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The problem with using the original audio files is that the gunshot sounds are typically made from many different layered sounds, so I have to do my best guess at how to reconstruct these (I'm no audio engineer), plus they don't sound quite the same as in-game. I believe the game engine tweaks the sounds alot.
I think I'm eventually going to replace most of the gunfire sounds from other sources even though I'd really like them to stay as close to the original as possible