Starbound

Starbound

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StarBooze Reborn
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4.832 MB
1 May @ 8:34am
19 Sep @ 7:19am
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StarBooze Reborn

Description
This Starbooze Reborn was made by me, years ago, for personal use and to play with friends. And now I’m sharing it with you. I want to make it clear that it is not my intention to infringe on any patents or intellectual property rights — this is an open-source mod. In case of any issues, I kindly ask for respect when communicating and making any requests.

Please understand that my goal is to share this mod with the entire community, as I see no reason to keep it just for myself and my friends. It took me quite some time to recreate it and make it fully functional. I apologize for adding content that wasn’t in the original mod, but due to the need for certain items from other mods, I had to create them from scratch. For example: meadhoney, bamboo, cherry, etc. I also had to add compatibility features requested by the community, and integrate other mods so that they would work together — such as Aging Alien Alcohols, Aging Alien Alcohols Addon, NoLife’s Alcoholism Alpha, and more.

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Please note: it is no longer necessary to install these other mods to run Starbooze Reborn, as all of their recipes were adapted and recreated within Starbooze Reborn. Additionally, some of their items can now be used to create new drinks and other products. I tried to make use of as much of their content as possible, in favor of Starbooze Reborn. The changes made to drinks from these compatible mods include the addition of custom 'BOOZE' status effects — which only work if Starbooze Reborn is installed. If these mods are removed, the affected items will simply become perfectgenericitems.
These additional mods are not required, but they do expand the content and allow you to make full use of the drink creation mechanics proposed by the mod.
You're free to play without them — you just won’t have access to the extra content, okay?
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A special note about Frackin’ Universe:
Nothing in the drinks themselves was changed — nothing at all!
Only their crafting recipes were modified. I didn’t want to interfere with the original mod because, first of all, I’m not deeply familiar with it, and second, adding status effects would likely create confusion. The goal of this mod is simply to bring drinks from other mods into Starbooze Reborn and make them compatible. So don’t worry — removing Starbooze Reborn will not affect Frackin' Universe, Star Wars Awake, or C.C.C.C.C. in any way, okay?
However, for the other mods mentioned above, the drinks have a custom 'BOOZE' status effect that only exists here — so yes, removing Starbooze Reborn will affect them. Please be aware of that!! Also, keep in mind that some of these mods may add biomes, plants, liquids, etc. — and removing them could corrupt your save!

Original Mod: https://community.playstarbound.com/resources/starbooze%E2%84%A2-open-source.1083/
Original Author: kingofcrows

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Every improvement and idea I could add has been added to the mod. And I believe they were welcomed improvements (no one’s complained yet, kkk).
All the ideas I originally had for my personal BOOZE mod ended up here... I truly hope I was able to exceed your expectations for fun gameplay!
That’s something I always aim for in my games, okay? I’m open to criticism and suggestions — I only ask for respect and kindness when you share them.
And if you enjoy the mod, please give it a like, favorite it, and leave a review. That would mean a lot to me.

On the advice of friends, I created a Ko-fi for anyone who wants to support my projects: https://ko-fi.com/1100ross
155 Comments
1100Ross  [author] 14 Sep @ 7:49am 
Good morning @Terraphice. Wow, I didn't imagine things were this bad here. When I return, I'll remove the dust animation on the trees, as I believe it's the cause of this lag. Sorry, I didn't know and I imagined it was this bad.
Terraphice 12 Sep @ 11:35pm 
Went ahead and disabled the mod, played a bit on a new character, and yeah- I hate to be the bearer of bad news, but this mod is at least a contributor to the issue, and likely the sole culprit. I genuinely cannot play the game with the level of lag that it was causing on the starter planet.
Terraphice 12 Sep @ 11:22pm 
I am lagging my ass off around trees. Was coming to see if it was this mod or what. As soon as I move away from them, my FPS triples. I actually just reinstalled my entire mod-list, so a reinstall definitely doesn't fix the issue if that is indeed where it is coming from.
1100Ross  [author] 11 Sep @ 4:55pm 
Good evening @ItzalGaming. Sorry for the delay in responding. Did you reinstall the mod? I'm asking this because there was a mod update that required me to rename the mod's trees. If your mod is up to date, disregard this, okay? And regarding the lag, I can only assume it's the tree particles (dust.animation). I haven't received any messages regarding this. The last ones were from @Rnova2 regarding trees in biomes, and he didn't mention lag. Uninstall and reinstall the mod and let me know if it worked, okay? If not, I can temporarily change the applestem name to sb_applestem to see if that's the problem, okay?
ItzalGaming 9 Sep @ 2:05pm 
Some trees seem to cause a lot of lag when being rendered on screen. Escaping elsewhere on the planet fixes this.

https://pastebin.com/6yCSqAL8
1100Ross  [author] 29 Aug @ 4:58pm 
Good evening @Jincko_SiZ_X. Sorry for the delay in responding. I'm at work, but I'll check what you mentioned and fix it as soon as possible, okay?
Jincko_SiZ_X 27 Aug @ 10:14am 
So I recently had issues with my storage containers and figured out by unsubing from mods that this mod breaks 300 slots containers (maybe some other capacities too) from enhanced storage (no quick stack button, defaults back to orange background) with the next line in logs: [code] Could not load image asset '/interface/chests/shine300.png', using placeholder default.(AssetException) No such asset '/interface/chests/shine300.png' [/code]
1100Ross  [author] 20 Aug @ 7:02am 
Good morning again @Rnova2. Regarding the minibiome you mentioned, I thought it would be better to do it in Starbooze. I'm just here to reiterate that it will take a little longer, because I think I'll not only add the bees to it, but also the trees from the mod. And with that, I'll try to create a very distinct biome, and it might take some time, okay?
1100Ross  [author] 20 Aug @ 6:44am 
Good morning @Rnova2. I think the alternative will be... a biome dedicated to bees. Next week I'll release this patch, okay?
Rnova2 17 Aug @ 1:41am 
I have bad news. After exploring over 50 planets, I've confirmed that beetles don't spawn in the Lush and Forest biomes. Instead, the mod's bees appear. However, some planets have a second biome (such as Savannah), where beetles do spawn, but they correspond to the second biome they're in.

For this problem, I can think of four possible solutions:

1. Examine Frankin Universe's code. I can confirm that the person behind that mod had the same problem and solved it.

2. Make bees only spawn in microbiomes, instead of spawning in large biomes like Lush. Why not have them spawn in a biome like Giant Flowers, for example?

3. Create your own biome that spawns bees. That way, it doesn't affect vanilla biomes.

4. How about using the one that spawns in the Ocean biomes, which is always full of exotic beetles, so that bees spawn instead of beetles? This will make it harder to get bees, but on the other hand, it will look more natural and will not affect any biome.