RimWorld

RimWorld

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The Dead Man's Switch - MobileDragoon
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Mod, 1.5, 1.6
File Size
Posted
Updated
5.632 MB
3 Dec, 2024 @ 4:03am
18 Aug @ 5:25am
18 Change Notes ( view )
You need DLC to use this item.

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The Dead Man's Switch - MobileDragoon

In 2 collections by AOBA
Exosuit Framework mod
11 items
Universe of the Dead Man's Switch
7 items
Description


The Dragoons
No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

Technology intermediaries from the Colonial Fleet were proud to tell us in detail about this heavy-duty exoskeleton technology, which is slightly different from power armor technology, and the hardships they went through to unify the specifications with other fleets along the way. There can also be a certain degree of compatibility between these equipment that have blossomed in various worlds.

This heavy-duty exoskeleton may not be as flexible as power armor, but counting the size and number of gun barrels, you are sure that it must have good firepower.

You buy the disc without hesitation because you know you won't be his only potential buyer. And it’s not hard for you to realize, who wouldn’t be tempted?

Info
sorry for the long waits, but the dragoons have come to.

this mod added mobile dragoon, a type of exosuit frame with 6 customizable module slots and 25 modules available and ready to gear up your armored giants.
there are totally 5 different dragoon cores added, and each of them will be suitable for every stage of colony development.

by the way CE is supported.



Known incompatible
- Simple sidearm: if you let a pawn with sidearm pilot a dragoon will intergated weapon, the sidearm will gone missing.

- Humanoid Alien Race: if a race using apparel restriction it will cause apparel missing.
(Solved in update 12/5, content side.)



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
Popular Discussions View All (20)
5
3 Aug @ 9:29pm
Dock and Maintenance Gantry causing Pawn textures to disappear along with the Gantries/docks
Faded™
2
25 Aug @ 11:41am
Disappearing mech texture when equipping something in the Right Arm (1.6)
Kjulius
1
17 Aug @ 11:48am
How Does the Payload Shelves Work??
pedroportella
607 Comments
Dan 7 hours ago 
I can get them to use the weapons but they are floating below the waistline of the dragoon and it looks very awkward. I thought it had to do with melee animations but removal didn't mess with the location on my end at least.
Ñupo 14 hours ago 
Second what some people are saying, my Dragoons are incapable of using their main weapons
Marcuslief 6 Sep @ 10:54pm 
任务会生成穿着龙骑的访问者,没解锁整备架时脱不下来没法睡觉
foehn123456 4 Sep @ 9:14am 
anty在生成时莫名其妙地把耶塔头部模块戴在身上,导致头部贴图不能正常显示,没有红字报错
atomik drink 4 Sep @ 4:25am 
i want there's be hold fire button for mounted machine gun.
by tanke12599 4 Sep @ 4:19am 
龙骑的肩炮没有贴图是怎么回事
1450497824 2 Sep @ 11:52pm 
之前的如果种族具有服装限制,在搭乘龙骑兵时模块将会遗失的bug好像回来了
Schuld 2 Sep @ 8:24am 
I found the cause of the bug. When I installed CE, even when I rode a Dragoon, my body size remained the same as a normal Pawn, so I became overweight and couldn't pick up bullets.


I think this is probably a problem with CE, so it doesn't seem to be a problem with Dragoon.
atomik drink 2 Sep @ 12:55am 
above 1.4 body size exosuits can equip 1.0 size weapons. but not 1.1 guns. Can you fix this condition?
Schuld 1 Sep @ 11:31am 
I can't reload in CE. When I try to pick up ammo while wearing the suit, it says I'm full.