Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Mundum Vincere: Extended (In Progress)
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21.177 GB
28 maj @ 19:08
24 jul @ 16:05
14 ändringsnotiser ( visa )

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Mundum Vincere: Extended (In Progress)

Beskrivning
Please like to support!

UPDATED FREQUENTLY, DON'T GET ATTACHED TO CAMPAIGNS

https://discord.gg/3fzBeTEpXd

(This discord may look unrelated to Rome Total War but it HOSTS all my mods across ALL games I mod) ^

Mundum Vincere Extended; a World to Conquer.
This mod is still a WIP.

DO NOT PLAY WITH VIBRANT COLORING, DO NOT PLAY WITH SHOW_ERR/ENABLE_LOGGING, AND DO NOT PLAY WITH PAUSE GAME ON SUSPEND FOR MAX PERFORMANCE

GRAND CAMPAIGN // EURASIA MAP IS NOT PLAYABLE YET DO NOT USE IT

Important!
Mod is made to be played on English version of the game with unit variation ON, and Vibrant color scheme OFF. Advice can be turned on if you want scripted faction intros for Macedon and Sparta.

This mod is an overhaul for Rome Remastered, featuring Kirsi's Bigger Map, new units, new character names, and nearly 200 new factions, 16 of them playable.

Old Features
272 BC start date
Danymok's Units
Barbarian buildings from BI
Nearly 200 new factions
Massive campaign map
New music
Recruitable generals

New Features on the Private Build
Early Work in Progress (Grand Campaign) Eurasia Map
More content in the extended version
More units and factions in the extended version
Anatolian/Late Luwian namelist and Anatolian Culture group
Various new added names to pre-existing factions/cultures-namelists
Imported Icons from Barbarian Empires and older mods and Tales of Antiquity
Hundreds of new settlements and counting on the Eurasia map
Work in Progress Tukhara, Qin, Dioscourides/Socotra, Khotan, Loulan, Mycenae*, Han, Achaean Leauge, Lydia, Indo-Greeks, West Amazons*, House Valerii*
Tens of new music files and counting for the Music Expansion
W.I.P Religion System
Returned vanilla factions to original faction colors
Expanded Traits

Only vanilla factions have access to Danymok's new units at the moment.

Playable Factions
---Vanilla---
Romans (Julii, Brutii, Scipii)
Lusitani (Spain)
Armenia
Arverni (Gauls)
Carthage
Ptolemaic Egypt
Getae (Dacia)
Iceni (Britons)
Macedon
Masaesyli (Numidia)
Odrysian Kingdom (Thrace)
Parthia
Pontus
Seleucid Empire
Sparta (Greek Cities)
Suebi Confederation (Germans)
---New---
Ardiaei
Athens
Bactria
Boii
Celtiberi Confederation
Cimmerian Bosporus
Colchis
Epirus
Galatia
Marcomanni
Massalia
Nabataeans
Nervii
Pergamon
Syracuse
Tylis

Since there are many new factions on the campaign map, you might find yourself besieged much more often, making the campaign a lot harder. It is recommended to play on easier difficulties

Most of the new factions have generic rosters due to the sheer number of factions, but there are some new units to fit the needs of certain regional factions. Most new factions lack unique faction colors.

Submods
Less Aggressive Minor Factions
Rome 2 Music Mod


Credits
AI Battle Formations 7.0 by Sinuhet
Capital hidden resource and garrison scripts by RTR:IS dev team
Enhanced Sounds by Ganim
Ganim's UI by Ganim (slightly modified to allow advice)
Even Bigger Map by Kirsi (modified with a few additional regions)
Original Loading Screens by Ganim
-Thanks to these talented modders for open sourcing there work for the modding scene-
Danymok's Ptolemaic Egypt
Danymok's Rosters Expanded
Imperial Truth - Name List Extension by Corythus
Tale of Antiquity by EduardoSousa
RTR: Imperium Surrectum 0.67 by RTR:IS Team, Ahowl, Swagger, NakedSpur, AmyClaraRose, Moscaflaca
Barbarian Empires: Open Beta 2 by Lanjane, Chaz, Skynet Bunker
Imperator Rome: Terra Indomita by T.I Team and World's Smuggiest Detective
Dark UI 2.0 by Dementive
Scourge of God by LyreCryer
New music by Tyler Cunningham
Pharaoh: Dynastes, T3K, Rome Total War 2, Attila Total War, and Thrones of Britannia for icons + models


Credits to Gfront for the base mod :)
301 kommentarer
VersionZero  [skapare] 6 timmar sedan 
I am tryiung to figure the AI unit recruitment spam issue
VersionZero  [skapare] 6 timmar sedan 
I don't now what could be causing it
Chat_Noir 29 aug @ 14:39 
"I added about 500 provinces to the Seleucids alone"
Wow.... Heum, will you plan to balance the problem of mass soviet-recruitment that will bring for the AI? Poor pergam, media and others.. :D
SniperSmithy 29 aug @ 14:36 
First off, great mod.

Played a few turns and it's very impressive. Just wondered is there AoR units in this or no? I Like the mod and you're doing great stuff but I love having local units in my armies to give some variety, especially on a big map like this.

It's excellent either way.
Pyrr 29 aug @ 8:28 
Thank you for the opportunity to play this masterpiece. It’s a pity that there’s no option yet to play on the map of Eurasia. I’ll be eagerly waiting for its release.
VersionZero  [skapare] 29 aug @ 7:51 
Sadly it will be a siegefest mod, even if most settlements are stuck as villages
VersionZero  [skapare] 29 aug @ 7:51 
Seleucids and Ptolemies are done along with the main roman families, Macedon and some other polities

I added about 500 provinces to the Seleucids alone
VersionZero  [skapare] 29 aug @ 7:49 
the eurasia map is 35% done, will definetly have to consider the China, Tocharia, Malaccan starting positions
adrianj30 29 aug @ 6:04 
Qin around this time pretty OP on the open field of battle and Zhao State was pretty strong too I wonder how these fit in imagine if the Qin AI decides to turn west after overrunning all over China interesting times ahead indeed for this mod.
szeman.6 27 aug @ 12:20 
Very good though my experience unstable the game, crashing often in the turn shift