tModLoader

tModLoader

WHummus' Calamity/Thorium Balancing
86 Comments
Wardrobe Hummus  [author] 27 Oct @ 10:37am 
@Ayre Simp Not anymore these days I believe but if there's issues with that line then yes
Ayre Simp 27 Oct @ 6:21am 
So to use this with community soul expansion, you just gotta disable their boots/shield changes?
Akira  [author] 23 Oct @ 1:59pm 
@TheLukuro yes this mod is multiplayer compatible
TheLukuro 22 Oct @ 2:27pm 
multiplayer compatible?
TopFox6 14 Oct @ 3:37pm 
Hello, the you boss does over 720+ damage in FTW, is it on purpose if not could you lower it
Nert 9 Oct @ 10:32pm 
I'm confused on how to run this. Tpackbuilder isn't updated, and auto disables itself when enabled. Am I supposed to downgrade my tmodloader? Am I missing a setting that will let me run "technically" out of date mods? I'm at a loss here.
T3chDelicious 9 Oct @ 8:30am 
@Mitsuki20000 I'm on the same boat. To play Thorium and Calamity in an balanced way sounds amazing. Installed all the required mods (+ the typical QoL mods) and ventured out into a fresh world. Just noticed that some recipes has changed so looking up an item you picked up to see what you can do with it via "Wikithis" isn't always fruitful. A recipe checker mod is a must have!
Mitsuki20000 6 Oct @ 9:05am 
I've been on the fence about this mod, but after really reading into its changes, I think this is honestly fantastic.
Savious Faythe 27 Sep @ 1:36pm 
So are there any way to make thorium potion ingredient fish be compatible with the alluring bait acessesory, as currently while equipped the bonus to extra potion ingredient fish does not seem to apply to thorium's potion ingredient fish such as flaming crack-gut etc.?
Wardrobe Hummus  [author] 24 Sep @ 11:38am 
@StarlightKnight These have been removed in favor of Calamity Mod's flasks, as these combined proved a bit strong as they could be used together.
StarlightKnight 24 Sep @ 11:00am 
Hi, I'm having an issue where I'm unable to craft the Thorium throwing coatings(Toxic Coating, Spore Coating, etc). I can find them in the Recipe Browser, but there's no actual way to make them.
Wardrobe Hummus  [author] 20 Sep @ 8:11pm 
@TopFox6 Couldn't replicate this issue myself, could you share more details surrounding this?
TopFox6 20 Sep @ 11:11am 
cant lanch this in multiplayer its prompting me to disable it
Wardrobe Hummus  [author] 17 Sep @ 7:02am 
@LKentoki. Fixed in the update just gone (v.1.3.4.1) thanks for the report!
Sordwind 16 Sep @ 11:18pm 
I am playing Calamity, Thorium and Fargo's Souls together and cannot move or use item when i am equipped with any accessories after Community Souls Expansion’s newest update. Not knowing if this is a compatibility problem
b80781564 9 Sep @ 7:39pm 
Hello! The Stun Effect via the Concussive Warhead seems to cripple the Profaned Healer and Defender, making the boss pretty easy if you use rocket launchers. Additionally, could you find a way to add the Thorium Desert, Underworld, and Aquatic Depths Key as guarantee drops? A solution I'd recommend is make the Great Sand Shark drop Thorium's Desert Key, make Coznix drop the Underworld Key, and make the Forgotten One drop the Aquatic Depths Key, just buff the Fishbone for being a pit past Plantera
酒祭 26 Aug @ 10:53pm 
Solved,thank you!
Wardrobe Hummus  [author] 26 Aug @ 3:01pm 
@酒祭 Looked into this, turns out this is a problem raised by RagnarokMod's newest update. The solution is going into Ragnarok's configs and changing the Calamity Bard & Healer deduplication config from Ragnarok to Off in Mod Compat Config. Hope this helps thanks for the report!
酒祭 25 Aug @ 11:24pm 
TY for creating this balanced mod,but there is a issue that needs to be solved.You added a recipe that can convert Calamity mineral bard & healer hats made from Ragnarok and Unofficial Calamity Bard&Healer mods from a graveyard environment, but this overrides the original normal production recipe, resulting in the inability to use minerals to make these two corresponding hats.
Wardrobe Hummus  [author] 23 Aug @ 3:51pm 
@Retro Yes it was, fixed just now (v1.3.1.1), thanks for the notice!
Wardrobe Hummus  [author] 23 Aug @ 3:05pm 
@b80781564 All fixed in the update just gone (v1.3.1), thanks for the report!
Retro 23 Aug @ 9:27am 
I'm currently doing a summoner playthrough and just crafted statis' blessing. the accessory says that it increases my max number of sentries by 2, but it actually only increases the max sentries by 1. Is this a bug?
b80781564 19 Aug @ 5:34am 
@Wardrobe Hummus Ok awesome. Uh, the crystal arrows only create one arrow despite requiring 75 arrows and a crystal geode. Makes them worthless, so id look at that too :)
Wardrobe Hummus  [author] 18 Aug @ 3:38pm 
@b80781564 While this isn't in the update just gone, expect this soon as it is added to the to-do list!
b80781564 16 Aug @ 4:23pm 
Hey, Wardrobe. This mod is awesome, but there's two pretty major issues that definitely should be fixed.

1-Please add Boss Zen for Thorium Bosses. I'm trying to fight Borean Strider, but the Astral Meteor landed in my Tundra so there's like 12 mobs beating the hell out of me, please get that changed if you can.

2-I'm in a ranger playthrough, the Tide Hunter armor inflicts Oozed when an enemy is hit with a ranged critical hit, which slows them. The thing is, the Perforator Worms and Slime God Paladins aren't immune to the effect, which causes them to jitter and become nearly immobile. I'd definitely get that fixed.
Wardrobe Hummus  [author] 31 Jul @ 12:40pm 
@Arcane- Not to worry this is intentional. Considering the way the weapon works it is still overall a big upgrade to the original in buffs and DPS
Wardrobe Hummus  [author] 31 Jul @ 12:38pm 
@DragonIce·FrostFire The long term plan is that weapons that have fatigue will slowly be swapped out to have ambush attacks instead one by one, so the end goal is for every thorium and calamity throwing/rogue weapon to have ambush attacks instead of fatigue. Can't put a time on this but it is in active development.

Weapons that don't consume fatigue or don't have ambush attacks currently have a 1.75 velocity and damage boost on ambush for now as a placeholder but these too will get full ambush attacks eventually
Arcane- 31 Jul @ 12:07pm 
it's not the bug that song of the ancients deal less damage than song of ice and fire?
DragonIce·FrostFire 30 Jul @ 7:26pm 
"Will weapons that consume fatigue have ambush attacks? I noticed such weapons are simply modified to deal thief damage, and not all consumables have ambush attacks. Will this be added later?"
liam.hastings1 30 Jul @ 7:24am 
Ok so the recipes will be all fine even with Fargo’s and sots? thanks
Wardrobe Hummus  [author] 30 Jul @ 4:44am 
@liam.hastings1 As of the update just gone (v1.2.4.1) this issue should be fixed unless any further mods than Fargo's or Secrets of the Shadows changing boot recipes, thanks for the report!
liam.hastings1 29 Jul @ 6:30pm 
Are there supposed to be 2 terraspark boots in the crafting tree? One to craft the thorium particle sprinters and another to upgrade the particle sprinters.
Wardrobe Hummus  [author] 28 Jul @ 9:14am 
@Krusty Pope Thank you for the report, just pushed an update now (v1.2.3.3) that should fix this issue, hope the rest of the playthrough goes smoothly!
Krusty Pope 28 Jul @ 6:19am 
So, I figured something out. The bug seems to not affect accessory slots after the celestial onion's, I figured that one out after enabling the mutant pact tweak mod (I'm playing with fargo's too, and it fuses the celestial onion and the mutant's pact accessory slots into one). I'll be playing like this for the time being.
Krusty Pope 27 Jul @ 11:34am 
I don't know why, but having the shields merged causes the Asgard's Valor to bug and make it so I can't move my character at all, even reseting flight time whenever I equip it, deactivate all vanity slots and I think a couple buffs too. This might be a compatibility issue with another mod, but the problem is solved when I turn off the merged shields option in the mod's config, so idk.
Зюзя 19 Jul @ 11:55am 
Underrated
Wildberry 16 Jul @ 1:42pm 
you are doing god's work with this.
thank you
Vtech 15 Jul @ 9:14pm 
but thanks, just made the missing item to get my platforms and sentry back
Vtech 15 Jul @ 9:03pm 
rip my extra sentry and turret platforms
Wardrobe Hummus  [author] 15 Jul @ 8:17pm 
@Vtech Just pushed an update that should fix this, thanks for the report!
Vtech 15 Jul @ 6:00pm 
hmm uh i had a recipe from another mod disappear but the mod itself is not mentioned here as being changed, the mod is Secrets of the Shadows aka SotS and the recipe is for the fortress generator.
带盐人 11 Jul @ 3:10pm 
I see what you mean, I'm just strange the recipe is gone, although Bard is not short of some buff (Because I found that one buff was missing from sorting out Bard potion buffs and wanted to buy it from the alchemist npc, but it didn't exist and there was no recipe):steamhappy:
Wardrobe Hummus  [author] 11 Jul @ 8:19am 
@带盐人 Yeah worry not this is intentional. As Bard across the board has been overly buffed by a lot, thorium bosses reworked adding a potion that just buffs damage we figured it wasn’t necessary for the classes balancing.

Come to think about it, would still be buyable from alchemist npc, but yeah, especially considering the mods instrument specific accessories that are also very strong, Bard should be strong enough without 👌
带盐人 10 Jul @ 8:36am 
Thank you very much for the changes. Also when making potions last night, I found that the recipe for the Deathsinger Potion(Thorium Bosses Work) was missing.
(He uses Bottled Water x1 Marine Kelp x1 OpalOpal x1
made In anPlaced Bottle):steamthumbsup:
Wardrobe Hummus  [author] 10 Jul @ 7:59am 
@带盐人 That was absolutely a bug but as of the update just released (1.1.10.1) the issue should now be resolved, thank you very much for the report!
带盐人 9 Jul @ 8:48pm 
Hello, after loading your balanced mod, Bard's final accessory Omni-Speaker (synthesis in Cosmic Anvil) did not increase my attack speed. On the contrary, it reduced my attack speed by 55%. I'm not sure if this is a bug
Savious Faythe 8 Jul @ 5:52pm 
With just flawless modifier and full sandstone armor with no other buffs (other than silent for stealth gen) the stealth strike consistently drops pre-bosses before EoC down to the 2k HP range and just feels nice all around. :steamthumbsup:
Wardrobe Hummus  [author] 8 Jul @ 12:02pm 
@Savious Faythe Added a stealth strike to the Gel Glove! Still needs work but for now it's a first pass :steamthumbsup:
Savious Faythe 7 Jul @ 11:14am 
buff for the gel glove maybe as it lacks any stealth strike as far as ik of? :greenslime:
Wardrobe Hummus  [author] 4 Jul @ 4:38pm 
@Pudd1ng Thank you so much for the kind words!

As for Ragnarok helmets, as of now the mod instead of outright removing them makes them graveyard recipes for the Cal Bard/Healer helmets, since while those ones are the intended experience, I think if there are people that prefer Ragnarok's take they should still have the option, may make that a config in future to prevent further confusion though.

As for more toggles, unfortunately due to the nature of tPackBuilder (which almost every stat change and recipe made in this mod is done using), I cannot make those toggle-able, so unless that is added in an update there I don't think that will be possible.

However! Since I'm working with the Infernal Eclipse of Ragnarok team on a balancing mod for all the other mods supported by the API (which will also port my work from this mod), I will make sure to request changes being toggle-able since changes in that mod will be hard coded!