RimWorld

RimWorld

The Dead Man's Switch - Module MechWeapons
61 Comments
QQQQJACK 27 Sep @ 6:34pm 
作者还打算把更多武器改为模块化吗
Asiimoves  [author] 20 Sep @ 5:24am 
@LotLP The original version was left mount. But someone wanted to use machine gun and gave me some advice. But that was a long time ago, and changing it back now might not be a good idea. Just consider it as a balance tweak.
LotLP 19 Sep @ 9:02am 
Why do the module weapons with integrated hydraulic frame take up the left mount instead of the right mount, like the hydraulic frame would? I was kind of hoping of having a big autocannon and my missile pod, but missiles only go on the left mount. This technically allows equipping two hydraulic frames, one from the weapon + left mount and one from the attachment + right mount slots.
月羽狐 10 Sep @ 6:25pm 
黎明之刃现在回调到3连装了,这边还是2发,望加强QvQ
Asiimoves  [author] 26 Aug @ 4:18am 
@Shira Alright, this error was caused by my translation software. Its "capacity" can only offset part of its weight. Moreover, the 150 "capacity" is not being ignored—it is instead reflected in the "Payload capacity". The increase in "BULK" is solely to meet the ammunition needs of CE players.
In summary, installing the GAU-8 will not grant additional "capacity". This is merely a compromise to allow even low-tier frames to mount heavy weapons.
Shira 25 Aug @ 8:08am 
yeah but the gau 8 module is supposed to give additional 150 carrying capacity, yet the whole total doesn't increase, as if it was completely ignored
only bulk is being increased
Asiimoves  [author] 25 Aug @ 7:17am 
@Shira Its capacity is offset by its own weight. In fact, most of the capacity in the module is merely intended to allow you to lift this weapon properly.
Shira 25 Aug @ 6:42am 
the gau 8 module doesn't add any carrying capacity to the frame even though it's supposed to.
Asiimoves  [author] 23 Aug @ 10:51pm 
@我见过流星坠落地面 我发现有很多人在龙骑兵更新之后无法正常使用龙骑兵的武器,其实是因为新版本进入龙骑兵后需要点击"toggle module weapon"才会切换为机兵武器(至少我开着开发者模式是有这么一个按钮的),算是一种保护措施
我见过流星坠落地面 23 Aug @ 10:33pm 
兄啊为什么小人上了龙骑兵不用龙骑兵上的模块武器用自己的武器呀,而且上了龙骑兵以后也没有办法切换龙骑兵上的武器到手里使用,龙骑兵上的武器就只能挂在上面,应该怎么解决呀
空呓 14 Aug @ 8:57am 
很棒的模组!感谢作者。不过好像模块化武器的图层和动力装甲有冲突。只要是长管武器就一定会被动力甲吃掉一部分……看上去有点诡异
Pussy Hound 235 11 Aug @ 5:43am 
some of the weapons wont show up when selecting in the gantry like dragon shot gun
孤辰星 5 Aug @ 4:14am 
所以你初会过了吗awa?
MoreGamesToPlay 4 Aug @ 1:20pm 
@Kris It has been updated... since yesterday...
Kris 4 Aug @ 10:43am 
DMS MobileDragoon is straight up my fav mod for rimworld but it honest to god sucks without the quality of life this mod brings. Would absolutly love a ping once this gets updated and works with the 1.6 version of the mod!
Exia-TTXA 3 Aug @ 3:27am 
哎沉迷缺氧,发这段话的时候还在玩(哈哈哈哈哈哈哈哈哈哈哈哈哈哈
Asiimoves  [author] 3 Aug @ 1:44am 
我超,最近耍缺氧耍疯了,都快忘记龙骑更新了,现在已成功更新1.6:meephappy:
Exia-TTXA 2 Aug @ 8:40pm 
你醒了?龙骑1.6了,该你咯~
不善言辞钟表头 2 Aug @ 12:21am 
你醒了?龙骑1.6了,该你咯~
Exia-TTXA 1 Aug @ 9:25pm 
你醒了?龙骑1.6了,该你咯~(顺便问一下你初会考试过了吗,我今年过了awa)
孤辰星 1 Aug @ 6:45pm 
你醒了?龙骑1.6了,该你咯~(顺便问一下你初会考试过了吗,我今年过了awa)
Exia-TTXA 1 Aug @ 8:21am 
你醒了?龙骑1.6了,该你咯~
T10086 1 Aug @ 7:34am 
你醒了?龙骑1.6了,该你咯~
BeautifulDevil 1 Aug @ 4:04am 
not compatible with dragoon 1.6 at the moment since there's some changes to how module weapons are stored
墨殇 1 Aug @ 3:19am 
哥们,原mod更新了,球球了
Exia-TTXA 31 Jul @ 6:29pm 
原mod更新了!!!!!!!!!!!!!!!
FieserMoep 31 Jul @ 11:21am 
GIven the Dragoon stuff is 1.6 now, I stumbled on this mod here. Does it take a slot for another module as a trade off or just add the gun for free without the management hassle?
Exia-TTXA 21 Jul @ 9:04pm 
叶子在他的群给了1.6的测试版,如果作者想的话可以看看(提前做个更新小准备)
Asiimoves  [author] 13 Jul @ 1:16am 
@Agnznna 好鸽们,原模组还没更新呢
Agnznna 12 Jul @ 3:50am 
1.6pls:er_heart:
深空—星魂 30 Jun @ 6:55pm 
干脆面的护盾腰带,几把小人不知道什么时候装备上了(
深空—星魂 30 Jun @ 6:12pm 
不知道跟啥模组冲突了,枪械模块装上去不会开枪,肩炮也是,但昨天关游戏更新前还好好的
Ciallo~(∠・ω< )⌒★ 26 Jun @ 11:09pm 
回复楼下:我这个1.5的档RJW跟DMS共同使用的都很好。我之前也遇到了没有肩炮的问题,把Auto Translation下了就好了
Exia-TTXA 18 Jun @ 8:30am 
失能机关系列mod与RJW冲突,表现为肩炮安装在龙骑兵后机体消失并且报错,众望之。鄙人无能力查找具体问题所在,求原谅。
Asiimoves  [author] 4 Jun @ 9:13am 
@月羽狐 非常感谢,最近没怎么逛创意工坊所以没看到,现在应该修复了
月羽狐 2 Jun @ 2:37am 
当然还有一种更简单的办法,使用I can equip this 这个mod,但这个mod会导致任何人可以携带任何武器
月羽狐 2 Jun @ 2:36am 
HAR种族进入龙骑后,这个mod添加的武器会消失。如果想解决这个问题,去龙骑兵mod的文件夹找1.5/MOD/HAR/Patches/HAR补丁文件,加上这些条目:
<li>MMW_Apparel_2A38M</li>
<li>MMW_Apparel_AerialAutocannon</li>
<li MayRequire="breadmo.cinders">MMW_Apparel_AnvilDiscipline</li>
<li>MMW_Apparel_Axe</li>
<li>MMW_Apparel_DawnbladeM</li>
<li>MMW_Apparel_DragoonGrenade</li>
<li>MMW_Apparel_DragoonRifle</li>
<li MayRequire="breadmo.cinders">MMW_Apparel_ElectricScythe</li>
<li>MMW_Apparel_GAU4Gatlinggun</li>
<li>MMW_Apparel_GAU8Gatlinggun</li>
<li>MMW_Apparel_Gsh30Gatlinggun</li>
<li>MMW_Apparel_HeavyMachineGun</li>
<li MayRequire="aoba.deadmanswitch.ancientcorps">MMW_Apparel_JusticeGavel</li>
<li>MMW_Apparel_Recoilless</li>
<li>MMW_Apparel_Shotgun</li>
<li>MMW_Apparel_VladimirovMachineGun</li>
Exia-TTXA 28 May @ 5:55am 
更多!
≮梦の影≯ 25 May @ 5:48am 
@PolandBall 那是不是可以加一个龙骑兵加货运背包和货架背炮弹,一个龙骑兵扛120炮?整一个鼠人抬枪了(不过这样感觉性价比不高,不如两个迅捷剑,一样能穿甲
233740541 25 May @ 4:38am 
龙骑兵本身定位是机动和多功能兵种,安装超重型武器需要做极限改装和牺牲一些性能是合理的。
PolandBall 24 May @ 11:38pm 
@59式坦克·改II @Asiimoves 我提交的一发125mm弹药变成70+体积的更新暂时还没发上去,因为ce的120mm(120x570mmNATO)弹药的体积是66.09,125mm 2A46的弹药只会更大一些。
59式坦克·改II 24 May @ 11:34pm 
但是总不能模块武器比手持的还重吧,而且本身已经牺牲掉好几个背包栏位了。
现在的问题是模块法槌占了背包位置,导致模块法槌携带<武器法槌+背包。
主要是平衡这一部分。相当于我通过龙骑的栏位来固定重武器。因为你带模块法槌就不能弹射起飞也不能弄附加装甲,已经变相平衡了
PolandBall 24 May @ 11:32pm 
@Asiimoves 最好不要给龙骑兵版法槌加太多的体积,因为这属于超重行为,龙骑兵的设计本意就是不好带105、120、125mm级别坦克炮的

你猜猜为什么120mm和125mm坦克炮弹药要70体积。
59式坦克·改II 24 May @ 10:57pm 
是的,尤其是法槌还多占一个肩位
Asiimoves  [author] 24 May @ 10:49pm 
@59式坦克·改II 刚刚测试了一下,正义法槌只能装3发备弹确实有点幽默了,现在我给这些武器加了携带体积,应该能装更多了
59式坦克·改II 24 May @ 11:45am 
占用背包槽位导致无法上背包增加负重。3的重武器名存实亡,带上武器就拿不动弹药。:steamsad:
只能按照原版的方法手持,这样还能装上背包。
PolandBall 23 May @ 5:25pm 
Renisia 22 May @ 7:29pm 
Love this mod, thank you!
Asiimoves  [author] 21 May @ 10:13pm 
@flybear2275 你关掉绮罗服装限制就行了
二之前Ninomae 21 May @ 9:53pm 
@flybear2275 大概是因爲綺羅族就根本沒適配智人的裝備啦,米莉拉也一個道理