RimWorld

RimWorld

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The Dead Man's Switch - Module MechWeapons
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Mod, 1.5, 1.6
File Size
Posted
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664.250 KB
18 May @ 10:57am
21 Sep @ 3:51am
8 Change Notes ( view )

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The Dead Man's Switch - Module MechWeapons

Description
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
This mod will provide you with a solution.
This mod adds a modular version for Dragoon to weapons with Supported bodysize above 1.7.
The materials required for module manufacturing are roughly the same as those for ordinary mech weapons.
Weapons with a Supported bodysize are 3 (such as 2A38M) will incur the extra cost of a hydraulic frame pack.
The textures of some weapons have been modified. The textures of accessories such as handle have been removed to better fit the Dragoon.
This mod compatible with CE , ancient crops and some weapons of Cinder
All the programs called by this mod are from the game itself and " The Dead Man's Switch". If there are any bugs or copyright issues, please contact me, and I will try my best to make modifications or delete the relevant content.

May/25/2025:The backpack slot occupation for Supported bodysize are 3 has been canceled, and Carrying Bulk has been added to CE to facilitate the carrying of ammunition.

Jun/05/2025:1.6 is compatible:The bug that the weapon disappears when the HAR race equipment module weapon would disappear has been fixed. Special thanks to @ 月羽狐 .

Aug/03/2025:1.6 is compatible

Aug/16/2025:Emergency Fix: Bug causing version 1.5 to malfunction after compatibility with version 1.6 was implemented

The English text was translated by AI.
61 Comments
QQQQJACK 27 Sep @ 6:34pm 
作者还打算把更多武器改为模块化吗
Asiimoves  [author] 20 Sep @ 5:24am 
@LotLP The original version was left mount. But someone wanted to use machine gun and gave me some advice. But that was a long time ago, and changing it back now might not be a good idea. Just consider it as a balance tweak.
LotLP 19 Sep @ 9:02am 
Why do the module weapons with integrated hydraulic frame take up the left mount instead of the right mount, like the hydraulic frame would? I was kind of hoping of having a big autocannon and my missile pod, but missiles only go on the left mount. This technically allows equipping two hydraulic frames, one from the weapon + left mount and one from the attachment + right mount slots.
月羽狐 10 Sep @ 6:25pm 
黎明之刃现在回调到3连装了,这边还是2发,望加强QvQ
Asiimoves  [author] 26 Aug @ 4:18am 
@Shira Alright, this error was caused by my translation software. Its "capacity" can only offset part of its weight. Moreover, the 150 "capacity" is not being ignored—it is instead reflected in the "Payload capacity". The increase in "BULK" is solely to meet the ammunition needs of CE players.
In summary, installing the GAU-8 will not grant additional "capacity". This is merely a compromise to allow even low-tier frames to mount heavy weapons.
Shira 25 Aug @ 8:08am 
yeah but the gau 8 module is supposed to give additional 150 carrying capacity, yet the whole total doesn't increase, as if it was completely ignored
only bulk is being increased
Asiimoves  [author] 25 Aug @ 7:17am 
@Shira Its capacity is offset by its own weight. In fact, most of the capacity in the module is merely intended to allow you to lift this weapon properly.
Shira 25 Aug @ 6:42am 
the gau 8 module doesn't add any carrying capacity to the frame even though it's supposed to.
Asiimoves  [author] 23 Aug @ 10:51pm 
@我见过流星坠落地面 我发现有很多人在龙骑兵更新之后无法正常使用龙骑兵的武器,其实是因为新版本进入龙骑兵后需要点击"toggle module weapon"才会切换为机兵武器(至少我开着开发者模式是有这么一个按钮的),算是一种保护措施
我见过流星坠落地面 23 Aug @ 10:33pm 
兄啊为什么小人上了龙骑兵不用龙骑兵上的模块武器用自己的武器呀,而且上了龙骑兵以后也没有办法切换龙骑兵上的武器到手里使用,龙骑兵上的武器就只能挂在上面,应该怎么解决呀