Project Zomboid

Project Zomboid

Tomb's Player Body Overhaul - Compatibility
138 Comments
At The Night Show 3 Oct @ 10:39pm 
yeah it was load order, it was janked. I used auto sorter and it fixed that issues. Thanks
Tomb  [author] 3 Oct @ 5:32pm 
@At The Night Show - Boots expanded hasn't been updated in a while so the boots shouldn't be clipping, confirmed this on my end. Could be a load order issue or you may have just needed to restart after enabling the patch?
At The Night Show 3 Oct @ 4:11pm 
is the boot mod currently outdated? even with the 42.12 Body Location compatibility patch? boots are clipping thru the females foot w/ and w/o socks
Alkanshel 27 Sep @ 7:07pm 
The problem was fixed by enabling the mod. I didn't know what it was so that's on me. Thank you!
Tomb  [author] 27 Sep @ 8:12am 
@Alkanshel - Yeah, Vanilla+ is the catch all file for all compatibility meshes. The boots expanded one is an optional extra for boots expanded users, but it's split into its own mod because iirc it would cause errors if run without boots expanded. Its been a while since i made it so i can't remember exactly, but i know i didn't want the whole mod to be dependant on boots exp, so i split it.

Enable vanilla+ and the skirt issue should go away. I'll make a note of this in the main mod description in case anyone else is thrown off by the multiple mods.
Alkanshel 26 Sep @ 7:39pm 
Do I need to enable vanilla+?

https://imgur.com/omnuRUH
Alkanshel 26 Sep @ 7:33pm 
Sorry for the late reply. Yes the miniskirt clips around the butt area.

https://imgur.com/P57hMz9
Tomb  [author] 21 Sep @ 11:58am 
@Belathos - Que bom saber disso! Aproveite o mod :)
Belathos 21 Sep @ 11:52am 
@Tomb - Eu consegui corrigir o problemas com as texturas, só foi falta de atenção minha mesmo, peço desculpas por isso! Só tive que me atentar no processo de instalação e ajustar as prioridades para tudo dar certinho, ajustei com alguns outros mods que uso as recomendações de prioridade que você dá na hora de instalar e esta tudo rodando sem erros e sem defeitos. seus mods são incríveis, muito obrigado!
Tomb  [author] 7 Sep @ 1:51pm 
@Belathos - Hmm... as calças não deveriam estar com problemas. Se você tiver alguma captura de tela mostrando isso e não se importar em postá-la no tópico de bugs, seria super útil, obrigado!
Belathos 7 Sep @ 1:45pm 
O Mod é muito bom, uso ele no save atual. Mas tenho uma duvida, as calças as vezes ficam com umas falhas de textura, principalmente nos personagens masculinos ou quando dobra ela. Teria uma forma de resolver isso ou na verdade nem deveria ocorrer? Agradeço desde já!
Tomb  [author] 6 Sep @ 2:59pm 
@Alkanshel- If you have a screenshot of this pls shoot it into the bugs thread with a list of the mods you run as 99% of the vanilla skirts should only use the body mesh with the built in skirt + a skintight texture. Is it the miniskirt?
Alkanshel 6 Sep @ 10:40am 
I noticed that the vanilla skirt in the character creator clips through the skin while standing normally.
Tomb  [author] 1 Sep @ 6:57am 
@Jowenbra - Yeah that's how most shirts in zomboid work by default
Jowenbra 23 Aug @ 2:39pm 
Are shirts supposed to cling to the player body like another layer of skin? It looks they've been vacuum sealed against the body.
Tomb  [author] 17 Aug @ 7:55am 
@Nelson - If you mean without boots expanded, then yea the vanilla "shoes" end up looking like socks on my body because they're just spray on textures. The feet were designed normal size to pair with boots expanded or other mods that add 3d shoes and i'd highly recommend grabbing one regardless of whether you use my body mod or not because vanilla shoes are garbage (sorry TIS).
Nelson 6 Aug @ 11:47pm 
shoes looks like socks, i dont recommend
Zilla 4 Aug @ 6:04am 
Thanks!
Tomb  [author] 3 Aug @ 8:45am 
@Reanimator + @Zilla - Pants being changed to the skintight appearance is likely coming from another mod as this mod isn't set up to change the default style, only replace models with non-clipping ones. With this mod loaded alone almost all the pants will default to the wide, untucked 3D pants. If you have them being replaced with the painted on skin tight look its most likely Boots Expanded, if it's the slim tucked 3D pants it'll likely be Spongie's Open Jackets.
Zilla 3 Aug @ 3:06am 
+All mens extremely skinny versions for males
Reanimator 2 Aug @ 4:52am 
is it normal that all pants and jeans become extremely skinny versions for males
MeanSmoker 1 Aug @ 7:56pm 
cllippers
Tomb  [author] 30 Jul @ 1:29pm 
v1.1.5

- Removed masking from all compatibility meshes affecting Boots Expanded shoes in B42 to prevent issues with Jackets and other items improperly masking half the long shoe styles. This is a half measure and may introduce clipping in some edge cases, but when paired with the compatibility patch there should be minimal trouser clipping anyway.
AurorA 25 Jul @ 7:21am 
@ jaquerossetto i have to say yeah, more shoes is really good mod about shoes pack ive ever seen. but it's unfair to Tomb. work to each shoe needs model adjustments sounds it would take a lot time. Unfortunately, I know absolutely nothing about model work. the onlything i can do is some simple translation work. hope some day Tomb will have the time or he can find someone to help t add compatibility to More Shoes.:sleepyjill: and ever since I found your mod, it's been the best body adjustment mod I've ever seen Tomb, good job and hope you will keep the passion:steamthumbsup:
Tomb  [author] 25 Jul @ 6:30am 
Update v1.1.4

- Added initial support for Lillies enhanced militaria - replaced bloused pants with regular tucked pants from this mod. Not strictly the same style of tucked pants but does at least prevent the clipping issues for now.
Tomb  [author] 24 Jul @ 11:08am 
@MrButterHoles - Oh does that one have issues? I can take a look, would probably be as easy as just duplicating the regular tucked pants mesh i made and renaming it to catch lillie's on load
MrButterHoles 23 Jul @ 7:56pm 
Any chance for lillies enhanced militaria especially the tucked pants?
jaquerossetto 23 Jul @ 11:06am 
Ouch that seems like a huuuge job, besides the replacer there is a lot of new additions as well. I thought it would be easier than that, but its fine! Thank you anyway :)
Tomb  [author] 23 Jul @ 10:36am 
@jaquerossetto - As noted by nalmac on their recent post on that mod, they just realised the licencing on the original mod is no modify/ no share etc, making a compat patch unlikely. It's not 100% out of the question, but all the shoes would need to be made from scratch kinda like how i did with boots expanded compat. Possible? Yes. Labor intensive? Very.

If you want to commission it privately tho, the official PZ discord would be the best place to ask.
jaquerossetto 23 Jul @ 10:17am 
Heyyy, I dunno if you would be interested, but I recently got this mod on my game
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528649608
And of all the shoe replacers I have tried I think its the best one, but there is a bit of clipping on the legs with some boots and the angle on all shoes is a bit off like its tiptoeing. Would a patch be possible? If it's not allowed or you are not interested could you please point me in the right direction to try to get this fixed on my own game?
Tomb  [author] 23 Jul @ 8:07am 
Update v1.1.3:

- Compatibility for HECU added!
- Compatibility for Frockin Splendor new update skirts added
shxgun ett 22 Jul @ 2:48pm 
@Tomb gonna check out mod manager right now thanks. never heard of it, seems like common knowledge, but not common enough to me ig
Tomb  [author] 22 Jul @ 2:07pm 
@shxgun ett if you're not running mod manager i highly recommend it, in the mod menu at the bottom right you can enter the load order. its similar but not quite the same as b42. there may be other ways but that's how i do it
shxgun ett 22 Jul @ 1:44pm 
i have a question. how do you change mod load order in b41? i tried to install spongie's char customization first, body remodel 2nd and goth body 3rd, but no matter the order, the goth mod always stays ontop of the body mod in the mods order
Tomb  [author] 21 Jul @ 4:57pm 
@Kuda White- Had a peek, I think you may just be experiencing a load order issue? Make sure the compatibility patch is loaded after frockin' and you should be good (i'd just throw it right at the bottom tbh). Doing this in my testing I couldn't find any clipping with the current version, the meshes I thought I'd missed must never get referenced and I just forgot.

The boots masking thing is something i've been chasing around for a while, yeah. I'm on the verge of just disabling masks on the shoes completely tbh. Thx for the screenshot, helps a lot!
Kuda White 21 Jul @ 4:48pm 
So I've discovered the skirt also causes boots to go inverted face, around ankle and above. So the boots appear missing portion of it. I'm using Boots Expanded 11 for B41 and B42. Here the picture https://imgur.com/a/rfyN0DH

But again, not sure if this has anything with your mod, so just treat it as an extra info and I go report to Frockin Splendor author instead.


Regarding skirt waist issue, that specific skirt is called Cotton Pleated Skirt, so its not just checkered pattern skirt only.
Tomb  [author] 21 Jul @ 4:09pm 
@Kuda White - I'll peep it ty
Kuda White 21 Jul @ 3:47pm 
Miniskirt from Frockin
Tomb  [author] 21 Jul @ 10:51am 
@Kuda White - Ah I have the mid skirts fixed but forgot to include them in the last update whoops, good catch. Are those miniskirts from frockin' or regular game? Regular mini should be fixed unless I messed up the skinning
Kuda White 21 Jul @ 9:11am 
I'm using Frockin Splendor vol 2 only atm and ive noticed :
skirt with checkered pattern
some mini skirt, which clipping around butt cheeks area.
Tomb  [author] 21 Jul @ 8:47am 
@Kuda White Yeah I use frockin so I did a pass over it, most of it is just body texture clothing but I thought i'd caught all the problematic skirts, i'll take another look soon thx for the heads up
Kuda White 20 Jul @ 10:38pm 
on 2nd thought, mostly skirt waist is big issue
Kuda White 20 Jul @ 10:30pm 
Do you plan to add support for Frockin Splendor ? Although it got a lot of parts, volume 1 - 5.
Tomb  [author] 6 Jul @ 9:51am 
Pair of quick updates:

v1.1.1
- Fixed an issue where an empty line in the XML files for Lumberjack and Docs boots was causing improper alpha calculation.

v1.1.2
- B41 Vanilla+ : Edited the Female tight pants mesh to remove a little skinning bleed from the opposite leg, causing leg clipping to occur during certain animations.

- B42 Boots Expanded: Copied over a couple more shoe XML files with mask folder edits to hopefully stop certain shoes disappearing entirely when worn with specific pants.
Tomb  [author] 6 Jul @ 9:21am 
@Vitriol ☧ - If you can spare a mo, hop over into the bugs thread and take a peek, i'll post a screenshot as i'm investigating it atm but i don't see it unfortunately
Vitriol ☧ 6 Jul @ 9:19am 
@Tomb always noticible. mostly in the back of the thigs and the shins. i appreciate the help!
Tomb  [author] 6 Jul @ 9:09am 
@Vitriol ☧ - Cool i'll take a look TY, sounds like the tight pants may be too tight. I'm not seeing it in maya but it could display differently in game. Any particular action you were taking to make it manifest or is it just always noticeable?
Vitriol ☧ 6 Jul @ 9:05am 
@Tomb it is b42 male, also i noticed i was using the camo pants tucked inside western boots as i use spongie's mod. if u untuck it looks fine,
Tomb  [author] 6 Jul @ 9:01am 
@Vitriol ☧ - Is this B41/B42 Male or Female? I think I may see it, B41 female tight pants had some influence from the opposite leg bleeding over that was causing clipping as she moved, I've fixed and will push that. Let me know if that fixes what you were noticing.
Vitriol ☧ 5 Jul @ 9:27pm 
i noticed some clipping when wearing the vanilla green camo pants. not sure why but i can see my legs. also no i dont have holes in my pants