Space Engineers

Space Engineers

Not enough ratings
ISL - Lania-IB 83 Medium Interceptor
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
9.623 MB
20 Jan @ 9:51am
25 Jan @ 8:21am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
ISL - Lania-IB 83 Medium Interceptor

Description
The Lania is a versatile Interceptor with 8 fixed autocannons as its main armament and wing mounted hardpoints offering 3 payload options: bombs, guided missiles and detachable rocket pods. This allows the Lania series to fill multiple roles until more specialised designs can be put into production.

Various scripts are installed for convenience and better combat performance, including aim assist, docking autopilot, radar and missile guidance.

This is the Ion Thrust variant of the Lania, the Atmospheric and Hydrogen versions are available below:


Payload Options

In addition to a repair projection, the Lania has “payload projectors”, for the 3 loadout options, which can be cycled through using the TMC script interface. the loadaouts are:

  1. 8 Bombs - a simple merge block & warhead, uses timer blocks to activate the warheads and detach the merge blocks in sequence
  2. 4 Detachable Rocket pods - each with 2 rocket launchers, and a decoy block that will activate when the rocket pod is empty.
  3. 4 Guided missiles - compact, WHAM guided missiles using the same thrust type as the ship.

Scripts

The cockpit is set up with the TMC script for managing script settings and payload projectors, although time-sensitive controls, such as missile lock & launch or aim assist toggle still have toolbar buttons.

Guided Missile Controls

  1. LAMP | Launch A Missile Program- Fire control script for guided missiles.
  2. WHAM | Whip's Homing Advanced Missile Script - Flight control script for guided missiles.
  3. Whip's Missile Status Script (for WHAM) - Cockpit display for missile payload.

Combat

  1. Whip's Turret Based Radar - Radar screen for enemies, friendlies and asteroids.
  2. Whip's Weapon Salvo Script - Used to stagger rocket pod firing.
  3. HudDog - dogfight tracers, lead, autoaim - HUD display and aim assist functionality.

Display & Convenience

  1. SAM’s Autopilot Manager - Used for automated docking
  2. [TMC] Tree Menu Command NET - activate script, then navigate the menu screen (left cockpit LCD) using mouse cursor, “Q” for back and “E” for selection.
  3. Automatic LCDs 2 - cockpit information display for power and storage.

[TMC] Tree Menu Command interface

Use button 5, on toolbars 4 or 5 to toggle controlling your ship or the screen interface.
When active, your mouse/arrow key movements as well as “Q” and “E” will not turn or roll the ship, but instead control the mouse cursor on the bottom left screen of your cockpit.

Alternatively, you can use buttons 6-9 on toolbar 5 to navigate the menu without pausing turn and roll control of your ship.

The interface is a simple list of menu-items that either open up a sub-menu, or perform an action.

Power

  • 4 Large Batteries
  • 2 Small Batteries
  • 2 Reactors
  • 1 O2/H2 Generator

Weapons

  • 8 Fixed Autocannons
  • (payload option) 8 Rocket Launchers
  • (payload option) 8 detachable warheads
  • (payload option) 4 Falx Guided Missiles

Movement & Control

  • 1 Cockpit
  • 1 Remote Control
  • 1 AI Defensive Block
  • 3 custom turret controllers
    • 3 Azimuth rotors
    • No elevation hinges
    • Cameras need to be placed manually after printing, then added to CTCs
  • 3 Gyroscopes
  • 4 Large Ion Thrusters
  • 96 Small Ion Thrusters
  • 8 Programmable Blocks (PBs)
  • 4 Timer Blocks (TBs)
  • 1 Parachute Hatch
  • 3 Magnetic plates (Underside)

Cargo Space

Cargo space is limited to small ammunition containers, connectors and the cockpit.

  • 5 Small Ammunition Containers
  • 1 Large Connector (underside) - Docking
  • 4 Small Connectors (underside) - missile connectors
  • 1 Small Inset Connector (top, rear) - refuel connection to printer

Miscellaneous

  • 2 Transparent LCDs - HUD
  • 2 Logo LCDs
  • Flood lights
  • Navigation Lights
  • Warning light - lights up when ship is locked by enemy
  • 1 sound block - LAMP actions
  • 1 Repair Projector
  • 3 Payload Projectors
  • 2 Antennas - Main & Fire Control
  • 1 Beacon
  • 1 Front-facing camera - HUD
  • 2 Front-facing cameras - fire control, aim assist
  • 1 underside camera - Docking
  • 1 Event controller - missile connector autolock
  • 1 Event controller - Docking actions
    • On Docking Connector Lock:
      • Start TB Delayed Docking - turns of Thrusters, gyros and any overrides.
      • Batteries - Recharge
      • Lights Off
      • Antenna Off
      • Repair Projector On
      • Hydrogen Tanks Stockpile On
      • AI Defense Block - AI Behaviour On
      • Air Vent Off
    • On Docking Connector Unlock:
      • Gyroscopes On
      • Thrusters On
      • Batteries - Auto
      • Lights On
      • Antenna On
      • Repair Projector Off
      • Hydrogen Tanks Stockpile Off
      • AI Defense Block - AI Behaviour Off
      • Air Vent On
  • Exterior Air Vent - set to depressurize

Toolbars

All toolbars are the same from cockpits and remote controls.

Toolbar 1 - Main Control

  1. Atmo Thrust On
  2. Atmo Thrust Off
  3. H2 Thrust On
  4. H2 Thrust Off
  5. Braking Thrust Off
  6. Front Camera (HUD)
  7. Docking Camera (Underside)
  8. Landing Gear Lock
  9. Landing Gear Unlock

Toolbar 2 - Power, Gas & Utility

  1. Batteries Recharge On
  2. Batteries Auto On


  3. H2 Generators On/Off
  4. Reactors On/Off


  5. Antenna Broadcast On/off

Toolbar 3 - Tools & Weapons

  1. Autocannon Control
  2. Rocket Launcher Control
  3. HUDdog - toggle:fire → toggles auto fire when in range & aligned
  4. HUDdog - toggle:aim → toggles aim assist mode for fixed weapons


  5. Turrets - On/Off
  6. Turrets - Cycle target subsystems
  7. Turrets - Target neutrals On/Off

Toolbar 4 - Torpedoes and repairs

  1. LAMP - fire
  2. LAMP - lock_switch

  3. Detach Payload
  4. TMC - Toggle Menu control




Toolbar 5 - Scripts & Cameras

  1. Docking Camera

  2. SAMv2 -ADD (adds manual point)
  3. SAMv2 - TOGGLE (start/stop autopilot)
  4. TMC - Toggle Menu control
  5. TMC - up - move up in menu
  6. TMC - down - move down in menu
  7. TMC - esc - previous menu
  8. TMC - enter - select

Toolbar 7 - Parachute Hatches

  1. Parachute hatch open
  2. Parachute hatch close







Printer Rating

This ship is designed to be printable, using is the ISL Small Grid Printer Type 2, using one piston and 3 welders.

Printable ★★☆☆☆

This design has some temporary blocks, painted bright red, to be removed after printing.

It also has one or more sub grids consisting of one block.
Each needs to be manually placed and constructed after printing.

Coffee?
If you like what you see and would like to buy me a coffee, You can do so here: https://ko-fi.com/spite9
1 Comments
bn_Doug_Tha_Thug 17 Feb @ 6:57pm 
Very Nice.