Barotrauma

Barotrauma

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[LK]Sd.Ltk-Staatsanwalt
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14 Mar @ 1:05am
25 Sep @ 1:49am
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[LK]Sd.Ltk-Staatsanwalt

In 1 collection by LUCA46B
[LK]Original Works
10 items
Description
Recieving the reports on series of reactor accidents,an instance of near-capture due to fuel shortages,and the third time budget overrun,DoD was compelled to reassess the Sd-180 project with an ultimate conclusion of “effectiveness remains to be tested,while the suitability and survivability are severely inadequate.”Despite assignment's vigorous denial of the failure of the entire project,claiming that it is “still repairable and capable of meeting the expected criteria,”Coalition has nonetheless cut back on subsequent construction plans,while the on-constructing ones wait for the dismantling of several core subsystems and ironical “modernization retrofit.”


INSTRUCTION:
T2 Attack
Volume: 39m*10m
Item Count: 720 (supplies not excluded) + 146 (drone)
Price: 17500mk
 AND a OP version for 0mk,along with certain little toys 
This is a very irregular ship, please be sure to read the following instructions:
1. The ID permissions of this ship have been specialized. If you need to change this ship midway through the campaign, please purchase a new ID card from the station merchants.
2. This ship does not have conventional armaments; the main and almost only weapon is two laser lances.
3. The ship's supercapacitor can only support one shot for the laser lances, so it has almost no energy-storage function. The firing rate of the laser lances is mainly dependent on the charging rate of supercapacitor.
4. The ship is equipped with a regular reactor with an initial maximum output of 8500kw, which could only support a firing rate less than 1.5 RPS(When fully upgrated in campaign,less than 2.4RPS),and constraining to fire at full power would cause the whole grid broken down.
As compensation,this ship has got a specialized battery pack whose maximum output reaches 30000kw,which however could only maintain for 10 seconds(When fully upgrated in campaign,16 s),and its efficiency is only one-third of a normal battery(the OP version's charges just like normal ones),which suggests it would take about at least 2 minutes to be fully charged with no upgrades.
Please use all functions with caution.
5. The ship's power grid has two modes: Cruise/Fast-Charge, which can be switch using the second button on the sonar panel.

5.1 In Cruise mode, the voltage of main power grid is set normal (default is 2.0) , and energy efficiency is relatively high. The main voltage meter flashing blue indicates Cruise mode.
5.1 In Fast-Charge mode, when the battery pack is charged less than 90%,the target voltage will be set to the very maximum value(default is 5.7),which may decrease the grid's stability.The main voltage meter flashing red indicates the Fast-Charge mode.
6. The target voltage for each mode can be adjust in the terminal in front of the navigation console by entering "abbreviation+number", e.g: entering "VC1" to adjust the Cruise mode voltage to 1.

6.1 It is not recommended to set the Cruise voltage above 2.0.
6.2 It is not recommended to set the FC voltage above the junction box limit (default is 6.0, increasing by 10% per each level, with the maximum level being 7.8).
7.The weapon system has two quick gear-position setting mode:Normal/Terminus, which can be switch using the lever below the navigation terminal.
7.1 In Normal mode, the weapon setting can be adjusted by the hidden supercapacitor left to the terminal (default level 5). The battery capacity indicator above the navigation flashing blue indicates Normal mode.
7.2 In Terminus mode, the stored setting from the terminal will be activated (default level 9). The battery capacity indicator above the navigation flashing red indicates Terminus mode.
7.3 To adjust the Terminus setting to level X, enter "GLx0" in the terminal. e.g: entering "GL80" will set the Terminus level to 8.
7.4 In practice, you may can set the Normal mode to a higher level than Terminus.
7.5 The charging speed of the supercapacitor (i.e.the firing rate) is proportional to the square of the setting level. For example, level 5 corresponds to a firing rate of one-quarter of the maximum power.
7.6 The reactor's power is approximately one-third that of the battery pack. Therefore, the fire sustainability will increase exponentially at lower settings.e.g: level 7 (49%) corresponds to half the firing rate of level 10, but the fire sustainability at level 7 will be three times that of level 10. Capacitor groups at level 5 and below are generally difficult to deplete.
7.7 It is not recommended to set the level to 3 or lower, as the firepower will be too weak and may cause AI issues.
7.8 constraining to fire at full power under the circumstance battery pack depleted would cause the whole grid broken down.

8. When you upgrade the reactor's max output or capacitor's charging rate, you'll need to adjust the corresponding multiplier in the terminal, with the adjustment method being the same as the target voltage setting.
8.1 The reactor multiplier defaults to 85, increasing by 3% with each upgrade, and the engineer's "Buzzin" talent increases it by 10%, but you can slightly reduce this multiplier to achieve better voltage stabilization. The recommended multiplier table is: (without talent) 84.5/87.5/90/92.5//(with talent) 93/96/99/101.5. If you have added modules such as "Better Upgrades," you will need to calculate manually.
8.2 The battery default multiplier is 100, increasing by 10% with each upgrade, with the multiplier table being: 100/110/120/130.
8.3 The supercapacitor default multiplier is 300, increasing by 10% with each upgrade, with the multiplier table being: 300/330/360/390.
9. Flipping the small switch on the right side of the navigation console will activate the "temperature-control" mode. The reacting temperature meter flashing red indicates that it has been activated. This mode adjusts the reactor control logic to temperature-control,consuming fuel faster(no matter which grid mode you were in) to significantly increase reactor performance,the adjustment itself takes nearly 20 seconds.
9.1 The first small light on the upper right of the navigation terminal flashing red indicates that the rest fuel in reactor less than 10%.
9.2 The small light off indicates that reactor no output.
10. Press the first button on the sonar panel. to switch the control of the command room periscope to the main gun override control/"Sextant" drone.
10.1 When deploying drones, tap lightly to detach the drone from the docking, and it will rise out of the shell after redocking. Do not press and hold directly to release the drone, as this will cause the drone to get stuck.
10.2 For specific usage of the "Sextant" please refer to: Sd.Erk-303.02
11. The deconstruction platform on the fin right next to the lower hatch can be used for quick salvage of supplies.
12. The minimum operating voltage for the gene research console is 0.9.
13.SHALL NEVER BETRAY COALITION

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19 Comments
LUCA46B  [author] 10 Jul @ 9:00am 
@Montana
差不多。总的而言是小学数学
Montana 28 Jun @ 1:36am 
请问一下,电容器和电池乘数是按照升级的充能速度来的吗,装了更好的升级需要确认一下,自动反应堆最近表现很糟糕,我在排查是不是系数设置的问题
LUCA46B  [author] 20 Jun @ 11:06am 
@佐久間きよし
可能是新版本的正则bug引起的什么故障,这个只能等甲鱼修复
佐久間きよし 20 Jun @ 1:25am 
@LUCA46B 我本来也不管的,但开新档挂会机直接提示电力供应不足,等会开船了出去挖个矿什么的回来没电开不了了不就完了:mgcrazy:
LUCA46B  [author] 20 Jun @ 1:02am 
@佐久間きよし
堆里有异星电池说明是轮椅版,不管就完了
佐久間きよし 20 Jun @ 12:49am 
这个反应堆是怎么玩的?就一个异星电池不管还是要塞燃料棒进去?光一个异星电池直接停电,塞燃料棒直接过载,接线盒分分钟坏给你看
JooJa 21 May @ 11:18pm 
Gotcha! Sorry, just new to sub building as a whole. I wanted to try swapping the weapons system entirely in favor of a different type, a railgun system. I'll poke around! I love the original sub, though. It has an extremely unique concept that actually makes you think while playing instead of just pointing and clicking. Can't wait to see the new sub!
LUCA46B  [author] 21 May @ 10:49pm 
@Boingo
As you see,this one has already been a 'more conventional' one compare to the former one(Stellarator),so I may not make a 'more more conventional' one specially .
If you want to make it on your own,you may simply make the turrents 'swapable' and adjust the super capacitor's value to a proper level.No need to change the wirings.
And I m working on a new ship,which will be bigger and have some really conventional armment (still use irregular main weapon though) .
Thanks for ur suggestions:p2cube:
JooJa 20 May @ 7:44pm 
Would you plan to make this sub with a version that swapped the weapons system to make it more conventional? I'd do it myself, but each time I try to change or edit the wiring, it all messes up, still a very early beginner lol.
LUCA46B  [author] 11 Apr @ 6:23am 
@游客35891
草,这么一说确实有这个问题。因为算炮塔转速用的是某种插值Lerp(低技能,高技能),所以如果低技能数值比高技能高的话会让炮塔技能越高转越慢,按说本船现在是没这个问题的,那个升级真就按字面意义只给低技能加不给高技能加。
感谢反馈,马上修。