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For example, if you only have vanilla base class, Ranger/Grenadier/Specialist/Sharpshooter all have +NumInDeck=4. So, when rookie got promoted, they will have equal chance to promoted into one of the four classes. However, if you set, say, Ranger to 2 that mean Ranger will be about 50% less to be promoted into and the inverse is true as well.
Modder just set this value for how rare they want the class to be. I forgot that the original value, so, I just pick the value that I vaguely recalled lol. I set all my class to +NumInDeck=4 as I don't like to play favorite but you can change to whatever value you want.
I did as advised, but is there a reason for the value being a difference of 1?
+NumInDeck=2
+KillAssistsPerKill=4
+bCanHaveBonds=true
If you use his other classes, you have to put +KillAssistsPerKill=4 line in as well. Don't worry if you already use the class as kill assist is retroactive.