Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem












Yes, you can add the jump feature to creatures and it'll behave like jump all mechs, more specifically it'll use the autoblink feature.
The worker tree doesn't require the worker queen mod to show up.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553578022&searchtext=jumpallmech
Also, is the worker mechanitor tree activated by work queen mod, or is it normally active?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3354770139&searchtext=Servitude