Barotrauma

Barotrauma

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[LK]Sd.Jgz-Stellarator
   
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2 Nov, 2024 @ 5:35am
25 Sep @ 1:49am
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[LK]Sd.Jgz-Stellarator

In 1 collection by LUCA46B
[LK]Original Works
9 items
Description
Following the failure of the "Advanced Heavy Warship Program," the assignment realized the urgent need for a "sufficiently advanced and relatively reliable" vessel platform to restore its promises for military in advanced technologies, leading to the hasty inception of the "L200 Project." The assignment turned its attention to the then relatively mature rapid fission technology, culminating in the Sd.Jgz-180 and its impressive laser main gun. Although the Sd.Jgz-180 was quite successful as a technological experimental platform, its enormous fuel consumption, singular and cumbersome armament, and limited space rendered it a delicate, expensive, and non-self-sufficient ocean-going combat vessel. The "advanced" label conceals a misjudgment of the battlefield environment that was gradually shifting towards blockade and interception, the awkward fate of being born as an experimental model on the brink of retirement, and a meager record.


INSTRUCTION:
T2 Attack
Volume: 39m*10m
Item Count: 750 (excluding supplies) + 146 (drone)
Price: 18000mk
 AND a OP version for 0mk,along with certain little toys 
This is a very irregular ship, please be sure to read the following instructions:
1. The ID permissions of this ship have been specialized. If you need to change this ship midway through the campaign, please purchase a new ID card from the station merchants.
2. This ship does not have conventional armaments; the main and almost only weapon is two laser lances.
3. The ship's supercapacitor can only support one shot for the laser lances, so it has almost no energy-storage function. The firing rate of the laser lances is entirely dependent on the output power of the reactor.
4. The ship is equipped with an ultra-high power reactor with an initial maximum output of 50000kw, but its fuel efficiency is only one-fifth of a normal reactor. Please use all functions with caution.
5. The ship's power grid has three modes: Cruise/Afterburner/Laser Lance(La-WS), which can be set using the second button on the sonar panel and the lever below the navigation terminal.

5.1 In Cruise mode, the voltage of main power grid is set low (default is 0.8, with the main gun firing rate at approximately 0.7 RPS in the un-upgraded state), and fuel efficiency is relatively high. The second small light on the upper right of the navigation terminal being off indicates Cruise mode. When docking at a station, voltage fluctuations occur in Cruise mode. Set the Cruise voltage to 1.0 or switch to Afterburner mode to avoid this.
5.2 In Afterburner mode, the voltage of main power grid is set higher (default is 2.0, with the main gun firing rate at approximately 1.7 RPS in the un-upgraded state), equipment(Like Engine) operate at higher power, and fuel efficiency is relatively lower. The second small light on the upper right of the navigation terminal being on indicates Afterburner mode.
5.3 With Afterburner activated, pulling the lever enters Laser Lance mode. In Laser Lance mode, when the main gun fires, the target voltage is set to the very maximum value (default is 7.5, with the main gun firing rate at approximately 6.5 RPS in the un-upgraded state(with full upgrades,it can reach 14 RPS). The main gun startup is slowed down, and fuel consumption is extremely fast. The second small light on the upper right of the navigation terminal and the main voltage meter flashing red indicate the Laser Lance mode.
6. The target voltage for each mode can be adjust in the terminal in front of the navigation console by entering "abbreviation+number", e.g: entering "VC1" to adjust the Cruise mode voltage to 1.

6.1 It is not recommended to set the Cruise voltage above 1.0.
6.2 It is not recommended to set the Afterburner voltage above 2.0, but a higher Afterburner voltage can allow the main gun to increase its firing rate sooner.
6.3 It is not recommended to set the La-WS voltage above the junction box limit (default is 8.0, increasing by 10% per each level, with the maximum level being 10.4) or the ratio of the current reactor maximum power and super capacitor charging rate.
7. When you upgrade the reactor's max output or capacitor's charging rate, you'll need to adjust the corresponding multiplier in the terminal, with the adjustment method being the same as the target voltage setting.
7.1 The reactor multiplier defaults to 500, increasing by 3% with each upgrade, and the engineer's "Buzzin" talent increases it by 10%, but you can slightly reduce this multiplier to achieve better voltage stabilization. The recommended multiplier table is: (without talent) 499.5/514.5/529.5/544.5//(with talent) 556/582.5//599. If you have added modules such as "Better Upgrades," you will need to calculate manually.
7.2 The battery default multiplier is 100, increasing by 10% with each upgrade, with the multiplier table being: 100/110/120/130.
7.3 The supercapacitor default multiplier is 48, increasing by 10% with each upgrade, with the multiplier table being: 48/52.8/57.6/62.4.
8. After flipping the small switch on the right side of the navigation console, you can activate the "Rapid Fission" mode on the sonar panel. The first small light on the upper right of the navigation terminal and the reacting temperature meter flashing red indicates that it has been activated. This mode adjusts the reactor control logic to temperature-control, rapidly consuming fuel (VERY VERY RAPID,no matter which grid mode you were in) to significantly increase reactor performance. When used with Laser Lance mode, it can greatly speed up energy charging, while,the adjustment itself takes nearly 20 seconds.
8.1Due to recent alert for reactors in version 1.7,DO NOT start/end a round with RF mode on.
8.2You may support the discussion#15362 on GitHub to ask FakeFish to cancel this alert.

9. Adjust the capacitor charging speed by adjusting the capacitor on the left side of the terminal. The capacitor is more durable when the charging speed is below 70%.
10. Press the hidden button to the right of the Laser Lance mode lever to switch the control of the command room periscope to the main gun override control/"Sextant" drone.
10.1 When deploying drones, tap lightly to detach the drone from the docking, and it will rise out of the shell after redocking. Do not press and hold directly to release the drone, as this will cause the drone to get stuck.
10.2 For specific usage of the "Sextant" please refer to: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3353045523
11. The deconstruction platform on the fin right next to the lower hatch can be used for quick salvage of supplies.
12. The minimum operating voltage for the gene research console is 0.9, which cannot operate at the default cruise voltage.
13.SHALL NEVER BETRAY COALITION

THANKS FOR SUBSCRIBE!
40 Comments
LUCA46B  [author] 19 Apr @ 9:39pm 
@Freelancer
。。。
这包里有两条,一条普通版一条轮椅版。
Freelancer 19 Apr @ 7:34am 
这个船太轮椅了。无限耐久船壳加无限火力能源
选了这个就意味着废档。
simsyu 7 Apr @ 2:54pm 
Neat.
:barotrauma::ambition:
LUCA46B  [author] 28 Feb @ 8:29am 
@Ausoiur
不能,那个线圈是给超电卸废电用的,那玩意不响响的就是你的接线盒了。
把巡航电压调到1能提高电网稳定性让那东西响得没那么频繁
Ausoiur 27 Feb @ 7:35pm 
大佬请问左边自动放电线圈能不能关,太吵了
LUCA46B  [author] 26 Dec, 2024 @ 11:17am 
@游客35891
按说除了灯光以外是没啥问题的,不影响功能(不过灯确实得修一下),感谢提醒
游客35891 26 Dec, 2024 @ 6:41am 
大佬好!在甲鱼更新继电组件的特性之后,你的无人机好像失效了,请问自己应该如何修复呀
LUCA46B  [author] 13 Dec, 2024 @ 4:02am 
@Arhely
Appreciation for your suggestion!
But as you see:'Stellarator' has been a ship that is quite integrated and a little cramped,while the anti-flora system is a relatively independent and complex system.
So I'm not very sure about adding it.
But I may consider adding things like this to my next next ship,which were planned to be bigger and more commodious.
Thanks for your suggestion sincerely again!
LUCA46B  [author] 13 Dec, 2024 @ 3:37am 
There is an alter for reactors in 1.7,which will cause the reactor to be oscillating when start a round.
It's hard for me to fix this,so you may support my proposal on github to Fakefish.
#15362←:p2cube:
Arhely 12 Dec, 2024 @ 5:05am 
Hey, I`ve tried to modify Stellarator to add a system to deal with ballast flora . I figured it out for myself, but I`d recommend you to look into adding it for the PLUS version of the sub in the base mod. It fits this high-tech style really well and you can even hook it up to the La-WS lever.