WorldBox - God Simulator

WorldBox - God Simulator

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Unlock All Sub-Species Traits** (0.50.1, link for 0.50.2 in description)
   
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Tags: World
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3.413 MB
3 Apr @ 11:27pm
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Unlock All Sub-Species Traits** (0.50.1, link for 0.50.2 in description)

Description
*Except achievement traits, but y'know.

**I also forgot to add the uplifted trait and trying to add it is gonna mess up the cube organization so I'm just gonna add a quick guide on how to get it below.

Since there's a ton of mutually exclusive traits (worst case being phenotypes needing 52 unique units for 52 colors), this has been organized with walled off cubes for each unit. The unit at the top left corner is gonna have the most traits and the one at the bottom right should have the least. I'd recommend unlocking the traits by going from left to right and top to down to make sure nothing's missed. It's not perfectly organized, with one row getting skipped but by the time you get to the 64th unit, you should have all the traits** unlocked.

You're also gonna have to go into debug to enable an option that pauses the world when it loads so that the units don't start killing each other over walls once it loads (since walls don't block projectiles).

There's almost definitely gonna be traits I missed, since keeping track of this many categories of mutually exclusive traits is rough. Either leave a comment or DM me on discord at 2b2i and I'll update it.


To get uplifted, just spawn a bunch of animals around a monolith. They'll get the uplifted trait if the monolith mutates them into giving them the brain traits to build civilizations, but not if they get evolved to the humanoid species form.

Version with 0.50.2 with the additional fractal trait: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460049576
20 Comments
Zimpex 22 May @ 12:54am 
Thanks man
Automaton Skinwalker  [author] 10 Apr @ 6:51pm 
No problem, glad to help.
charchar 9 Apr @ 8:03am 
Thank you so much, was struggling to get the phenotypes and this helped.
Automaton Skinwalker  [author] 7 Apr @ 1:56pm 
Fractal's the only one missing that I could find, so I just uploaded a new map (since I could not figure out how to reupload here) and put the link in the description.
Automaton Skinwalker  [author] 7 Apr @ 1:40pm 
@Relth Mcroth, simplifying the process a bit here, but I'd enable Forbidden Knowledge, give all the units the traits and stuff I need to unlock, disable the hidden world law in the map's data file that enables Forbidden Knowledge, and reload the world. The end outcome is that I can use Forbidden Knowledge to unlock stuff (except weapons, since items created by the player don't count towards unlock).
Kropolis 7 Apr @ 11:57am 
Fractal can be unlocked by Paradox biome + monolith + sheep :steamthumbsup:
Relth Mcroth 7 Apr @ 5:32am 
Thanks for this. I was scratching my head figuring out how to get more phenotypes, the blood vortex mutation, and the master taxidermist achievement.

Just out of curiosity, how did you manage to pull this off? It must have been tedious finding all of those phenotypes.
Automaton Skinwalker  [author] 5 Apr @ 10:58pm 
@OoooooOOOla I'll probably have to update that. I published this during .50.1, when fractal was an achievement obtainable trait. After this most recent update, fractal is now a discoverable trait. I already had everything unlocked before the recent update, so I didn't notice that change when checking my maps after the update. I might wait a bit before updating though so I have time to see what other traits got moved around.
OoooooOOOla 5 Apr @ 10:45pm 
where is the fractal mutation
Automaton Skinwalker  [author] 5 Apr @ 6:15pm 
Still have all sub-traits from the prior version so I don't think this update added any new discoverable stuff nor do I see a need to update yet, but the fact I may have had everything unlocked may be messing with that.