirement if you're using Tedjam. Also works for other mods, not only Meld.
aceboy_21 22 Oct @ 9:56pm 
question - in order to download Meld... i need modjam? Wont it conflict with tedjam?
shinngokusatsu 14 Oct @ 12:00am 
@ShunBrokuSatsu I'm just gonna comment here to say that you have a good taste in usernames.
Tedster  [author] 12 Oct @ 10:32pm 
Yeah, unfortunately Steam doesn't do a great job of updating mods, especially if you have the game open or AML open a lot
ShunBrokuSatsu 9 Oct @ 8:06pm 
disregard my last comment. I uninstalled and reinstalled the mod and fixed the issue.
ShunBrokuSatsu 7 Oct @ 9:56pm 
looks like the sword tech changes don't seem to be working right. Still need corpses for laser sword and for mag swords (plasma edge and arc blade). Unless I misread the update that should not be the case no?
micpo 20 Sep @ 9:45am 
Hi

I have a problem. Cant evacutate from ission - am in the evac zone but there is no evacuate icon.... help
Dr3XyL 13 Sep @ 2:59am 
Hi Tedster, Im very interested in playing your mod. I have LWOTC installed, it works fine. To play your mod do i just DL your mod + all required mods..? Im lost on where to go from there. Do i DL the whole Ted Jam collection modlist? Any help would be appreciated. It looks like Long War +++ :D
AWOL 10 Sep @ 11:23am 
Mag and Beam Scimitars from the Celatid Alien mod are coded to be 'conventional' weapon tech and tier 0. This causes them to not benefit from the Keen Edge perk's mag and beam weapon tech damage and armor pen bonuses. They only get +1 damage and +2 armor pen from the conventional tech bonus.
Sunspear 7 Sep @ 10:18am 
@CommandoWaos if you have tedjam you don't need modjam, amd while it might work after removing one of them I strongly advise you to restart