XCOM 2
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Viper's Proficiency Frost Tempest
   
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25 Mar @ 9:25pm
28 Mar @ 9:10am
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Viper's Proficiency Frost Tempest

In 1 collection by Dęąth Viper
Viper's Proficiency Classes
24 items
Description
Frost Tempest Class

Frost Tempests are soldiers that specialize in frost and lightning attacks. They have immense power, with damage scaling with psi stat. They are capable of turning the battlefield into the storm's fury!

They use templar gauntlets, psi amp, and optional "psi shock" if you are using pistol slot 2.0 and have my Weapon's Cache. It is a psionic secondary that allows you to deal psi damage and rupture targets struck.

Important Notes
  • Required mods are REQUIRED.
  • You only need to sub to the requirements listed here for everything to work.
  • LWOTC compatibility - should be compatible out of the box. Needs a bridge for weapon's cache psionic weapons, however. You will only have 3 tiers.
  • RPGO Bridge - subscribe to this along with my mods requirements.
  • Pistol Slot 2.0 compatibility.

My other mods if you are interested.

Credit - Everyone who's mods I piggy back off of THANK YOU!
Popular Discussions View All (1)
0
17 Jul @ 4:03am
Spanish Translation
Kanario97
37 Comments
Dęąth Viper  [author] 4 Sep @ 2:26pm 
Yes. I will update it when I have time. New computer so i gotta figure out how to access and update these
Vorpal Spoon 4 Sep @ 1:32pm 
@death viper-I pulled up your other files (Psi-Priest, Hacker, Med Snip) and the config file doesn't look like Storm/Geo classes, and I could not find the file that looked like the mage classes. Haven't look into the blood classes yet, but do any these need the assist kill scripts need to be added to those as well?
Vorpal Spoon 4 Sep @ 1:26pm 
Ah, i see. It just increases the odds that a rookie will promote into said class? If I'm getting that right, that's good to know.:steamthumbsup:
Lanford 4 Sep @ 1:26pm 
@Vorpal Spoon - Oh, sorry about that. I forgot the original value of +NumInDeck=1. It is the frequency of when rookie will be promoted into that particular class compare to the rest of the classes.

For example, if you only have vanilla base class, Ranger/Grenadier/Specialist/Sharpshooter all have +NumInDeck=4. So, when rookie got promoted, they will have equal chance to promoted into one of the four classes. However, if you set, say, Ranger to 2 that mean Ranger will be about 50% less to be promoted into and the inverse is true as well.

Modder just set this value for how rare they want the class to be. I forgot that the original value, so, I just pick the value that I vaguely recalled lol. I set all my class to +NumInDeck=4 as I don't like to play favorite but you can change to whatever value you want.
Dęąth Viper  [author] 4 Sep @ 1:24pm 
NumInDeck is how many "cards" of that class are in the "deck" for you to pull from when you upgrade your soldiers from rookies.
Vorpal Spoon 4 Sep @ 1:05pm 
@Lanford-So when I located the mentioned files, both have the script "+NumInDeck=1", not "2".
I did as advised, but is there a reason for the value being a difference of 1?
Soul 4 Sep @ 11:50am 
Freakin hilarious
Vorpal Spoon 4 Sep @ 8:41am 
@Viper-It's showing you're online; you could chime in at any time...
Vorpal Spoon 4 Sep @ 8:40am 
@Lanford-Thanks man!
Lanford 4 Sep @ 7:43am 
@Vorpal Spoon - Just copy and paste +KillAssistsPerKill=4 into XComClassData.ini below +NumInDeck line. So that it should look like this

+NumInDeck=2
+KillAssistsPerKill=4
+bCanHaveBonds=true

If you use his other classes, you have to put +KillAssistsPerKill=4 line in as well. Don't worry if you already use the class as kill assist is retroactive.