RimWorld

RimWorld

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Det's Xenotypes - Brawnum
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Mod, 1.5, 1.6
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1.493 MB
17 Feb @ 5:20pm
19 Jul @ 7:48am
2 Change Notes ( view )
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Det's Xenotypes - Brawnum

In 1 collection by DetVisor
Det's Xenotypes Menagerie
8 items
Description


Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum.

Brawnum are spliced with bovine genetic material, giving them stronger backs for hauling and thick fur on their shoulders along with unique boney jaw protrusions. They're found as workers just about anywhere, they're kind, they're good at planting and construction but have the worst aphantasia you could (not) imagine!

As always, this is the GitHub link: GitHub link[github.com]
And join my Discord server[discord.gg] to stay in the loop!

This mod requires both the EBSG framework and the VE framework

Not necessary, but heavily recommended are Erin's hair mods, which I use for all the previews. This is because not only they look great and fluffy, but also because vanilla's selection of short hairstyles is incredibly lacking until I make my own.























The mod also comes with a simple, common new headwear, hay sunhats!





Q: "Is this mod CE compatible?"
A: "Likely not."

Q: "But DetVisor, there are no aliens in Rimworld!"
A: "Correct, and these aren't aliens, they're a hyper-adapted subset of humans much like the other vanilla xenotypes.They're meant to look more unique than things like Hussars and Impids, while still looking human."

Q: "Since they don't have a faction, where do they spawn?"
A: "They can occasionally spawn in outlander groups."

Q: "Does Rough Play have any real risks?"
A: "Unless your pawn has a weak pelvis, no. I've done some testing and a baseliner can do lovin' about 10 times before they're actually downed. There's your limit."

Q: "What's the EBSG framework for?"
A: "It's the basis for both Rough Play and the Shoulder Fur."

Q: "Is this safe to add mid-save?"
A: "Yes, but don't remove it!"

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



- The awesome storyteller-styled art used on both the preview and page is made by Visandar the Unliving.
- The one and only CatLover366 for the xenotype description. That's right, no one else can love cats beyond him.
- Almost all art assets, icons, infographics and screenshots made by me.
- Most C# used is graciously made by Alite and is found in his EBSG framework, which is required.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]

125 Comments
Katana Sado 27 Jul @ 6:55pm 
Hate to ask but any chance of a Shoulder Fur variant that isn't covered by Armor?
I know it doesn't make much sense logically but I hate seeing it disappear just because they put on a flak vest or whatever.
toetruckthetrain 25 Jul @ 7:28pm 
pelvis breaking game mechanic is truly peak rimworld modding
Turambar 25 Jul @ 2:39am 
Why does the hay sunhat not have an "Isolation - heat" stat but instead directly apply an offset to the max comfortable temperature?
Deebs 20 Jul @ 11:46pm 
Thank you for updating them! Good to see them in my colonies again :)
Belzebu 19 Jul @ 6:57pm 
Thank you for the update <3
DetVisor  [author] 19 Jul @ 8:14am 
I didn't specify well, the icon was edited.
OctoberOddity 19 Jul @ 8:01am 
Thank you! only found these a few days ago and been looking forward to trying these
DetVisor  [author] 19 Jul @ 7:49am 
Updated to 1.6.
- Edited "Slow hitter" gene
Deebs 16 Jul @ 7:11pm 
I miss these guys! I know it'll take time to update, but these guys are one of my favorite xenotypes to use, and I'm looking forward to seeing them in 1.6
daft punk 16 Jul @ 5:09am 
lol