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Thanks for letting me know! I look forward to future updates.
Adding my guns to stock table on npc vendor is NOT planned. For your safety of savegames, any sort of user mod items better remain in a controlled environment, at least while the game remains in early access stage. Within near future, they won't be dropped in dungeons or sold by npcs.
I thought the sprites were reduced enough, given some bulky vanilla equipments like fish dagger. I may not be reduce the raw image but if there is a way to adjust the in-game magnification to make them look smaller I will give it a try.
Yes the transition from the gunsmith table to quick craft menu was intentional to easier access and testing whether the new guns function without issues. But it is not my final intention. Once the vanilla game supports crafting via certain specific materials (such as crafting only by steel ingots) they will be only available via gunsmith table.
Same as the easier crafting the overpowered stats are temporary placeholder. But I might be maintaining the accuracy values as I found vanilla guns too inaccurate even on hands of whose profession is supposed to be familiar with firearms according to the in-game lore.
Also, the weapons are very cheap to make for their monetary value too, and the stats aren't affected by the crafting materials either. Fixed damage, penetration and accuracy values.
I was hoping for a more balanced gun mod so If you could make a separate mod that adds these guns but balanced closer to normal guns, (maybe even add them to that gun shop npc in aquli teola?) that would be epic
p.s. I also agree with the other guy, the guns look quite big compared to the player...