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tModLoader

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Unofficial Calamity Bard & Healer
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
1.501 MB
18 Jan, 2024 @ 5:08am
16 Aug @ 7:39pm
27 Change Notes ( view )

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Unofficial Calamity Bard & Healer

Description
This mod now has a wiki, but it is incomplete, feel free to help: https://terrariamods.wiki.gg/wiki/Thorium_Crossmod/Unofficial_Calamity_Bard_%26_Healer

Alternate download (or if you wanna support me, just download it and delete the file after, you don't have to pay at all) https://www.curseforge.com/terraria/mods/unofficial-calamity-bard-and-healer

This mod aims to add Thorium bard and healer class content based off of the Calamity, Catalyst, Infernum and Hunt of the Old God mods

Most of the weapons are obtained either through killing bosses, crafting with world materials, decrypting schematics or exhuming items from Calamitas NPC
-Recommended to be used with boss checklist if you do not know which boss drops which

Special thanks to:
-Mereeq (eq.) for contributing sprites (resprited Slag Fury's Intent, Duality and Transfiguration)

Notable additions:
-Calamity armor sets for bard (Aerospec, Statigel, Daedalus, Hydrothermic, Tarragon, Bloodflare, God Slayer, Auric Tesla)
-Calamity armor sets for healer (Aerospec, Statigel, Daedalus, Hydrothermic, Tarragon, Bloodflare, Silva, Auric Tesla)
-A bard weapon with an Ark of the Cosmos-like crafting tree
-Elemental themed weapons and accessory for healer
-Ethereal Talisman equivalent for bard
-Draedon arsenal instruments and healing spells
-New scythe variant (Heavy scythes, identified by their vertical sprites as supposed to diagonal, they always grant soul essence on direct hits at the cost of slower overall attack rate, do note that all my other cross mods will contain this new variant!)
-A config option to merge thrower and rogue's damage types

Notable compatibilites:
-Adds Intergelactic and Augmented Auric Tesla bard and healer helmets when Catalyst mod is installed
-Adds Metanova bard and healer weapons when Catalyst mod is installed
-Adds Bereft Vassal bard and healer drops when Infernum is installed
-Adds Goozma bard and healer drops when Hunt of the Old God is installed
-Supports Fargo's Souls x Calamity Compatibility Mod, adding some bard and healer helmet effects to some added enchantment accessories

It also changes some aspects from both mods and allow them to interact with each other. Changes include:
-Allows Calamity multiclass armor sets (like Demonshade, Omega Blue and Astral) to work with bard and healer
-Allows Cosmic Anvil to craft Thorium Anvil recipes
-Allows Draedon's Forge to craft Soul Forge and Thorium Anvil recipes while also changing its recipe to require a Soul Forge as supposed to hardmode ore forges
-Bard and healer weapons now work with Luxor's gift and spawn their own custom projectiles
-Belching saxophone, Anahita's arpeggio and Face Melter are now bard weapons and give empowerments (if Ragnarok Mod is installed, this mod overrides it)
-Celestial Carrier and Shooting Star Turbo Tuba now have armor set bonuses like Exodus wings
-Registers some of Calamity's damage over time effects to Thorium's list of damage over time debuffs for the sake of certain healer items
-Registers some of Calamity's status effects to Thorium's list of cureable status debuffs for the sake of certain healer items
-Resource consumption reduction works on rogue, decreasing stealth usage
-Resource maximum empowerment works on rogue, increasing maximum stealth
-Resource regeneration empowerment works on rogue, increasing overall stealth generation
-Revengance adrenaline mode triples healing bonuses while active
-Revengance rage mode grants infinite inspiration while active
-Recipe changes for progression reasons (e.g. "Terra" weapons from Thorium, early pre-hardmode stuff because of its progression rework)

Note: This mod needs both Thorium and Calamity to work!
If you're interested, I made one of these for Redemption, Spirit and Spooky mods

Side notes:
-You are meant to use this with Ragnarok mod!
-Healer spells added by this mod do not work with healing dummies due to the projectiles using custom hitboxes
-I recommend playing this mod with Ragnarok Mod by CrafterDaemon for improved crossmod balance and thrower + rogue compatiblity, alongside Thorium + Calamity Convergence Mod by the LuiAFK reborn team for smoother cross-mod progression and quality of life
-If you want AI changes for Thorium's bosses go see my other mod called "Thorium Bosses Reworked" which has Calamity and Fargo integration
-Some bard weapons are based off of actual Calamity music instruments (and yes, that means the bell as well.)
-Will eventually make bard and healer addon for Shadows of Abaddon
Originally posted by tModLoader CalamityBardHealer:
Developed By n0t_UN_Owen
Popular Discussions View All (5)
32
1
6 Apr @ 7:08pm
Balance discussions
Gar'Rock
17
18 Jul @ 10:45pm
Bug reports
Gar'Rock
2
26 Jun @ 10:29pm
Request for a wiki
AlmirSemNome
525 Comments
N0t_UNowen  [author] 17 Aug @ 6:53am 
go to to ragnarok -> config -> mod compat -> and set everything you see there to "OFF"
SrrL 17 Aug @ 6:17am 
After the latest update bard and healer variations of Calamity armors are not craftable if Ragnarok (and possibly Whummus balancing pack) is also installed. With Ragnarok you can change helmest with shimmer between variations but crafting with materials is not possible.
bigwitchb1tch 10 Aug @ 9:55am 
hey mod author just wanted to say i think the calamity clone scythe might be a little to strong considering it also does more dmg then the tidal one from another boss and my friend and i were just going down the list using boss check list
Tremblar 9 Aug @ 5:30pm 
Alright great thanks ^_^
N0t_UNowen  [author] 9 Aug @ 5:27pm 
@Tremblar yes
N0t_UNowen  [author] 9 Aug @ 5:27pm 
Drop from sulphurous sea enenemies
ilikepizza334 9 Aug @ 2:21pm 
hey so i was looking through weapons in recipe browser when i noticed this weapon called "Belching saxophone" that was only crafted with itself. is this an upcoming item or something obtainable via other means? (like chest loot)
Tremblar 9 Aug @ 11:17am 
hi UNowen is it okay to use your heavy scythe animation in a mod that does similar things?
( ̿L̯ ̿ ̿) 9 Aug @ 2:51am 
dude your mods are potentially cool, I always add them to thorium and calamity runs, playing as a bard and healer i noticed that the weapons are obviously too strong: The Windmill has too much damage, Violince can be used constantly, without a cooldown on inspiration, Symphonic Fabrications has too imbalanced healing effect also like in thorium has Black MIDI has yellow noise restores 10% of the damage it deals as life back to the player. If you can balanced this things, I hope, your mods will be more balanced 100%%%, Sorry for bad translation, im not good in English!!!:bulletkin:
N0t_UNowen  [author] 7 Aug @ 4:32pm 
Yeah, some calamity bosses still don't have drops, this mod still suffers from the lack of accessories, and entropy is need to be supported