Stranded: Alien Dawn

Stranded: Alien Dawn

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Irrigation and Compost Fertilizer
   
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23 Feb, 2024 @ 3:10pm
16 Mar @ 1:59am
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Irrigation and Compost Fertilizer

In 1 collection by lukeh_ro
Stranded: Alien Dawn - Water & Hygiene
7 items
Description
Allows survivors to use water to irrigate fields. Irrigated plants get same growth bonus they would gain from rain, depending on region.

For technical reasons the rain and irrigation effect in the desert needed to be reduced from 100% to 50%.
On Saltu the bonus was increased from 5% to 10% and one day duration similar to other regions.

Irrigation works like fertilization and needs to be toggled being disabled by default. Currently, the hydroponics don't support irrigation.

Added compost, a fertilizer that can be obtain from hay in fermentation barrels.

Water mod is required as sinks and pumps would be used as water sources.

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Version: 1.03-006
31 Comments
Reedtanguerra 17 Sep @ 12:42pm 
Please disregard my earlier report of irrgation and planting problems inside greenhouses.

PSA for other players: YEET Jaggid's Taskmaster mod if you're using it. My survivors are now working almost double the efficiency without any weird problems like refusing to plant or irrigate in greenhouses on plain vanilla scheduling
Reedtanguerra 17 Sep @ 11:04am 
I just finally observed a survivor plant a greenhouse field without manual prompting. I'm now wondering if the lack of planting I observed is a possible conflict with Jaggid's Taskmaster mod. Like planting in a greenhouse doesn't register in the planting category to the Taskmaster system, so it gets relegated to a lower priority? I'll remove that and see what happens
Reedtanguerra 16 Sep @ 9:39pm 
Hello. I've noticed a couple quirks with your greenhouse mod and this mod after playing for a while.

I've noticed that while the UI button to irrigate a greenhouse field is present, survivors never do this, and the option to manually assign a survivor to do so by right clicking the field is not present. Survivors also do not seem to automatically plant greenhouse fields, but they will do so if manually prompted. The harvesting mechanics all appear to work the same as outdoor fields.

Last but not least, the greenhouse field gets a growth bonus from rain, and harvested items lying on the ground in the greenhouse decay as if outside. This may or may not be intended or even possible to change. Logically, I would expect to not have a rain growth bonus and have items receive the under roof decay modifier since the greenhouse is an indoor space?
Mantastic 25 Aug @ 11:00am 
The bugfix has been added to SAD_CommonLib. Should be good now. Gonna test tomorrow.
lukeh_ro  [author] 20 Aug @ 1:51pm 
Hmm, I was suspicious that something may have happened after releasing.
Mantastic 20 Aug @ 10:09am 
I think I found the problem. It's a bug in SAD_CommonLib. It's not applying your property change to Manure for it's resource groups to add it to the Fertilzer group. Tested it with some other things, same issue, resource group changes won't apply.
Mantastic 18 Aug @ 11:42am 
No rush, was just updating my previous comment. :) Enjoy your holidays!

I manually deleted the Fertilization items in the mod for now, and Manure went back to functioning normally again.
lukeh_ro  [author] 18 Aug @ 9:56am 
I will check this but I'm on holidays atm.
This is strange as I definitely look for this to work when I published the mod.
Mantastic 17 Aug @ 12:01pm 
Unfortunately, this prevents manure from being used as a fertilizer, and the new compost item doesn't work either.
Zakzahn 9 Jul @ 6:12pm 
Does this stop manure from being a fertilzer?