WorldBox - God Simulator

WorldBox - God Simulator

Unlock All Sub-Species Traits** (0.50.1, link for 0.50.2 in description)
20 Comments
Zimpex 22 May @ 12:54am 
Thanks man
Automaton Skinwalker  [author] 10 Apr @ 6:51pm 
No problem, glad to help.
charchar 9 Apr @ 8:03am 
Thank you so much, was struggling to get the phenotypes and this helped.
Automaton Skinwalker  [author] 7 Apr @ 1:56pm 
Fractal's the only one missing that I could find, so I just uploaded a new map (since I could not figure out how to reupload here) and put the link in the description.
Automaton Skinwalker  [author] 7 Apr @ 1:40pm 
@Relth Mcroth, simplifying the process a bit here, but I'd enable Forbidden Knowledge, give all the units the traits and stuff I need to unlock, disable the hidden world law in the map's data file that enables Forbidden Knowledge, and reload the world. The end outcome is that I can use Forbidden Knowledge to unlock stuff (except weapons, since items created by the player don't count towards unlock).
Kropolis 7 Apr @ 11:57am 
Fractal can be unlocked by Paradox biome + monolith + sheep :steamthumbsup:
Relth Mcroth 7 Apr @ 5:32am 
Thanks for this. I was scratching my head figuring out how to get more phenotypes, the blood vortex mutation, and the master taxidermist achievement.

Just out of curiosity, how did you manage to pull this off? It must have been tedious finding all of those phenotypes.
Automaton Skinwalker  [author] 5 Apr @ 10:58pm 
@OoooooOOOla I'll probably have to update that. I published this during .50.1, when fractal was an achievement obtainable trait. After this most recent update, fractal is now a discoverable trait. I already had everything unlocked before the recent update, so I didn't notice that change when checking my maps after the update. I might wait a bit before updating though so I have time to see what other traits got moved around.
OoooooOOOla 5 Apr @ 10:45pm 
where is the fractal mutation
Automaton Skinwalker  [author] 5 Apr @ 6:15pm 
Still have all sub-traits from the prior version so I don't think this update added any new discoverable stuff nor do I see a need to update yet, but the fact I may have had everything unlocked may be messing with that.
Automaton Skinwalker  [author] 5 Apr @ 5:58pm 
Some of this might be inaccurate for the time being, since the most recent update shifted the achievement unlocks for some sub-traits.
Automaton Skinwalker  [author] 5 Apr @ 1:43pm 
@Polska2022K I posted a (now unlisted) map with all items at one point, but it doesn't work since if God creates the items, they won't count towards being unlocked. That doesn't leave me with a traditional way to have a map where items can be unlocked unless I manage to get a single map where every tier of item is crafted and available, which isn't realistically possible (especially since I heard that copper items might be bugged to not craft). I'm gonna try doing some datafile editing to change the creator's name of the items to see if that'll solve the issue, but that's something I have to wait ~5 hours to do.
- LogicNest - 5 Apr @ 4:24am 
next all items
:|
plague doctor 4 Apr @ 11:27pm 
this is incredible finally a map that has all the colors and every trait i need that is not an achivment
cheddar emperor 4 Apr @ 10:42pm 
Thanky you.
sneedley13 4 Apr @ 11:21am 
Thank you! Most comprehensive map I could find. Now I just have to leave my game running for 24 hours for that last trait...
Automaton Skinwalker  [author] 4 Apr @ 5:12am 
Yeah, colors were probably the trait category I was most focused on trying to get right since they're a bit of a nuisance to collect.
boredskibidi 4 Apr @ 4:06am 
legend
Boyce 4 Apr @ 4:04am 
I just gotta say this is top notch. this is the only map i could find that actually had the colours i was missing. Taxonomist achievement is a huge pain but that trait it gives is amazing.
lightt 3 Apr @ 11:50pm 
we need all language traits now