Garry's Mod

Garry's Mod

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VRMod x64 - Extended
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Content Type: Addon
Addon Type: Tool
Addon Tags: Realism
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1.615 MB
10 mar @ 16:03
24 aug @ 23:40
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VRMod x64 - Extended

I 2 samlingar av Doom Slayer
VRmodx64
119 artiklar
VRmodx64_minimalistic
26 artiklar
Beskrivning



Refactored and optimized VRmod version for Garry's Mod for x64 branch. Core development targets Linux, with full support maintained for Windows, including both Legacy and x64 branches.

VRMod and its components—such as hand physics, melee attacks, and item interaction—are maintained by different authors. This often results in compatibility issues, broken features, or abandoned modules.

This build focuses on optimization by re-implementing essential features from semi-official forks and third-party addons, with an emphasis on performance, cross-platform stability, and code de-duplication.

All-in-one package for streamlined setup and easy installation. Ideal for users who want a functional VR experience without scavenging and combining multiple outdated modules.

If you're coming from another VRmod version or setup, it is strongly recommended to reset your VRmod settings to avoid residual conflicts or performance issues. If you have some weird errors about empty lua files, can't run "vrmod" command and etc, make sure that you've read the instructions. Before reporting errors, disable all the addons and purge the cache from <Steam install folder>\steamapps\workshop\content\4000 to confirm that problem is not on your side, If it crashes post a crash log into discussion.




What's New:

  • Refactored codebase for improved stability and cross-platform compatibility
  • Fixed rendering issues on Linux (native x64 builds)
  • Fully supported on Windows (both x64 and Legacy branches)
  • Improved UI with new rendering settings
  • Cursor stability fixed in spawn menu and popups
  • Better performance and reduced latency across systems
  • Integrated hand collision physics for props (no more unintended prop sounds)
  • Added clientside wall collisions for hands and SWEPs
  • Rewritten pickup system:
    • Manual item pickup
    • Multiplayer-friendly design
    • Serverside weight limit
    • Adds halos for visual clarity
    • Clientside precalculation to reduce server load
    • Supports picking up NPCs
  • Interactive world buttons
  • Keypad tool support
  • Support for dropping and picking up non-VR weapons
  • Melee system overhauled: trace-based with velocity-scaled damage + bonus for weapon impact
  • Functional numpad input in VR
  • Glide support
  • Motion driving with wheel gripping (engine based vehicles + Glide)
  • Motion-controlled physgun: rotation and movement based on hand motion
  • Gravity gun now supports prop rotation, just like HL2 VR
  • UI now works correctly while in vehicles (given the mouse click is set in bindings for vehicle)
  • Likely more small fixes and improvements under the hood




Installation Guide:

Switch to the x64 branch of Garry's Mod and disable any other VRmod versions and related addons (Manual pickup, hand physics, etc.) to avoid conflicts.

Subscribe to this addon

Download modules from

here





Recommended settings:

Run your Gmod in a lower resolution, windowed.
Higher resolution will not improve VR rendering.

Use low settings for shadows and water reflections, disable VSync and motion blur.
Recommended FPS limit is either the same as your VR headset refresh rate or x2 of that.
Anything above that is waste of GPU power. Any "fps boosters" at your own risk.

Keep in mind that really big maps with a lot of details, especially trees and bushes will perform worse. Similar story with InfMaps or maps that are "glued together".

Same goes with addons. Not everything is going to work, especially animation changing addons. Non standard shaped player models like small animals will not work.

Make sure not to use any post-processing such as ReShade, it will break the mod.

If you are having rendering issues, visit rendering tab in the vrmod settings and follow the hints.

If controls are weird, they need to be adjusted in SteamVR. If you used other versions of vrmod detele bindings and action manifest from gmod/data/vrmod. I uploaded couple of configs for quest 2 and quest 3, try to find them.

If "vrmod" command is not found, and you have plenty of other addons, you might want to adjust addons load order and put VRmod on top of the list.



About "bringing stuff back":
This version is forked from the original. Some things might be missing, especially from semi-official.
These things are missing for a reason. Either because they seem unnecessary, causing instability issues or I can't test them myself (I don't own FBT for example). Remember, this is still a FREE mod for the old good Source engine with it's limitations maintained by a single person. Have realistic expectations and be patient. I don't own you anything. If you will demand things, you will be purged out of here without any hesitation or regret.





Additional Addons Recommendation:





Credits:

  • Original VRmod – Created by Catse
  • Semi-official VRmod – Created by Pescorr, melee, weapon drop fix
  • ArcVR – Created by Arctic
  • Special thanks to Grocel for actively providing pro tips. Real OG.
  • For the amazing thumbnail, credits to V vix. Thank you.


Support development:

Patreon[patreon.com]
GitHub[github.com]

Sponsors:
  • wsBoogie
  • RatBoggles

Populära diskussioner Visa alla (7)
117
21 aug @ 0:37
KLISTRAD: BUGS THREAD
Doom Slayer
31
24 aug @ 13:10
KLISTRAD: SUGGESTIONS THREAD
Doom Slayer
1
12 jul @ 5:36
KLISTRAD: DEV ZONE
Doom Slayer
348 kommentarer
Doom Slayer  [skapare] 6 timmar sedan 
@Niec1313 can just edit for the quest 3, they share the same config ,mostly work (not sure about thumb rest)
Niec1313 6 timmar sedan 
do you have bindings for Quest 2?
Doom Slayer  [skapare] 24 aug @ 21:46 
Anyways, I pushed another update that can potentially address this issue and it's seem to give a significant performance boost (or is it just me?) Wonder if anyone would notice it too, but it should significantly reduce the load on CPU, especially in multiplayer.

Also some reported that ArcVr can break animations, others said that some custom player models introduce the problem.
Doom Slayer  [skapare] 24 aug @ 21:45 
@puddles, it's a bug that drives me insane, people reporting it once in a while, then they say it's fixed, until someone else mentions it again... And this is something I can't test properly yet, as testers are not always available and it's really frustrating to test. I don't like bothering people, as this is would require re-downloading addon from github every time I make a change ( which might be very often) , plus usually it creates a delay, I don't want to put pressure to match my tempo, but I can get even more nuts when people don't commit to testing, as I need to keep the tempo need to maintain the focus. :profgenki:
puddles 24 aug @ 19:44 
Is it a bug or a feature not added yet? If so maybe I’ll test vanilla and see if it loads it.
DJButterBiscuit 24 aug @ 19:11 
Anyone knows if there is a wheel mod similar to this for Beamng?
Doom Slayer  [skapare] 24 aug @ 14:19 
@7h3_71t3r4l_v01d, geat. Probably need to pin this somewhere :profgenki:
Doom Slayer  [skapare] 24 aug @ 12:57 
@puddles, I am aware of this bug, but it's hard to fix without testing. I am planning to add more debugs to investigate this issue
puddles 24 aug @ 12:46 
Whoever hops in vr first can be seen in vr, but the next person to hop in vr is just in the normal stance, can't see them in vr on my end.
puddles 24 aug @ 12:35 
When playing with friends, I can't see the other one in VR, only he can see me in VR.