Age of Wonders 4

Age of Wonders 4

59 ratings
Culture Tome Units and Anthro Helmets: Culture Themed Sets
   
Award
Favorite
Favorited
Unfavorite
Tags: Visuals
File Size
Posted
Updated
7.444 MB
4 Apr @ 9:30am
27 Sep @ 4:33pm
14 Change Notes ( view )

Subscribe to download
Culture Tome Units and Anthro Helmets: Culture Themed Sets

In 1 collection by Von Schnitzel
My Mods
19 items
Description
This is a sub mod for Culture Tome Units and Anthro Helmets and yes it is required.

I have decided to move the set part away from the main mod so as to allow me to use it more as a asset plugin for my other mods to keep file size down, I will maintain this mod but won't neseraly add more to it some sets will be updated with tome units some won't simple as.

I am open to do simple things like weapon swaps and helmets for units that don't normally have them if you are being reasonable about it.


These them sets changes the look of your faction from tome units to culture units to heroes

the sets

Dark them sets
Set 1 Dark Archon
Set 2 Helmets (This was a request)

High
Set 1 Archon

Feudal
Set 1 Theocracy (This is being turned into its own culture)
Set 2 alt man at arms and something else (i doint remeber)

Reaver
Set 1 Pirate or Mariner (This is being turned into its own culture)
Set 2 Imperators (This is being turned into its own culture)
set 3 alt harrier and opne helmets

Barbaric
Set 1 Druidic (This is being turned into its own culture)

Mystick
Set 1 Ashborn Hedonist

Industius
Set 1 replece small Hamers with Maces (This was a request)

Rough Culture mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2978860851
Set 1 More Black

Note: some of the pictures above are out dated

Compatibility with other mods don't know don't care this is another reason why i'm doing this compatibility.
Popular Discussions View All (1)
38
7 Sep @ 2:57am
PINNED: Bugs
Von Schnitzel
22 Comments
Silent Service 9 Sep @ 7:58am 
we had multiplayer problems in the past with this mod, did anyone test the update in MP?
ddraco 6 Sep @ 6:53pm 
Thx for update:reexcited:... your mod is amazing i cant play without
Kimanito 4 Sep @ 4:08pm 
I said it before and I'll say it again. I love your outfit sets. Does a lot for my immersion when designing Factions and watch them go head to head
Von Schnitzel  [author] 4 Sep @ 2:50pm 
I have updated the mod to use free society traits instead as i realized shortly after updating this mod that there is a 4 trait limit which i only noticed after making a test faction, i have put these traits at the bottom.

Also if anyone is wondering why they don't have icons or names its so that they won't show up when looking at a race.


If you need want the older version for ongoing sessions use the plaza version as it is still the old version link: https://mods.paradoxplaza.com/mods/106019/Any
Kimanito 2 Sep @ 10:05pm 
I love the different feudal outfits. Really love how it fits for the different feudal factions I made
Von Schnitzel  [author] 26 Aug @ 5:08pm 
After the recent dlc this and all mods like it broke, now this isn't that big of a problem for me as i normally have a few tricks up my sleeve 7 to be exact so i had a few options to choose from.

The options

1. Use society trait
2. Use subcultures
3. Use form trait
4. add tags to over a 100 different bits of modularity
5. Create copy cultures
6. Wait and hope it get fixed in a update
7. Abandon mod

Of all the different options 3. was the best as it caused the least amount of problems be it ugly clutter or mod incompatibility.

The old slider still exist but now only determine what the default hero appearance should be and if it dose get fixed in the future i can just turn it back on with minimum effort.
Dr. Sinclair 12 Jul @ 3:57am 
Can confirm one of the men-at-arms seems to be glitched out. Default helmet and invisible head.
Shadow_Volkamon 22 Jun @ 3:34am 
The alt Men-At-Arms are slightly bugged - rather than using the closed helmet as can be seen in faction creation, it instead uses the default Men-At-Arms helmet from the base game - except the head is invisible.
Literally Jesus 26 Apr @ 4:22pm 
the the alt feudal units get changed? its not showing the alt Halberdier
High Lord Ligma 8 Apr @ 8:54pm 
@Von Schnitzel @Fenragon @Piss Shitterman

Likely a load order issue or outright conflict

I had that issue but put it like this and fixed it. There are more mods in my load order but I raise the priority of this and it fixed it.
1. Age of Forms
2. (GK Uppdated) Culture Tome Units and Anthro Helmets
3. Culture Tome Units and More: Culture Themed Sets