tModLoader

tModLoader

44 ratings
WHummus' Calamity/Thorium Balancing
   
Award
Favorite
Favorited
Unfavorite
Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
974.049 KB
25 Mar @ 7:22pm
2 Sep @ 3:54pm
112 Change Notes ( view )

Subscribe to download
WHummus' Calamity/Thorium Balancing

Description
A mod that utilises tPackBuilder to create as cohesive an experience possible between the Thorium and Calamity mods!

Changes include:
  • Modifying item recipes to fit into Calamity progression
  • Adding recipes to keep Thorium and Calamity recipes consistent
  • 4 Weapon Reworks (Mycelium Gatling Gun, Calamity Bell, Radio Mic and Lamentation)
  • Balance changes to Vanilla, Thorium and Calamity weapons with the aim to make every weapon viable and fun to use for when they are available

    Update version 1.3.1.3:
  • Reworked the Lamentation from Ragnarok, now a direct upgrade of the reworked Calamity Bell, firing a Brimstone Gigablast that burst into more piercing darts
  • Added the Riptide debuff to most Aquaite bar and Abyssal chitin weapons
  • The Virusprayer now inflicts irradiated for 3 seconds on hit
  • The Volt Hatchet now inflicts Electrified for 1 second on hit
  • The Acid Gun projectiles now have local immunity frames, meaning multiple streams can now hit the same target
  • The Urchin mace now inflicts poisoned on hit for 2 seconds
  • Damage buffs for the Hyphae Rod (22-28), C4$+@n3+ (18-21), Reed Blowgun (21-30), Coral Spout (8-13), Fishbone Boomerang (27-35), Galvanizing Glaive (130-160) and Terrarium Holy Scythe (25-30)
  • Reduced the damage of the Cactus Needle (11-10), Head Hunter (95-60), Terrarium Saber (230-180), Gashadokuro (444-333) and the Grasp of Void (420-150)
  • Grasp of Void's main projectile now has a pierce cap of 6 instead of infinite
  • Fixed the Grasp of Void and Thrown Bat Scythe's iframe issue for real this time, overall a big buff especially for Grasp on DoG
  • Tooth of the Consumer attack speed reduced (25-35)
  • Cactus Needle now has local immunity frames so the occasional projectile no longer phases through enemies (also fixes the stealth strike to work as intended)
  • Removed the Windmill nerf in accordance with the items rework
    Ported from Infernal Eclipse of Ragnarok
  • Added a full merge for the Boots crafting trees of multiple mods
  • Updated the Tuner merge to include the new 4 dimensional tuner
  • Removed Ragnarok's Shinobi Sigil nerf in favour of this mod's changes

  • Fixed visual issues relating to scythes that have been scaled up for balancing
  • The True Hallowed Scythe has now been scaled up by x1.3
  • Thorium bosses now correctly give the Boss Zen effect while in proximity with the Calamity Mod config enabled
  • The Perforator worms and the Slime God Paladins are now immune to the Tide Hunters oozed effect to prevent unintended cheese
  • Fixed the Crystal Arrows recipe to now correctly make 75 arrows instead of 1

    IMPORTANT NOTICE

  • Added a text warning on start-up warning to turn off Ragnarok Mod's "Generic Weapon Tweaks" config, since if they are on, the balance changes from this and that mod stack in unintended ways. This message in question can be turned off in configs of this mod too

    Required Mods:
  • tPackBuilder
  • Calamity
  • Calamity Mod Music
  • Thorium
  • Unofficial Calamity Bard/Healer
  • Ragnarok
  • Thorium Bosses Reworked
  • Thrower Unification
  • Calamity Crossmod Vulnerabilities

    For compatability with the following mods, also try the official DLC!
    https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3476565713
  • Catalyst Mod
  • Calamity: Hunt of the Old God

    Compatible Optional Mods:
  • Calamity: Wrath of the Gods (Single Player Only)
  • Fargo's Souls Mod
  • Calamity - Fargo's Souls DLC
  • Community Souls Expansion (Thrower Merge needs to be off for stealth strikes to work as intended)
  • Thorium Chest Loot Tweaks
  • Block's Thrower Mod (And DLCs)

    Redundant/Incompatible Mods:
  • Thorium + Calamity Convergence Mod REDUX

    Also check out:
  • Infernal Eclipse of Ragnarok
    https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3456517686
  • Infernal Eclipse of Ragnarok: Weapon DLC
    https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3485175010

    Full Change list and Details:
    https://docs.google.com/document/d/1OXvTO6N6GqzAbOSZU_1n-OKzIuk4gCR6c1Otr_dAiiE/edit?tab=t.0#heading=h.o92rlt67w89w

    Discord Server:
    Wanna suggest some changes, report bugs or just chat Terraria? Join the server!
    https://discord.gg/8qpjNQt6TS
    Originally posted by tModLoader WHummusMultiModBalancing:
    Developed By Wardrobe Hummus & the Infernal Eclipse of Ragnarok Team
70 Comments
酒祭 26 Aug @ 10:53pm 
Solved,thank you!
Wardrobe Hummus  [author] 26 Aug @ 3:01pm 
@酒祭 Looked into this, turns out this is a problem raised by RagnarokMod's newest update. The solution is going into Ragnarok's configs and changing the Calamity Bard & Healer deduplication config from Ragnarok to Off in Mod Compat Config. Hope this helps thanks for the report!
酒祭 25 Aug @ 11:24pm 
TY for creating this balanced mod,but there is a issue that needs to be solved.You added a recipe that can convert Calamity mineral bard & healer hats made from Ragnarok and Unofficial Calamity Bard&Healer mods from a graveyard environment, but this overrides the original normal production recipe, resulting in the inability to use minerals to make these two corresponding hats.
Wardrobe Hummus  [author] 23 Aug @ 3:51pm 
@Retro Yes it was, fixed just now (v1.3.1.1), thanks for the notice!
Wardrobe Hummus  [author] 23 Aug @ 3:05pm 
@b80781564 All fixed in the update just gone (v1.3.1), thanks for the report!
Retro 23 Aug @ 9:27am 
I'm currently doing a summoner playthrough and just crafted statis' blessing. the accessory says that it increases my max number of sentries by 2, but it actually only increases the max sentries by 1. Is this a bug?
b80781564 19 Aug @ 5:34am 
@Wardrobe Hummus Ok awesome. Uh, the crystal arrows only create one arrow despite requiring 75 arrows and a crystal geode. Makes them worthless, so id look at that too :)
Wardrobe Hummus  [author] 18 Aug @ 3:38pm 
@b80781564 While this isn't in the update just gone, expect this soon as it is added to the to-do list!
b80781564 16 Aug @ 4:23pm 
Hey, Wardrobe. This mod is awesome, but there's two pretty major issues that definitely should be fixed.

1-Please add Boss Zen for Thorium Bosses. I'm trying to fight Borean Strider, but the Astral Meteor landed in my Tundra so there's like 12 mobs beating the hell out of me, please get that changed if you can.

2-I'm in a ranger playthrough, the Tide Hunter armor inflicts Oozed when an enemy is hit with a ranged critical hit, which slows them. The thing is, the Perforator Worms and Slime God Paladins aren't immune to the effect, which causes them to jitter and become nearly immobile. I'd definitely get that fixed.
Wardrobe Hummus  [author] 31 Jul @ 12:40pm 
@Arcane- Not to worry this is intentional. Considering the way the weapon works it is still overall a big upgrade to the original in buffs and DPS