Dwarf Fortress

Dwarf Fortress

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Tougher Bodies - Peripheral Nerve Healing
   
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3 Mar @ 6:16pm
24 Jul @ 12:09pm
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Tougher Bodies - Peripheral Nerve Healing

In 1 collection by lmlsna
Modular Vanilla Overhaul
15 items
Description
This mod is a standalone alternative to Tougher Bodies which also includes a mechanism of peripheral nerve healing.

The mod must replace the “vanilla materials” and “vanilla bodies” modules in the load order. This is necessary because the CUT and SELECT methods of mod implementation do not function on material templates and tissue templates. Other mods that modify anything in these modules should be loaded after this mod for them to take effect.

Blood:
Now has a contact syndrome effect called “Peripheral Nerve Regeneration” that heals peripheral nerve damage after around 2 weeks.

The syndrome used is as follows:
[SYNDROME]
[SYN_NAME:Peripheral Nerve Regeneration]
[SYN_CONTACT]
[SYN_NO_HOSPITAL]
[CE_HEAL_NERVES:SEV:100:PROB:100:START:116:END:116:ABRUPT:BP:BY_CATEGORY:ALL:ALL:DWF_STRETCH:144]

Skin: Relative Thickness from 1 to 2
Compressive Fracture from 10,000 to 300,000
Tensile Fracture from 10,000 to 110,000
Torsion Fracture from 10,000 to 110,000
Bending Fracture from 10,000 to 110,000

Scale: Relative Thickness from 1 to 2
Compressive Fracture from 10,000 to 300,000
Tensile Fracture from 10,000 to 110,000
Torsion Fracture from 10,000 to 110,000
Bending Fracture from 10,000 to 110,000

Chitin: Relative Thickness from 1 to 2
Impact Yield from 10,000 to 150,000
Impact Fracture from 10,000 to 150,000
Compressive Yield from 10,000 to 150,000
Compressive Fracture from 10,000 to 150,000
Tensile Yield from 10,000 to 170,000
Tensile Fracture from 10,000 to 190,000
Torsion Yield from 10,000 to 170,000
Torsion Fracture from 10,000 to 190,000
Bending Yield from 10,000 to 170,000
Bending Fracture from 10,000 to 190,000
Shear Yield from 115,000 to 170,000
Shear Fracture from 130,000 to 190,000

Fat:
Tensile Fracture from 10,000 to 110,000
Torsion Fracture from 10,000 to 110,000
Bending Fracture from 10,000 to 110,000

Muscle:
Tensile Yield from 10,000 to 15,000
Tensile Fracture from 10,000 to 90,000
Torsion Yield from 10,000 to 15,000
Torsion Fracture from 10,000 to 90,000
Bending Yield from 10,000 to 15,000
Bending Fracture from 10,000 to 90,000

Sinew:
Impact Yield from 10,000 to 190,000
Impact Fracture from 10,000 to 380,000
Compressive Yield from 10,000 to 190,000
Compressive Fracture from 10,000 to 380,000
Tensile Yield from 10,000 to 11,000
Tensile Fracture from 10,000 to 22,000
Torsion Yield from 10,000 to 11,000
Torsion Fracture from 10,000 to 22,000
Bending Yield from 10,000 to 11,000
Bending Fracture from 10,000 to 22,000
Shear Yield from 20,000 to 55,000
Shear Fracture from 20,000 to 110,000

Cartilage:
Impact Yield from 10,000 to 200,000
Impact Fracture from 10,000 to 200,000
Impact Strain at Yield from 25,000 to 50,000
Compressive Yield from 10,000 to 200,000
Compressive Fracture from 10,000 to 200,000
Compressive Strain at Yield from 25,000 to 50,000
Tensile Yield from 10,000 to 55,000
Tensile Fracture from 10,000 to 110,000
Tensile Strain at Yield from 25,000 to 50,000
Torsion Yield from 10,000 to 55,000
Torsion Fracture from 10,000 to 110,000
Torsion Strain at Yield from 25,000 to 50,000
Bending Yield from 10,000 to 55,000
Bending Fracture from 10,000 to 110,000
Bending Strain at Yield from 25,000 to 50,000
Shear Yield from 30,000 to 55,000
Shear Fracture from 30,000 to 110,000
Shear Strain at Yield from 25,000 to 50,000

Nerve:
Impact Yield from 10,000 to 190,000
Impact Fracture from 10,000 to 380,000
Compressive Yield from 10,000 to 190,000
Compressive Fracture from 10,000 to 380,000
Tensile Yield from 10,000 to 400,000
Tensile Fracture from 10,000 to 800,000
Torsion Yield from 10,000 to 400,000
Torsion Fracture from 10,000 to 800,000
Bending Yield from 10,000 to 400,000
Bending Fracture from 10,000 to 800,000
Shear Yield from 20,000 to 55,000
Shear Fracture from 20,000 to 110,000

Tissue Templates - horn, hoof, cartilage, claw, talon, tooth, ivory, nerve, brain, spine:
Given a healing rate of 1,000, which is equivalent to bone

Tissue Templates - All hair templates, feathers, nails:
Given a healing rate of 100, which is equivalent to skin
26 Comments
quilates_24 20 Sep @ 1:55am 
I'm getting an error with the clinodev_dry_mine mod.

Duplicate object: inorganicpudding stone

edit

Change the load order, load the Tougher Bodies mod above the clinodev_dry_mine mod, and world generation will work correctly.
lmlsna  [author] 13 Sep @ 7:25pm 
@Dommain Deleting everything below "[CUT_INORGANIC:SLADE]" in the "inorganic_inorganic_aera_fill" file in that mod would fix it crashing in worldgen, assuming that's the only duplicate. You could replace my mod's version of slade (located in "inorganic_stone_mineral") with that mod's version of slade before deleting it if you want to keep the mod's changes to slade in effect. Edit the versions in the "installed mods" folder or the ones in the "mods" folder if they aren't in "installed mods."
Dommain 13 Sep @ 5:55pm 
Would the same way would fix the SLADE issue?
lmlsna  [author] 13 Sep @ 8:25am 
@Dommain That's just the expected result if you're using those mods together. And if you tested or read the description of broms_leather you'd see that it has duplicate raws errors even if used by itself, the author just left it up to give instructions on how to implement the mod manually.
Dommain 13 Sep @ 7:05am 
Duplicate Object: inorganic SLADE; Offending mods are the_aeramore_expansion, Tougher_Bodies_Peri
Duplicate Object: material_template SKIN_TEMPLATE; Offending mods are broms_leather, Tougher_Bodies_Peri
Fokku The MechWarrior 15 Aug @ 6:38am 
omg you are absolutely right, it was the 1.0 version, thanks you a lot
lmlsna  [author] 15 Aug @ 6:24am 
@Fokku The MechWarrior Loading it there should be fine. Make sure you're using version 1.1 of the mod, as 1.0 doesn't work with the current game version and DF has a tendency to keep old mod versions around forever.
Fokku The MechWarrior 15 Aug @ 5:27am 
how do you load this correctly? I'm having trouble creating a world with this mod enabled, as I understand I must remove both vanilla materials and bodies then load this mod on the place in the load order where these 2 where initially but doing it so causes issues with generation eventually preventing me from playing, and if I dont remove those I get duplicate errors
orzelek16 8 Aug @ 1:59pm 
Modding of DF seems like a big rabbit hole. I might have found that there is a way to edit all materials of entity which should do nicely. Not sure how to test my experiments tho - I guess arena will help.
lmlsna  [author] 8 Aug @ 10:58am 
@orzelek16 It changes the materials, which in turn affects all creatures that use them. It'd be possible to make a Dwarf-only version by making new materials and editing Dwarves to utilize those materials instead of the normal body materials, but I'm not interested in making another mod at this time.