Barotrauma

Barotrauma

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Assistant Talent Rework
   
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21 Jan @ 6:08am
15 Aug @ 2:42am
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Assistant Talent Rework

Description
In case the name doesn't summarize it enough, this mod reworks a bunch of assistants talents to both be more fun and more equally balanced so that you have a harder time deciding what to pick, while trying not to go completely overboard.

Reworked Talents:
Generic Basic Talents:(Few changes here, combining a couple talents into one, putting a new one in the now free space and changing the infinite scaling xp talent to be a skill points one instead as assistant already has three xp boosting talents in generic talents anyway.
[1]Crew Layabout: Unchanged.
[1]Mailman: Unchanged.
[1]Playing Catchup: Unchanged.
[1]Punching Bag: Taking damage heals you slowly for a small amount increased by how much damage you just took. Gain an additional 5% Maximum Health.
[1]Skedaddle: Unchanged.
[1]Starter Quest: Unchanged.
[2]Indentured Servitude: Unchanged.
[2]Inspiring Tunes: Unchanged.
[2]Jenga Master: Unchanged.
[2]Mule: Stackable Materials can have +2 items per stack in your inventory. Unlock Recipe: Backpack.
[2]Peer Learning: While another crew member is nearby, you both gain skill points 50% faster. Skill Book items can be bought 30% cheaper.
[2]Revenge Squad: When you die, your crewmates get 30% increased Physical Damage Resistance, Ranged Weapon Damage and Melee Weapon Damage for 180 seconds.

Survivalist Tree:(Replaces Grayshirt)
[1]Tis' But A Scratch: Naturally regenerate health slowly while below 30% health.
[2]Beast Tamer: Nearby Petraptors gain 100% more health. Can turn unhatched Mudraptors friendly in the Medical Fabricator.
Only 2 per crew can be active at the same time.
Unlock Recipe: Petraptor Egg.
[2]Green Thumb: Playing music near growing plants fertilizes them. Whenever you deconstruct a wild plant, you have a 20% chance to gain double the output.
[3]Still Kicking: While in bleedout, if still above -25% health, you will not go unconscious.
[3]Play Dead: Enemies will ignore you if you have been ragdolled for longer than 3 seconds.
[4]What Doesn't Kill You: Being attacked gives 20 Vigor.
Gain an additional 20% Maximum Health.

Apprenticeship Tree:(Only changes Graduation for balance reasons)
[1]Apprenticeship: Unchanged.
[2]Journeyman: Unchanged.
[2]Logistics System: Unchanged.
[3]Loyal Assistant: Unchanged.
[3]Treacherous Scum: Unchanged.
[4]Graduation Ceremony: Get all talents from one random specialization tree of your apprenticeship job's talent tree.
Can not be reset by Mind Wipe.
Unlocks recipe: Ceremonial Sword.

Clown Tree:(Smaller changes to existing ones and adds 2 new talents.)
[1]Enroll into Clown College: Unchanged.
[2]Performance Artist: Playing instruments for 10 seconds gives everyone nearby a different buff based on the instrument.
Accordion: Gain 15% Movement Speed for 200 seconds.
Harmonica: Gain 10% Damage Resistance for 200 seconds.
Guitar: Gain 20% Repair Speed for 200 seconds.
[2]Water Prankster: Unlocks recipe: Clown Diving Mask, Clown Diving Suit. (Clown Diving Suit is a swift diving suit but offers little protection outside of a high resistance to stun, letting you slip out of trouble if you can survive being hit in the first place.)
Clown power grants you: +50% Swimming Speed.
[3]Chonky Honks: Honking your horn stuns nearby creatures for 4 seconds.
This effect can only activate every 10 seconds.
[3]Psycho Clown: Clown power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%.
Attacking with melee gives you 5% Psychosis.
[4]True Potential - Naughty: Attacking with a Toy Hammer causes 1.5 additional seconds of Stun and knocks the victim back.
Every 10 seconds, gain 100% resistance to Stun on the next attack against you.
[4]True Potential - Nice: Hitting a unconscious teammate with a Toy Hammer wakes them up with Encore! giving them damage regeneration for 15 seconds. This effect can only occur on a crewmate every 60 seconds.
Whenever you fall below -50% health, you will be granted Encore! for 15 seconds.


Combined Version
Security Talent Rework
Engineer Talent Rework
Captain Talent Rework
Mechanic Talent Rework
Medic Talent Rework


Overrides:
- Assistant Talent Trees List.
- Some Assistant Talents directly: graduationceremony, waterprankster, psychoclown, chonkyhonks
Popular Discussions View All (2)
0
21 Jan @ 9:25am
PINNED: Patches
LeCrazyy
0
21 Jan @ 6:10am
PINNED: Design Thoughts: (Rambling)
LeCrazyy
10 Comments
LeCrazyy  [author] 26 Sep @ 2:57pm 
This mod does not override funbringer btw, just the talent intentionally removing the recipe. Check to see if another mod is changing it via the description's purple text.
Cone 26 Sep @ 11:38am 
I think there may be an unintended side effect in that the funbringer (which the talent descriptions don't even mention is still craftable or not) no longer has a functioning banana cannon
LeCrazyy  [author] 22 Jun @ 2:47am 
Yeah, need to update it, been a bit busy but have a few changes on the way including a fix for that.
dorly 22 Jun @ 2:17am 
Now, when you reset this talent with this mod, you lose the talents you gained from graduation ceremony, but you can't take this talent again.
dorly 22 Jun @ 1:57am 
In the latest update the developers fixed the mind wipe of this perk,
maybe it's worth returning it to the vanilla version?
LeCrazyy  [author] 26 Jan @ 5:25pm 
An unfortunate casualty indeed, Mind Wipe is a good concept but problematic when dumped into a system that didn't account for it.
RustedRegime 26 Jan @ 5:19pm 
killed mind wipe? extremely goo.
LeCrazyy  [author] 22 Jan @ 2:55pm 
Thank you for the goo review.
RustedRegime 22 Jan @ 3:27am 
Very goo.
LeCrazyy  [author] 21 Jan @ 9:28am 
Let me know if you encounter any issues, I haven't had the chance to test this in a full campaign yet.