Project Zomboid

Project Zomboid

718 ratings
Tomb's Player Body Overhaul - Compatibility
3
5
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
15.629 MB
21 Feb @ 1:13pm
30 Jul @ 1:26pm
16 Change Notes ( view )

Subscribe to download
Tomb's Player Body Overhaul - Compatibility

Description
Tomb's Player Body Overhaul - Clothing Compatibility [B41+B42]

To keep the main mod light on updates I'll be doing all clothing compatibility work within this submod. Some vanilla clothes are too lowpoly for adjustments to the bodies to eliminate the clipping, so I'll be updating the meshes for vanilla and modded clothes with versions that are built to fit. As a bonus, the reshaped clothing are a little more detailed than Vanilla, but I'll try not to alter the original vibe too much.

Initial B41 support has now been added!
Please report any bugs or issues to the pinned thread below, TY!


As with the body, this mod works by slipping new meshes in on game load to take priority over the meshes in the base game, this also works for mods. This is the least invasive way I can think of doing this requiring the least amount of XML data maintenance. What this means is...
  • The mod must be enabled on the main menu mods screen and also in the save file if you're adding this to an existing save.
  • The mod must be below any other clothing mod that it's intended to affect.
  • The game MUST be restarted after installing the mod in order to take effect.

If you activate a clothing mod that references the files replaced by this mod, even if it goes above this mod in the load order, you'll need to restart again in order for these models to take precedence. They only load when the game itself does because they have no associated XML files. If these instructions are not followed the models won't apply.

Currently supported clothing/mods:
  • Vanilla pants and any mod that references the Vanilla pants models
Plus custom modelled / edited items to remove clipping with:

All credit for any models that are repurposed/reused/adjusted for this compatibility patch goes to their respective original owners, listed above.

Safe to add to existing saves, but always be sure to make backups before adding new mods to existing runs!

Most items will simply just be swapped out to use these custom made compatible versions. Out of respect i'll only be editing meshes that are specifically listed as edit friendly or those I have explicit permission to adjust. Be sure to support the original creators!

I don't typically have lots of time to play so I'll mostly be relying on community feedback to weed out problems. If you see something clipping, floating, or stuff that just looks ugly, please make a note of the mod/garment/gender and drop a note in the pinned thread TY!

If you want to stay up to date with future development and other upcoming mods feel free to join the Discord where I post updates regularly.
[discord.gg]


If you want to support my efforts
[ko-fi.com]

[theindiestone.com]
Please respect and support the original release and do not edit, re-package or re-upload this mod without permission TY.


Workshop ID: 3431734923
Mod ID: TombBodyCompat
Mod ID: TombBodyCompatBootsExp
Popular Discussions View All (3)
51
17 Aug @ 12:58pm
PINNED: Clothing incompatibility reports / suggestions
Tomb
10
9 hours ago
PINNED: Bugs/Error reporting
Tomb
2
22 Feb @ 11:13am
PINNED: List of updated models
Tomb
124 Comments
Jowenbra 23 Aug @ 2:39pm 
Are shirts supposed to cling to the player body like another layer of skin? It looks they've been vacuum sealed against the body.
Tomb  [author] 17 Aug @ 7:55am 
@Nelson - If you mean without boots expanded, then yea the vanilla "shoes" end up looking like socks on my body because they're just spray on textures. The feet were designed normal size to pair with boots expanded or other mods that add 3d shoes and i'd highly recommend grabbing one regardless of whether you use my body mod or not because vanilla shoes are garbage (sorry TIS).
Nelson 6 Aug @ 11:47pm 
shoes looks like socks, i dont recommend
Zilla 4 Aug @ 6:04am 
Thanks!
Tomb  [author] 3 Aug @ 8:45am 
@Reanimator + @Zilla - Pants being changed to the skintight appearance is likely coming from another mod as this mod isn't set up to change the default style, only replace models with non-clipping ones. With this mod loaded alone almost all the pants will default to the wide, untucked 3D pants. If you have them being replaced with the painted on skin tight look its most likely Boots Expanded, if it's the slim tucked 3D pants it'll likely be Spongie's Open Jackets.
Zilla 3 Aug @ 3:06am 
+All mens extremely skinny versions for males
Reanimator 2 Aug @ 4:52am 
is it normal that all pants and jeans become extremely skinny versions for males
MeanSmoker 1 Aug @ 7:56pm 
cllippers
Tomb  [author] 30 Jul @ 1:29pm 
v1.1.5

- Removed masking from all compatibility meshes affecting Boots Expanded shoes in B42 to prevent issues with Jackets and other items improperly masking half the long shoe styles. This is a half measure and may introduce clipping in some edge cases, but when paired with the compatibility patch there should be minimal trouser clipping anyway.
AurorA 25 Jul @ 7:21am 
@ jaquerossetto i have to say yeah, more shoes is really good mod about shoes pack ive ever seen. but it's unfair to Tomb. work to each shoe needs model adjustments sounds it would take a lot time. Unfortunately, I know absolutely nothing about model work. the onlything i can do is some simple translation work. hope some day Tomb will have the time or he can find someone to help t add compatibility to More Shoes.:sleepyjill: and ever since I found your mod, it's been the best body adjustment mod I've ever seen Tomb, good job and hope you will keep the passion:steamthumbsup: