RimWorld

RimWorld

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[Legacy] Reinforced Mechanoid 2 (Continued)
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Mod, 1.4, 1.5
File Size
Posted
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34.372 MB
4 Jan @ 3:13pm
3 Aug @ 11:32am
20 Change Notes ( view )
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[Legacy] Reinforced Mechanoid 2 (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
957 items
Description

Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2910050186
with permission

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the new version of this mod here.
This version will not receive any further updates.

- This mod now includes all features of the Gestalt Engine so there is no need to have both loaded.
- For more features, checkout Reinforced Mechanoid2 Extended by Eclair



[discord.gg]
[github.com]






You can see all changes in the changelog tab!

Current mod version: 0.9b3
Supports Rimworld version: 1.4

This mod is mostly complete, but since its rather big and I dont have a huge team behind me, there is still stuff missing that will be added over time!



Welcome to Reinforced Mechanoids 2!
“Reinforced Mechanoids 2” , formerly known as "HALO: Rimworld Heretic Mechanoids", is an expansion on "Reinforced Mechanoids: Tyrikan-Line" and the vanilla Rimworld mechanoids, adding new threats, weapons, buildings, a faction and gameplay mechanics that perfectly fit into the vanilla game.

All mechanoids brings something new to table. They have unique abilities, behavior, etc. They are not just new skins for yet another enemy that shoots you. Not all new mechanoids will spawn in the vanilla faction, as these mechanoids are mostly part of a new ancient factions you can find on the world map.
On top of that, the player gets to build all of them and send them into combat themselves!

The mod also adds a new way to produce power, based on an old mod called "Mechanoid Power". All with new code, textures and reworked balance.

For owners of the Royalty DLC, the mod also adds a way to finally make use of both the weather controller and climate adjuster yourself. Something I always wished I could do!

Last but not least, if you wish you could control your mechanoids without the need for a mechanitor, you now can with the Gestalt Engine!

All comes with vanilla friendly textures, lore text (well, to some degree) and balancing as good as I managed to do it. Everything is integrated into the vanilla game and will feel like it always has been there.
















































Graphics are made by Oskar Potocki, ISOREX and me.
XML and patches are done by me and Taranchuk.
C# code done by Taranchuk.
Special thanks to Respect for sponsoring a lot of the content in this mod!

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: gestalt engine
Popular Discussions View All (2)
2
8 Apr @ 4:07am
[Bug Report] Vulture Units Fail to Repair Mechanoids with Missing Body Parts at Full Health in "Reinforced Mechanoid 2
白金trigger
1
15 Feb @ 5:41am
help with hacking biocoded
yowshi
338 Comments
Mlie  [author] 11 Aug @ 10:47am 
The problem with equipping weapons should be fixed now.
Since Vanilla Expanded decided to remove all code regarding the mechs in 1.6 Ive had to recreate a lot of the features. So there might well be more things with issues.
Latex Santa 3 Aug @ 11:38am 
@Mlie
Ooooh, Great One, I bow before you.
Thanks very much for the update.
Mlie  [author] 3 Aug @ 11:33am 
Mod re-relased for 1.6, see info in the description
Mlie  [author] 31 Jul @ 3:40pm 
@ChaosGusOverlord Updating all my mods, see Discord for info
ChaosGusOverlord 31 Jul @ 3:37pm 
Will this be updated to 1.6?
Uncle Freckles 29 Jul @ 11:52pm 
Could always be a togeable mod option, no?
Gerewoatle 29 Jul @ 9:58pm 
Agreed with the below, keep it separate please.
(≡◉‿‿◉≡) 29 Jul @ 9:01pm 
Same as the guy below, not everyone add this mod for that feature. I mostly add this for the diversity of the raiders and threats.
PvtGrumpy 29 Jul @ 12:12pm 
What the guy below me said
ПΛПО Dragoon 27 Jul @ 5:07pm 
Would it better to just have that mod be continued as it's own thing?