Elin
Bandalgom's Firearm Mod
11 Comments
Xera 18 Aug @ 4:59pm 
Quixe 7 Apr @ 9:53pm 
Hoping the shotguns get the proper sound soon
Agent 00F 8 Feb @ 8:03am 
Oh ok, I understand now.
Thanks for letting me know! I look forward to future updates.
ghosch  [author] 7 Feb @ 7:23pm 
@Agent 00F
Adding my guns to stock table on npc vendor is NOT planned. For your safety of savegames, any sort of user mod items better remain in a controlled environment, at least while the game remains in early access stage. Within near future, they won't be dropped in dungeons or sold by npcs.

I thought the sprites were reduced enough, given some bulky vanilla equipments like fish dagger. I may not be reduce the raw image but if there is a way to adjust the in-game magnification to make them look smaller I will give it a try.
ghosch  [author] 7 Feb @ 7:23pm 
@Agent 00F
Yes the transition from the gunsmith table to quick craft menu was intentional to easier access and testing whether the new guns function without issues. But it is not my final intention. Once the vanilla game supports crafting via certain specific materials (such as crafting only by steel ingots) they will be only available via gunsmith table.

Same as the easier crafting the overpowered stats are temporary placeholder. But I might be maintaining the accuracy values as I found vanilla guns too inaccurate even on hands of whose profession is supposed to be familiar with firearms according to the in-game lore.
Agent 00F 6 Feb @ 3:09pm 
I coulda sworn they were crafted at the gunsmith table back when I first installed, but now it's all in the quick craft menu. Is that intentional?

Also, the weapons are very cheap to make for their monetary value too, and the stats aren't affected by the crafting materials either. Fixed damage, penetration and accuracy values.

I was hoping for a more balanced gun mod so If you could make a separate mod that adds these guns but balanced closer to normal guns, (maybe even add them to that gun shop npc in aquli teola?) that would be epic

p.s. I also agree with the other guy, the guns look quite big compared to the player...
Captain Tofu 4 Feb @ 10:31am 
way overpowered compared to the vanilla guns. Also I think, crafting them at the machine table would be more fitting than quick crafting. The sprites are pretty good!
Dovah 3 Feb @ 8:30pm 
nice work
Creation 26 Jan @ 12:47am 
great mod, but the gun seems a little too big? i dont know if that's a bug or it just the way it is. still, if it's not a bug, i would wish my gun could be a little smaller:PuroAmazed:
Saber 20 Jan @ 5:10pm 
AMERICA!!
DK 20 Jan @ 1:46pm 
Thanks for the arms race! Btw here's a link to the CWL wiki that you can use to customize your guns! EffectSetting/gundata [elin-modding-resources.github.io]