Project Zomboid

Project Zomboid

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Vanilla Gear Expanded
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4.575 MB
5 Jan @ 5:30am
9 Aug @ 8:38am
11 Change Notes ( view )

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Vanilla Gear Expanded

Description
Vanilla Gear Expanded [B41 & B42]
New outfits and gear to expand the various law enforcement agencies & special police forces that would likely be in the area. Some vanilla textures have also been altered to improve quality and fix poor font choices.

Items can be found in various police stations around the map, zombies also have a small chance to spawn wearing the uniforms. Will work on current saves though items wont spawn in areas you've already visited.

- Performance friendly - all textures are at the vanilla resolution
- Authentic lore reason for dogs and guns being absent in Knox County
- Angled flashlights & radios can be attached to the vests in B42
- Tactical balaclava can be worn with almost all head gear
- Works on Build 41 but not all items are available, see below

NOTE: Remove the balaclava before washing yourself otherwise it will be deleted. Using the makeup body slot was the only way to make all of these items wearable together. If you want to revert this functionality check the pinned thread in the discussions board.
New Items:
Items marked with [B42] wont be avaliable in B41
  • FBI Jacket
  • Bullet vest - ATF
  • Bullet vest - Press
  • Bullet vest - FBI (blue, gray)
  • Bullet vest - Police (gray variant)
  • Baseball Cap - FBI (blue, gray)
  • Baseball Cap - ATF
  • Baseball Cap - Press
  • Tactical Pants (blue/gray/green, pants tucked/untucked)
  • Tactical Shirt (blue/gray/green, sleeves rolled/unrolled)
  • Tactical Helmet (blue/gray/green)
  • Tactical Vest
  • Tactical Chest Rig [B42]
  • Tactical Gloves
  • Tactical Gloves Fingerless
  • Tactical Riot Helmet
  • Tactical Riding Helmet
  • Tactical Balaclava (wont hide facial hair on B41)
  • Tactical Goggles
  • Tactical Belt [B42]
  • Tactical Headset

Vanilla Textures Replaced:
  • Tactical Kneepads & Elbow Pads [B42]
  • Tactical Thighpads & Shin Pads [B42]
  • Holster - Black [B42]
  • Bullet Vest - Police
  • Bullet Vest - SWAT
  • Baseball Cap - SWAT
  • Chest Rig [B42]
  • Gas Mask (3 variants)
  • All hunting camouflage textures [B42]

*Boots shown in the screeshots can be found below
Check out my other vanilla friendly re-textures:


Coming soon...

Workshop ID: 3401134276
Mod ID: VanillaGearExpanded
Popular Discussions View All (4)
3
26 Jan @ 4:24am
**FIXED** Missing cap textures
Combine
0
12 May @ 2:47am
Helmet bullet protection
Cyrisa
0
10 May @ 11:16pm
Chest Rig - Tactical 3D MODEL BUG
Ō
394 Comments
Ō 5 hours ago 
Hi, I noticed the Chest Rig - Tactical still has a visual bug when dropped. Also, the tactical belt appears to have a holster slot but no visible holster model. Is there any chance a holster model could be added?
Habib 18 hours ago 
safe to add midgame?
Sir Blean 6 Oct @ 12:07pm 
Any chance the tactical belt could take the fanny pack slot and have inventory container space? Seems strange that it had bags and pouches but you cannot put items in them.
Smiley Face Killer 6 Oct @ 4:09am 
@Ziaojie
Descriptions are important to read, even for clothing/gear mods.

"NOTE: Remove the balaclava before washing yourself otherwise it will be deleted. Using the makeup body slot was the only way to make all of these items wearable together. If you want to revert this functionality check the pinned thread in the discussions board."
Toto 5 Oct @ 8:19pm 
still working with 42.12.1 ?
Ziaojie 5 Oct @ 7:35pm 
I found an issue where when having the tactical balaclava equipped and washing yourself the mask dissapears from your face and inventory.
The Afterman 2 Oct @ 6:51am 
is this compatible with Small Town First Responders mod?
Vadrada 30 Sep @ 11:13pm 
@tango I encountered a redbox error when right clicking on the tactical gloves with a hole in, not sure if 100% caused by your mod or a conflict with another when it comes to fixing/repair recipes, I saw in another mod discord that there were issues with outdated syntax for custom item repair recipes, if I am the only one experiencing this issue then sorry for wasting time.
NinetyFourMillionCats 30 Sep @ 5:36pm 
Browsing through my mods, I was wondering why this mod is highlighted grey and some are highlighted green?
Tango  [author] 30 Sep @ 4:46pm 
I ran some brief tests on build 42.12 and didn't encounter any problems, the mod should be unaffected by the update since it doesn't create new body locations. However, if you do find any issues please let me know the specific items affected