Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think that if you use base game ethics you'll still trigger specialized event options but if a civic or ethic is not accounted for, then you'll only have normal non-specialized options. Somebody would have to add more options for each new ethic or civic, in other words I don't think there is a conflict but obviously this mod is not responsible for fleshing out other mods.
@TzarAnthony
Silksong is great so that is certainly understandable. I just finished a 100% run and now I'm tempted to do a Steel Soul run
For me, Remnants is my go-to "easy" start because of the tech boosts and fast Ecu even in vanilla, so I'm always torn between wanting cooler APCS situation effects or playing "harder" (for me) origins.
I would do the anyone can pick anything for relic worlds specifically part, but I think too many mods add relic worlds so I'm inclined to not do it, but its a maybe on this suggestion
Then Remnants gets special unlocks early (which is strong and good for them) but only on their Relic worlds, not their normal worlds via Arcology Project, and other empires get special unlocks on Relic Worlds too.
@Si O'son like from RS Arc? I'll check if they changed anything before pushing this general update