STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Revan's Revenge 0.5
370 Comments
:) 2 Sep @ 9:05pm 
alsakan faction when
tredavidson77 31 Aug @ 9:19pm 
Hey are you guys planning to use Alsakani or Tionese ships in this mod? I just really want to see those ships in action.
Hawkeye™ 29 Aug @ 4:38pm 
Heroes do not respawn by default, those that do will have it listed as part of their tooltip or as part of the era mechanics.

For example, losing Revan in the early eras spawns his sith version, which then spawns his redeemed version if killed.
Sapphire Dragon 29 Aug @ 4:25pm 
How does hero respawn work in this mod?
sewnutty 29 Aug @ 8:24am 
@Destroyer101 How to use space Sith? Teach me sensei! XD
ssadolf 27 Aug @ 5:50am 
Okay, thanks for the information.
Eventually. After Revan's Revenge focus was put on FOTR 1.5. With FOTR 1.5 done, focus was put on TR 3.5. TR 3.5 is not out yet, while there is probably work on Revenge Revenge .6 being done it's not going to be out before TR 3.5 is out with any necessary bugfixes done.
ssadolf 19 Aug @ 6:47am 
When will there be an update?
Hawkeye™ 12 Aug @ 10:18am 
Are you playing the infinities modes - From the Ground Up or Custom GC? It's possible that they're disabled in those modes.
Zea'Roe'Mei 12 Aug @ 9:33am 
I'm having a problem getting Sith heroes to spawn as build options.
Destroyer101 2 Aug @ 10:40pm 
Sith is arguably the best in space followed by mandos. If you are losing you are using them wrong.
Wilmfe23 2 Aug @ 7:57pm 
@Lord Admiral Daniel Phillips
It's reused for other planets. Mandalore should have a unique map that is not used for any other planet.
Wicked Co-op 2 Aug @ 6:50pm 
pretty much lore accurate
sewnutty 2 Aug @ 3:08pm 
Played multiple skirmishes and it seems the Sith get creamed in space, but absolutely dominate the ground game against the Republic.
The current Mandalore map was made for Mandalore based on a description of Keldabe City. Although I think it gets used in some other places on occasion? Regardless it is a purpose built Mandalore map.
Wilmfe23 1 Aug @ 11:38pm 
I do think the planet Mandalore should be given a custom map unique to it. While I know that every planet having a unique map is not feasible I do think the home planets of the major factions should have unique maps.
chavezeee 1 Aug @ 8:19pm 
i only got this so my frend will play grounded i dont even watch star wars so idk what to expect
1776Ascendant 1 Aug @ 9:57am 
I'd love to see this mod encompass the entire Sith era from first Sith Empire to the last.

Knights of the Old Republic: Sith Wars
Wilmfe23 29 Jul @ 11:49pm 
It still feels underdeveloped. Most ships don't have abilities yet and I do really think every ship in the game should have an ability even if it's a largely throwaway one.
Wilmfe23 26 Jul @ 12:02am 
I do think the factions should be given more distinct doctrines especially in space combat. To me it makes most sense for the mandalorians to focus on big carriers since they are meant to be like a semi-nomadic warrior culture and so they would want ships to take them from place to place. Also they would prefer carriers so that more mandalorians can feel the thrill of battle. The republic being the largest and most populous faction that has a fleet adapted from peacetime would have a focus on medium ships and be able to build those ships in very large numbers. The empire would be more gimmicky cause that to me fits the dark side.
Install Wizard 16 Jul @ 2:51pm 
Your team is incredible and thank you for your dedication to the love and lore. :smug:
lancel.ani.13 14 Jul @ 9:46am 
If you want to apply the shield penetration submod, here's the codes to put in the properties:
STEAMMOD=2083545253 STEAMMOD=3417277973
Kurosu Sukafosu 12 Jul @ 4:19pm 
IK this is mainly KOTOR Based, but it'd be great to have another era (like TR) based on the SWTOR Time period
Expon2022 7 Jul @ 5:59pm 
letsssgooo. Any future plans?
usmctacos 5 Jul @ 9:52am 
hell yeah:cozypoechris:
THE DANK TANK 5 Jul @ 7:20am 
Bruh
wort 3 Jul @ 1:49pm 
:drool:
wort 3 Jul @ 1:48pm 
daddy nihilus can touch me anywhere he likes any day
wort 3 Jul @ 1:36pm 
fuck yeah
Hawkeye™ 30 Jun @ 11:18am 
Yes
GotterKrieg 30 Jun @ 11:06am 
is nihilus in this mod?
R3dd1sh 29 Jun @ 2:58pm 
I just redownloaded the entire game and mod and it works, i have no idea what happened lol
R3dd1sh 29 Jun @ 2:52pm 
No matter which era it will remain the same (Darth Malak master, darth bandon apprentice, jedi revan era)
R3dd1sh 29 Jun @ 2:51pm 
I do not have different starting heroes
Hawkeye™ 29 Jun @ 1:25pm 
For now it's currently different starting heroes, currently all eras share the same map.
R3dd1sh 29 Jun @ 12:22pm 
Not sure why pick picking eras for galactic conquest does nothing; there is no difference when i play in different eras.
Hawkeye™ 29 Jun @ 6:51am 
At current, the primary focus will be on the KOTOR Era. If the mod expands to cover TOR, then harrowers are guaranteed.
Mr. Malnourished 28 Jun @ 10:52pm 
Do you know if harrowers and the other ship from swtor will be added?
valnter 26 Jun @ 7:55pm 
w
wort 26 Jun @ 7:26pm 
nigga :eli:
MikeyMike 26 Jun @ 10:14am 
please I would love a list that shows every sith's power that is unlocked as they get promoted to master sith rank
Hawkeye™ 22 Jun @ 6:35am 
No, you'll need to load a old save.
DeadAurelius 21 Jun @ 10:22pm 
in the tutorial campaign if mandalore dies is there anyway to get him back?
1776Ascendant 21 Jun @ 9:56pm 
Sith Battle Meditation that provides debuffs for opposite team and buffs for your team would be pretty neat.
nateyolo98 13 Jun @ 10:40am 
lord revan shall rise again one day
Voltaire 13 Jun @ 5:43am 
@Lord Admiral Daniel Phillips

Thank you for the tip! I'm still learning the mod metagaming
MikeyMike 12 Jun @ 1:04pm 
oh and good job on the cut-scenes btw
MikeyMike 12 Jun @ 1:03pm 
yea playing as sith it seems like you always have to lose something every time in space battles against republic taking out their inex's...if the sith's biggest ship had an ability that would be nice but other then that seems like space for sith is pretty good...a fleet of just the star forge ships hold up nice against everything...and the new ship with the decoy ability and invisibility is really nice I like being able to have side tactical things going on during space battles like how ground is.
Corey Loses  [author] 12 Jun @ 12:52pm 
The only thing approaching a super capital ship in the mod is the Republic's Inexpugnable, neither of the other factions get one.
MikeyMike 12 Jun @ 2:45am 
so do sith just not get a super capital ship?...also would love it if one more sith acolyte was stealth and if we got some air units for ground on sith side