Elin
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Bandalgom's Firearm Mod
   
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Asset: Item
File Size
Posted
Updated
1.425 MB
20 Jan @ 5:42am
30 Jan @ 5:46am
6 Change Notes ( view )

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Bandalgom's Firearm Mod

Description
Adds various firearms.

다양한 총기류를 추가합니다.


List of Firearms

===Pistols===
Stechkin APS
PL-15
Makarov PM
Makarov PMM
Glock 17
P320 (two tone variations, tan slide-black frame / black slide-tan frame)
Colt M1911

===Rifles===
AK-12 Obr.2023
QBZ-95
QBU-88
QBZ-191
MCX Virtux
AK-74M
AKS-74U
AKM
M16A3
M4A1 SOPMOD Block 2
AR-15
HK416A5
Mosin
SVD
M14
HK417
PKP Pecheneg
M60E4

===Shotguns===
M870
M4 Super


===Planned for Future Update(EN)===

More Firearms

and also...

Modified variants of existing firearms : attached with optics, vertical grips, tactical lights...
Modified variants will have actual functions. Optics will provide additional HIT stats. Tactical lights will provide additional light source (like torches or lanterns)
Modified variants will be independent items that can be made from workbenches by combinations of basic item and other ingredients. (not socket modding)
As independent items, they will also have dedicated sprites.

Custom materials, ingrediants and recipes to obtain these guns and accessories via legit in-game experience rather than using console commands.

Mod will only support English. (Workshop descriptions will also support Korean)

===추후 업데이트 예정 사항(KR)===

더 많은 총기류들 추가



이미 존재하는 총기류들의 다양한 개조 형태 추가 : 광학장비, 수직손잡이, 전술조명 등 액세서리가 부착된 개조 .
개조된 총기류들에 실제로 작동하는 기능 추가 : 광학장비 장착 개조 시 명중률 증가, 전술조명 장착 개조 시 시야 증가 (횃불이나 랜턴처럼 작동)
개조형 총기는 제작대에서 기본형 총기에 다른 재료를 조합해서 만드는 별도의 무기 아이템이 될 예정입니다. (소켓 개조 아님)
따라서 각 개조 형태마다 고유의 스프라이트 그래픽을 가질 것입니다.

CWL 에서 한국어를 어떻게 추가해야 하는지 잘 모르기 때문에 인게임 한국어는 지원하지 않을 예정입니다.
어차피 인게임 텍스트는 거의 고유명사랑 숫자밖에 없어서 딱히 번역이 필요하지도 않을거구요.
워크샵 안내는 한국어도 계속 지원할거니까 글을 잘 읽어보세요.
11 Comments
Xera 18 Aug @ 4:59pm 
Quixe 7 Apr @ 9:53pm 
Hoping the shotguns get the proper sound soon
Agent 00F 8 Feb @ 8:03am 
Oh ok, I understand now.
Thanks for letting me know! I look forward to future updates.
ghosch  [author] 7 Feb @ 7:23pm 
@Agent 00F
Adding my guns to stock table on npc vendor is NOT planned. For your safety of savegames, any sort of user mod items better remain in a controlled environment, at least while the game remains in early access stage. Within near future, they won't be dropped in dungeons or sold by npcs.

I thought the sprites were reduced enough, given some bulky vanilla equipments like fish dagger. I may not be reduce the raw image but if there is a way to adjust the in-game magnification to make them look smaller I will give it a try.
ghosch  [author] 7 Feb @ 7:23pm 
@Agent 00F
Yes the transition from the gunsmith table to quick craft menu was intentional to easier access and testing whether the new guns function without issues. But it is not my final intention. Once the vanilla game supports crafting via certain specific materials (such as crafting only by steel ingots) they will be only available via gunsmith table.

Same as the easier crafting the overpowered stats are temporary placeholder. But I might be maintaining the accuracy values as I found vanilla guns too inaccurate even on hands of whose profession is supposed to be familiar with firearms according to the in-game lore.
Agent 00F 6 Feb @ 3:09pm 
I coulda sworn they were crafted at the gunsmith table back when I first installed, but now it's all in the quick craft menu. Is that intentional?

Also, the weapons are very cheap to make for their monetary value too, and the stats aren't affected by the crafting materials either. Fixed damage, penetration and accuracy values.

I was hoping for a more balanced gun mod so If you could make a separate mod that adds these guns but balanced closer to normal guns, (maybe even add them to that gun shop npc in aquli teola?) that would be epic

p.s. I also agree with the other guy, the guns look quite big compared to the player...
Captain Tofu 4 Feb @ 10:31am 
way overpowered compared to the vanilla guns. Also I think, crafting them at the machine table would be more fitting than quick crafting. The sprites are pretty good!
Dovah 3 Feb @ 8:30pm 
nice work
Creation 26 Jan @ 12:47am 
great mod, but the gun seems a little too big? i dont know if that's a bug or it just the way it is. still, if it's not a bug, i would wish my gun could be a little smaller:PuroAmazed:
Saber 20 Jan @ 5:10pm 
AMERICA!!