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I'm not getting that warning. If you haven't tried unsubscribing and resubscribing, do that. If you have I have no idea I'm sorry
I think that if you use base game ethics you'll still trigger specialized event options but if a civic or ethic is not accounted for, then you'll only have normal non-specialized options. Somebody would have to add more options for each new ethic or civic, in other words I don't think there is a conflict but obviously this mod is not responsible for fleshing out other mods.
@TzarAnthony
Silksong is great so that is certainly understandable. I just finished a 100% run and now I'm tempted to do a Steel Soul run
For me, Remnants is my go-to "easy" start because of the tech boosts and fast Ecu even in vanilla, so I'm always torn between wanting cooler APCS situation effects or playing "harder" (for me) origins.
I would do the anyone can pick anything for relic worlds specifically part, but I think too many mods add relic worlds so I'm inclined to not do it, but its a maybe on this suggestion
Then Remnants gets special unlocks early (which is strong and good for them) but only on their Relic worlds, not their normal worlds via Arcology Project, and other empires get special unlocks on Relic Worlds too.
@Si O'son like from RS Arc? I'll check if they changed anything before pushing this general update
I posted about the mods I use in the compatibility thead.
Unfortunately with how many of the Ascension Origins change or modify the traditions, and how some don't even require you to take the AP, its much better to target when the Ascension Buildings are available since everyone gets no matter their origin choice
Considering the second part, I take it you mean untethering the Empire choice from the planet choice? I'm not sure about it. I'll have to give it more thought
I'm not going to add other no-civics options, but I am willing to consider compatibility. You can request it in the compatibility thread
- Empire bonuses maybe only appear for my Capital itself.
- Empire bonuses might be limited to one per option, so I'm not choosing (best + most expensive) every time, but rather (this + normal) vs. (that + normal).
Regarding the choices themselves, I love a lot of them, but I don't like how many seem to be tied to the Remnants origin.
- Give choices based on my Ascension AP so that I can start building a thematic Ecu before completing the Tradition / situation / getting an Ascension government.
- Give more base choices so I can use non-vanilla Civics & Traditions and still get thematic Ecus.
Maybe I should just change the default settings? That might be better.
Set the default to no empire bonuses, half planet bonuses, and full job additions?
E.g. if you pick alloy bonuses, what am I going to debuff? If its a different resource, you can pretty easily build around most of them and just hard focus alloys. If its alloys then I might as well just nerf the given bonuses.
I'll think about it between Silksong sessions. If you have an ideas for non-district reduction costs, please share
Also my worst Stellaris take is I prefer Ecus to Ring Worlds sooo I'm pretty happy with the Ecu overpowered meta
If you do like them, but want them to be more balanced, it is something I've been thinking about, but coming up with good drawbacks is hard.
I'm personally not a huge fan of district costs for everything since I imagined most of these as like integrated infrastructure developments rather than standalone facilities and factories. I would consider maybe adding district costs as a setting?
I could also keep increasing and adding more and new upkeep costs. Especially now that they nerfed the ancient refinery, chemical upkeep would be harder hitting, but it still might be too easy to mitigate with the right tradition picks.
The bonuses should either take MUCH more districts away, or maybe get removed entirely.
1. UI overhaul dynamic
2. Ascension Planets Construction Situation
3. Industrial Districts Re-Added [4.0]
4. Advanced Tech Tooltip
5. Special Systems Everywhere
6. Zellith's Habitat Demolition 2
7. Arc Furnace System Locator+
8. Thinner Aesthetic Borders
9. A Lot of Traditions - 16 Tradition Slots
10. Stealing Vassals
11. Planetary Build Tech Caps
12. Trade for Influence
13. Relic World Flavor
14. City World Flavor
15. A Lot of Traditions + UI Overhaul Dynamic
Looks like they might be adding support for more situation approaches with the 4.1 update so if I can't, I can add a pause option at least
Not being able to sustain the cost is something I considered, but I think thats more of a consequences of your actions type thing. A lot of other situations in the game act similarly (or like the preFTL leader vs rebellion one are worse because they lock in your expenses).
@MileyMan1066 it should work fine, from what I know Ethic and Civics changes how the ethics and civics work, they don't change the ids so it shouldn't break anything
PD Arc is fully compatible meaning it should trigger the situation
@MileyMan1066
Ty! I'm glad I thought to add variation to the choices you get. TBH I wish I added even more, but I ran out of ideas lol
@LesserHellspawn
I didn't change anything to do with that probably a different mod