Age of Wonders 4

Age of Wonders 4

Culture Tome Units and Anthro Helmets: Culture Themed Sets
22 Comments
Silent Service 9 Sep @ 7:58am 
we had multiplayer problems in the past with this mod, did anyone test the update in MP?
ddraco 6 Sep @ 6:53pm 
Thx for update:reexcited:... your mod is amazing i cant play without
Kimanito 4 Sep @ 4:08pm 
I said it before and I'll say it again. I love your outfit sets. Does a lot for my immersion when designing Factions and watch them go head to head
Von Schnitzel  [author] 4 Sep @ 2:50pm 
I have updated the mod to use free society traits instead as i realized shortly after updating this mod that there is a 4 trait limit which i only noticed after making a test faction, i have put these traits at the bottom.

Also if anyone is wondering why they don't have icons or names its so that they won't show up when looking at a race.


If you need want the older version for ongoing sessions use the plaza version as it is still the old version link: https://mods.paradoxplaza.com/mods/106019/Any
Kimanito 2 Sep @ 10:05pm 
I love the different feudal outfits. Really love how it fits for the different feudal factions I made
Von Schnitzel  [author] 26 Aug @ 5:08pm 
After the recent dlc this and all mods like it broke, now this isn't that big of a problem for me as i normally have a few tricks up my sleeve 7 to be exact so i had a few options to choose from.

The options

1. Use society trait
2. Use subcultures
3. Use form trait
4. add tags to over a 100 different bits of modularity
5. Create copy cultures
6. Wait and hope it get fixed in a update
7. Abandon mod

Of all the different options 3. was the best as it caused the least amount of problems be it ugly clutter or mod incompatibility.

The old slider still exist but now only determine what the default hero appearance should be and if it dose get fixed in the future i can just turn it back on with minimum effort.
Dr. Sinclair 12 Jul @ 3:57am 
Can confirm one of the men-at-arms seems to be glitched out. Default helmet and invisible head.
Shadow_Volkamon 22 Jun @ 3:34am 
The alt Men-At-Arms are slightly bugged - rather than using the closed helmet as can be seen in faction creation, it instead uses the default Men-At-Arms helmet from the base game - except the head is invisible.
Literally Jesus 26 Apr @ 4:22pm 
the the alt feudal units get changed? its not showing the alt Halberdier
High Lord Ligma 8 Apr @ 8:54pm 
@Von Schnitzel @Fenragon @Piss Shitterman

Likely a load order issue or outright conflict

I had that issue but put it like this and fixed it. There are more mods in my load order but I raise the priority of this and it fixed it.
1. Age of Forms
2. (GK Uppdated) Culture Tome Units and Anthro Helmets
3. Culture Tome Units and More: Culture Themed Sets
Von Schnitzel  [author] 8 Apr @ 3:32pm 
@Fenragon I tested and everything works as it should, i was unable to recreate the problem so i recommend that you try verify integrity of game files and yes i used the steam version of both mods.
Fenragon 8 Apr @ 2:34pm 
Having the same issue as Piss Shitterman, if you mean the "(GK Uppdated) Culture Tome Units and Anthro Helmets" I have that one installed.
Von Schnitzel  [author] 8 Apr @ 5:26am 
@Piss Shitterman You must have the required mod this is not optional as this was original part of that mod.
Piss Shitterman 7 Apr @ 6:41pm 
I'm fairly certain it's this mod since this is the only thing I've installed and before that things seemed to be fine.

I have a lot of invisible bodies, primarily seemingly caused by several "outfits" that are just boots.
Nuke87654 6 Apr @ 12:03pm 
is this compatible with BlackDeath's Champion Culture mods?
ZimZol 6 Apr @ 7:39am 
I'm glad this is back. Was worried I lost this mod...:lunar2019laughingpig:
Von Schnitzel  [author] 6 Apr @ 6:00am 
@SDgamer Yes i'm planning on turning select sets into cultures starting with Theocracy (almost done) followed by Imperators (i have a good ide of what i want it to be) Archon was scraped even though it was close to being done because i think the last dlc will include an official Archon culture.
WILLOW 6 Apr @ 4:29am 
My guy you keep making these amazing mods and I am amazed you can keep going. Well done!
SDgamer 5 Apr @ 1:07pm 
when you say "This is being turned into its own culture" did you mean a mod you are working on or something mentioned by the devs?
Von Schnitzel  [author] 4 Apr @ 2:27pm 
@xPHOENIXWINGx Resource editor thats how i do most things, In fact i don't think any wan dose scripts for this game unless we're talking about event gui but thats not even coding.
xPHOENIXWINGx 4 Apr @ 1:39pm 
Hey ive been working on mods that alt appearances as well and i like how you did sliders to choice between them. Did you have to write a script or is something you can add via the resource editor?
Yoinkyz 4 Apr @ 1:36pm 
:steamthumbsup: