Left 4 Dead 2

Left 4 Dead 2

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Left 4 Dead 2 Essentials
   
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Description
Ladies and gentlemen, I'd like to present to you: Left 4 Dead 2 Essentials (Or Left 4 Dead 2+ if you'd prefer that). A collection full of add-ons that definitively improve Left 4 Dead 2. The FIFTH collection in the "essentials' series" after Garry's Mod Essentials, People Playground Essentials, POSTAL 2 Essentials, and finally Half-Life 2 Essentials, all of which I'd recommend taking a look at if you have any of the aforementioned games (Wait, FIVE? 5 whole collections?!).


Left 4 Dead 2 Essentials is a collection full of add-ons I've found scattered around this workshop that are polished, widely agreeable improvements. These are the kinds of add-ons that are so polished and faithful that a casual wouldn't even notice their inclusion. This collection doesn't aim to rebuild Left 4 Dead 2 from the ground up, overhaul its graphics, or give Zoey jiggle physics; this collection simply aims to build on-top of and refine what was already there, even more than the Last Stand update already did(n't). In other words, the goal of the collection is to enhance Left 4 Dead 2 overall in subtle and faithful fashion. Of course: I wasn't just doing this recklessly. Here's a few priorities that I followed whilst compiling this collection (In-order of importance):

  • Nothing outside of what Valve could/would do! So no 4k UHD mods, no memes, none of that. Everything must match the visual fidelity and style of Left 4 Dead 2. Any improvements would be either restored cut content, additional content that fits the style and writing of the game, or fixes. Lots and lots of fixes.
  • The base mechanics of the game shall not be touched. The goal of Left 4 Dead 2 Essentials is to add or improve, not to simply change. As such, any add-on that interferes with the core gameplay of Left 4 Dead, positively or negatively, is disallowed. Sorry, RNG Object Spawner, you can't make the cut (luv u tho).
  • No new campaigns. *Everyone* has different tastes when it comes to what they're looking for in a Left 4 Dead 2 campaign, so I'm not gonna bother trying to package anything in. If you really want my recommendation, though, Daybreak certainly isn't a bad start.
  • Conflicts are handled in a lazy fashion. In-short: If there are no visible errors, there is no conflict. In-long: Add-ons that use the "MST" system to decide whether they're active or not will always "conflict" with other addons that also use the MST system to check those maps, and as this collection as multiple that check for Left 4 Dead 1's campaigns, there are fake conflicts, which I am ignoring.
  • Buggy, unstable, or immersion-breaking add-ons are not allowed. No crash-happy add-ons, no visual or functional jank, none of that. You should be able to just install and enjoy.
  • Performance impact is mostly ignored. It's 2025. If your computer is struggling to run vanilla Left 4 Dead 2, then you need to stop trying to play games on your office laptop. My rule of thumb whilst developing this collection is that if my mid-range computer has a noticeable performance impact after adding a single add-on, it'd be removed, so if your computer was built with gaming in-mind and/or is less than 10 years old you should be fine.

Note that this collection has a reliance on Vscript for some of its changes, meaning a small portion of the collection is serverside and therefore won't be present on official dedicated or community dedicated servers. Thus, you can only fully enjoy the collection in singleplayer, or in a local server created using the map [map_name] command for friends-only multiplayer. Sorry, that's just how it is.



For those who'd like to know what they're getting into, I did you the courtesy of listing everything this collection does. Feel free to take a look, and decide for yourself what you like or don't like.

[NOTE: List seen below is also the order of which add-ons are sorted in the collection itself.]

  • Improved and expanded UI. A refreshed main menu, a definitively improved add-ons menu, a more responsive and modular HUD, and more.
  • Minor gameplay enhancements, primarily including vastly improved bot AI. There's some minor improvements in this section, like giving Jockey's a brief pounce sound or messing with doors for minuscule replay variety, but the most essential additions are Competitive-Bots+ and Left 4 Bots 2. In-short: Competitive-Bots+ mostly just tweaks the pre-existing bot AI to make them more responsive and focused, but Left 4 Bots 2 adds a lot of new functionality to the bots, such as scavenging and throwing 'nades, obeying commands, using defibs, and more. For a full list of improvements, see each add-on's workshop page.
  • Talkative survivors. For being humans, the survivors are surprisingly silent throughout your average campaign. They call out for help, complain about being shot, converse, etc, but they don't typically acknowledge when their allies are in trouble or a major success as often as would be realistic. Or they just say things that don't make sense. This collection changes that with many talker additions that serve to make the survivors feel more alive.
  • Left 4 Dead 1 campaigns further feel like Left 4 Dead 1. L4D1 and L4D2 are quite different stylistically, and a degree of effort has gone into separating them further in this collection. It's mostly minor, such as UI elements changing to match their L4D1 counterparts, misc material reversions, etc, but the most major (and perhaps divisive?) change has to be giving the Charger, Jockey, and Spitter their own unique model for L4D1 campaigns. If you don't care about the sanctity of your L4D atmosphere, you can skip these add-ons.
  • Expanded/enhanced effects. Better snow, bloodier, more plentiful gibs, map-specific waters, and more. Left 4 Dead 2's gore was already pretty sophisticated, but now it's even bloodier than ever.
  • Performance < Gameplay trade-offs. Two add-ons in this section are tweaks that degrade performance in-favor of lower latency and higher visual fidelity, those being [VSCRIPT] Real Time Common Infected and Increased Decal Overlap Limit. If you're on lower-end hardware, it's recommended to skip these two add-ons.
  • As per usual: Many minor fixes. Some of these are more beneficial than others, like making wandering witches react to being shoved or worker infected react to boomer bile, but a lot of it is minor map fixes and material stuff. Despite how many add-ons are included here at the bottom of the collection, the file size these take up is quite small, so I would not recommend skipping it.



Please feel free to comment on the collection here if you have any thoughts, suggestions, or critiques, as I am open to adding more add-ons or removing problematic ones. If you like my collection, please share it with friends and up-doot it to bring these essential add-ons to even more eyes! Thanks. ~Crigence

If my collections have helped you find an add-on you love. or you're a mod author wanting to show support: You can donate to me anonymously on BuyMeACoffee[buymeacoffee.com] for as low as $1. Times are tough, but hopefully these collections make 'em better somehow.
Items (84)
Menu UI Fixes and Improvements
Created by Olde
A vanilla-style menu improvement mod. This addon is essentially a "best-of" the most useful menu fixes and features that I've either made myself or adopted from other mods that retain the original look of the game's UI. It dates back to before the TLS upda...
UI Graphics Complete Fix
Created by Pyromaniax
After years of dealing with incorrect UI, you can finally make your game look more coherent! Here are the changes: Loading screens: • Dead Center: Added Coach’s shirt stripe, removed the extra button on Nick's shirt and added Rochelle's bracelets. • The Pa...
SCHISM HUD: Main [Modular Version]
Created by Red Schism
Please download at least one mod from each of the MAIN categories. The ADDONS Collection contains mods that enhance the overall design but are NOT required. This is the Main component of Schism HUD and is required for all other options to work. This file c...
SCHISM HUD: Player (L4D2)
Created by Red Schism
This series of HUD elements is designed to replicate the original Left 4 Dead 2 HUD with some added enhancements i.e. modular design, team health counters, crosshair support and screeneffects support. *SchismHUD: Main and all components are individual part...
SCHISM HUD: Team (L4D2)
Created by Red Schism
This series of HUD elements is designed to replicate the original Left 4 Dead 2 HUD with some added enhancements i.e. modular design, team health counters, crosshair support and screeneffects support. *SchismHUD: Main and all components are individual part...
SCHISM HUD: Weapon (L4D2)
Created by Red Schism
This series of HUD elements is designed to replicate the original Left 4 Dead 2 HUD with some added enhancements i.e. modular design, team health counters, crosshair support and screeneffects support. *SchismHUD: Main and all components are individual part...
New Tips & Tricks
Created by Ellie
Hotfix The resolution problems might have been fixed with an update. Tell me if it works better now for people who are not on 16:9 resolutions (Size of the text will still be the same. I cannot change that) This mod is a complete overhaul of the "Tips & Tr...
[MST] Map specific VGUI v2
Created by Rise
This adds l4d1 style vgui elements that use the MST stystem so they will only show up in L4D1 maps Now adds braindeads l4d1 si to the vgui. That is all :D this also contains vgui fixes by sashadudeRUS this will also work in versus if you know how to enable...
[MST] Unused Gameinstructor Icons
Created by Rise
Takes the unused game instructor icons and puts a L4D1 style twist on them (now MST) L4D1 Style will be in l4d1 maps Unused version will be l4d2 maps Credits whymehere: Posting the original game instructor icons <3 SirWololo: making the edit Rise: absolute...
Low Health Visual Cue
Created by tomaz
VScript thingy that gently fades your screen from red for 2 seconds when your health is critical (<=24HP or <=72HP if incapped). The thumbnail should give you more or less an idea on how it works. Doesn't trigger constantly if you're getting hit multiple t...
NavFixes
Created by smilzo
More bot friendly nav meshes. Contains a few changes to the nav meshes of The Last Stand chapter 1 (to let the bots press the crane button and not get stuck at the truck) The Parish chapter 4 (bots no longer get stuck trying to jump between the two balconi...
Competitive-Bots+
Created by Omixsat
“Adding the competitive spirit to the apocalypse” CLICK HERE FOR THE NEW L4D BCL PLUGIN CLICK HERE FOR THE L4D1 VERSION! Target Players: EVERYONE These bots are capable of escorting players effectively in easy, normal and advanced difficulties... As for ex...
Left 4 Lib
Created by smilzo
This addon contains some shared VScript code that is used by my addons: Left 4 Bots Left 4 Fun Left 4 Grief This addon is mandatory if you have one of the addons listed above. They will not work without this! Centralized User System L4L also contains a cen...
Left 4 Bots 2
Created by smilzo
This is a complete rework of Left 4 Bots (v1). It has pretty much the same functionalities of the V1 but they have been improved, plus some new functionalities have been added. Please note: the goal of Left 4 Bots has always been to make the survivor bots ...
Manacat Common Library
Created by MANACAT
What is this? and Why? This is a common library package that must be subscribed to in order to properly use add-ons created by Manacat. Previously, every each addons i made contained the common script parts. but, as the number of addons increased, it becam...
[Hard-Mode] Random Car Alarm Controller
Created by MANACAT
This add-on increases the difficulty of the game. Are you bored of doing the same thing every day in L4D? Then let's try a new challenge. This addon turns on/off alarms for cars on the map. You'd better forget about the familiar location of the alarm car. ...
[Support] Random Door Controller
Created by MANACAT
This add-on opens/closes doors on the map at random. Sometimes a door that was always open is closed, and a door that was always closed is open. You don't know right away what's behind the door. - Support only official campaigns. No effect on add-on maps. ...
Jockey Leap Audio Cue
Created by tomaz
VScript that (maybe) makes the Jockey a bit less loathsome and makes it announce that it's leaping by reusing some of its pain/lurk sounds, instead of leaping in silence and completely screwing you over. Check this alternative version for an audio cue that...
ion's Vocalizer
Created by ion
The most complete L4D2 vocalizer with nearly 800 vocalization lines. The real deal. FEATURES 13 radial menus with shared voice lines 9 radial menus with character-specific voice lines (for each character) Radial menu for character selection/switching and g...
Every Function Criterion for Vscript Talkers
Created by ChamoChimi
TO INSTALL JUST SUBSCRIBE A script that adds every in-game criterion that you would need a function to create converted into a function for Vscript talkers. That being criterion that look like "!=1" or "!=Gambler" for example or anything that has greater t...
[Improved] Active Talker
Created by MANACAT
This add-on changes survivor characters to actively speak their lines. - When another survivor is caught by a special infected, that person's name is called. - When someone hits by the Boomer's vomit, Other survivors call that person's name. - If everyone ...
The ChimiChamo Talker Things Collection
Created by ChamoChimi
the gang's all here To commemorate 1000 followers, I've compiled all of my existing talker mods into one super-addon, with updated criteria and fixes. Each one can be disabled or enabled in the config file located in left4dead2/ems/chimitalkers/config.cfg ...
Survivors Stop Imploring on SI Release
Created by tomaz
Ever notice how the survivors (most notably Louis) still scream their heads off even after being released from a Special Infected that was quickly killed? This will make them shut their traps when they're released if they happen to still be saying their "h...
Survivors Apologize After Getting Someone Boomed
Created by tomaz
Simple VScript that makes the survivors say sorry if they happen to kill a Boomer and have another nearby survivor get boomed in the process. Although not demonstrated in the video, as a bonus, unused unique "boomed" lines have a small chance of playing, o...
Nick Boomer Remarks
Created by tomaz
Nick doesn't play around with hygiene. This VScript talker thingy further emphasizes that by making him grumble sometimes when a survivor warns that a gross, YUCKY Boomer is nearby. The video should demonstrate it and show what kind of voice lines will pla...
Survivors Don't Like Lights In Their Eyes
Created by ChamoChimi
cant say i blame em tbh Makes it so survivors cover their eyes and play some angry lines whenever you shine a flashlight in their eyes. Local/dedicated server only....
L4D1 Pistols, Materials, Sounds and more in L4D1 Campaigns
Created by Rise
this mod includes L4D1 materials for most props (including the death toll fence thanks to Sergi338 for the original idea) vomit on the shotgun and pistols L4D1 materials for the saferoom doors L4D1 style pistols (Lt. Rocky's 1911 model/ ihcorochris for add...
L4D1 Charger
Created by Brain Dead
Adds a new charger model to L4D1 campaigns Version for all campaigns -> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3161780441 The game will warn you that this conflicts with any other L4D1 restricted mods, but unless they replace the charger mo...
L4D1 Jockey
Created by Brain Dead
Adds a new jockey model to L4D1 campaigns Version for all campaigns -> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2875330312 The game will warn you that this conflicts with any other L4D1 restricted mods, but unless they replace the jockey mode...
L4D1 Spitter
Created by Brain Dead
Adds a new spitter model to L4D1 campaigns Version for all campaigns -> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2844078744 The game will warn you that this conflicts with any other L4D1 restricted mods, but unless they replace the spitter mo...
Distant Gunfire Reimplemented - Vanilla
Created by Rowa
UPDATE: After extensive testing and research, I can confirm that this mod does not fully work on official servers, for some reason only certain weapons do. I apologize for misleading people earlier. Reimplementation of L4D1-style distance-based gunfire sou...
[Improved] Headshot Feedback Effect
Created by MANACAT
This add-on adds SOUND and BLOOD EFFECTS when killing zombies with headshots. When a bullet hits a zombie's head, you want feedback that tells you it's a headshot just by hearing the sound? This add-on makes a blunt sound when you kill a zombie with a head...
ULTRA VIOLENCE - MORE GIBZ
This addon modifies the damage_cutout to add more gib to CI body wounds. This will only work on local server, players who joined your server must also subscribe to this addon otherwise they will have ERROR model as the mod spawns custom gib models. These a...
MORE BLOODY GUTS AND GIBS!
Created by FallFox
This simple mod adds a blood overlay to all limbs, guts, wounds and gibs for a more realistic look, you will no longer see clean looking dismembered arms, legs or torsos. Overlay uses the melee/hunter bloodmap, so if you use something like Ellie's HD Blood...
[VScript] Pointblank Shotgun Gibbing
Created by Fender Bender
This makes shotgun gibbing at close range much more brutal on commons. Only works in local/single-player. Originally there was a mods that allowed severe gibbing for shotguns, but it was replacing with a m60 ammo type. It made all shotguns incredibly broke...
Crown Gibbing [V-Script]
Created by devious critter
"I'm gonna give that witch something to cry about." -loud girl This mod gives the witch a custom model when crowned, since this is a V-Script mod it will only work in local server. If you play online the witch will simply not gib upon death and if others p...
[V-Script] Bloody Chainsaw Framework
Created by Cuba
Allows the Chainsaw to get covered in blood on your own local server. Example mod How to use on custom models open the models vmt and add the following: //////////////// ///BLOOD/// //////////////// "$detail" "models/infected/hunter/hunter_01_detail.vtf" "...
Bloody Vanilla Chainsaw
Created by Cuba
Allows the default Chainsaw to get covered in blood. Works with retextures that do not change the vmt. Requires the framework to function ...
Common Infected Gib on Shove Kill
Created by ChamoChimi
Makes it so common infected killed via shoving have their heads gib. It will either be the whole head, the top half or just the jaw that explodes. Local/dedicated server only....
Common Infected Goomba Stomp Feedback
Created by ChamoChimi
If you don't know, if you land on a common infected's head then they die instantly, However they just kinda flop over which is a little boring, so this addon adds a sound effect and some head gibbing whenever they die from it. Local/dedicated server only....
Special Infected Attacks Gib Common Infected
Created by ChamoChimi
the common infected gibbing series continues. Makes it so common infected killed by special infected attacks have wounds applied to them. Has unique ones for chargers and tanks. Other specials have unique ones for whether you're facing the common or not. L...
Cut Spitter Particles
Created by Orinuse
Within particles\spitter_fx.pcf, I (as in Smrekish) found a couple of unused components for the acid pool.. so I added them back in this addon! This brings back a swarm of bugs and haze. The glow effects look bad in my opinion so I decided to move them int...
Map Specific Waters
Created by 🍂Kojiro🍂
Tired of the default piss water that looks the same in every campaign? well this mod is for you. The goal of this mod is to give each map their own water color to match their themes, while also making the water color more "realistic" and also enhancing it ...
Common Infected Variety - Hospital Staff
Created by SirWololo
Adds variety to the hospital patient, nurses and surgeons, also adds a new security guard common infected, as seen in No Mercy "Patch". Features: - Brand new security guard common infected. - Expanded patient common infected with new textures and bodygroup...
Common Infected Variety - Expanded Workers
Created by SirWololo
Adds variety to the worker common infected. Features: - New mixed bodygroups with short and long sleeves. - Retailified alpha clothes with new textures. - Brand new variant with the jumpsuit tied. - Various accesories like wrenches, work/welding gloves, we...
Common Infected Variety - Rural Inhabitants
Created by SirWololo
Adds variety to the rural common infected, as seen in Blood Harvest "Patch". Features: - Expanded rural male and female common infected with new textures and bodygroups like shirts, jackets and overalls! Credits - "Patch" Corp: - Vinnie & SirWololo - Rural...
[VSCRIPT] Real Time Common Infected & Witches
Created by Shadow
DESCRIPTION This V-SCRIPT tweaks several core parameters of all common infected and witches, which share the same AI (nextbots). The script enables infected to update continuously rather than every 0.100 ms as in vanilla, ensuring that players with 0.0 ler...
Increased Decal Overlap Limit
Created by tomaz
Does what it says. Pretty much the same as Decal Overlap fix or Blood++, but it's a VScript instead which shouldn't conflict with anything. Intended to use with my Blood Splatter Effect VScript. Changed cvars: r_decal_cover_count 20 r_decal_overlap_area 1 ...
Zero's Behavior Patches
Created by 0x2480
A script that fixes a lot of things I have personally found to be very annoying. The config system is now implemented. Please check the EMS folder for 'megapatch.txt' If the addon *ever* updates, I advise you delete that file and start up a campaign. It wi...
[V-Script] ShouldAllowSpecialsWithTank Fix
Created by gloom
What does it do? This script is a loophole of the ShouldAllowSpecialsWithTank variable. Enabling ShouldAllowSpecialsWithTank makes the Director completely ignore Tempo (BUILDUP, PEAK, RELAX) for Specials and make them respawn based on their timer instead. ...
Wandering Witch Shove Fix
Created by tomaz
Not sure why you'd wanna shove a Witch in the first place, but this fixes the truly game-breaking bug that makes specifically wandering Witches not get startled when being shoved. Use this if you prefer a consistent Witch-shoving experience. Or don't. I'm ...
Worker Infected Boomer Bile Fix
Created by ChamoChimi
Fixes the long-standing issue of worker common infected ignoring thrown boomer bile. Local/dedicated server only....
Sacrifice gravel hill improvement
Created by Nescius
The sacrifice 2nd chapter gravel hill annoyingly slows player down when moving downwards. This addon changes it so that only moving up the hill will slow you down. Also removed slow down from top of the hill and using adrenaline makes you 15 units per seco...
AC-130 Propellers Hurt You
Created by ChamoChimi
A script that makes the AC-130 propellers in the Dead Air finale deal damage to you if you walk into them. This technically already works, but the propeller damage is only enabled once the outro cutscene starts playing and it only affects specials. This ma...
Fixed Katana Texture
Created by Low Astral
View the gifs to look at the difference. Fixes an error in the viewmodel texture and adjusts the reflection mapping for the katana. This mod achieves the same effect by editing the UV of the model instead of textures editing. This will conflict with any mo...
Mock-Up 'Restored' Cola Time Normalmaps
Created by A Simple Pear
Seriously, how do people notice this kind of stuff lmao The default normals of the cardboard body for the Colas in Dead Center remain unused by default in the game's files. Even then, said unused normals is just a compressed version of the guitar's normals...
Consistent Bile Texture Phongboost
Created by ChamoChimi
The body textures, when boomed on, for the L4D2 survivors causes their "phongboost" to be set to 0. The phongboost dictates how shiny something is, the higher the shinier. However the L4D1 survivors' phongboost stays the same regardless of whether they're ...
Bile Hair Fix
Created by NikoBellicFromGB
Fixes Francis Bill Nick Ellis and Rochelles Hair When Vomited On...
Wrinkle Map Bile Fix
Created by MSF
This is probably the most useless fix mod ever. Yet... The most easiest to implement. For some reason, the L4D2 Survivors don't load in their compress textures whenever they are puked on by a Boomer. All that was needed was to add a single line in each of ...
Bill & Zoey Shaded Hands
Created by Curator
All left 4 dead survivors have phong masked arms and hands except bill and zoey, so I gave them phong shading valve style. Should look less flat and more oily, like the rest of the survivors. Won't be compatible with anything that modifies bill's and zoey'...
Eye Color Fix
Created by NikoBellicFromGB
I Found Out That The Eye Color For Ellis Is Wrong and Uses Nicks Eye Color. (Grey Blue) Instead Of (Blue) Making It Inconsistent With His Official Eye Color. Also While I Was Looking In The Files I Found Out That Francis and Louis's Eyes Are Weird So I Fix...
[V-Script] SI Locational Flinch Restoration
Created by Cuba
Makes the Hunter and Smoker have locational flinches like in L4D1. Only those two have proper flinches, other SI are do not function correctly. Notes: As a server-sided script, will only work on your own local server. Note II: Back flinches do not work as ...
[V-Script] Charger Incap Collapse Restore
Created by Cuba
Restores ACT_TERROR_CHARGER_PUMMELED using a very small v-script. Works with everything. Notes: As a server-sided script, will only work on your own local server. Credits: Shadowysn - Scripting discovery Cuba - Scripting ...
[V-Script] Hunter Collapse to Incap Restore
Created by Cuba
Restores ACT_TERROR_INCAP_FROM_POUNCE using a very small v-script. Works with everything. Notes: As a server-sided script, will only work on your own local server. Credits: Shadowysn - Scripting discovery Cuba - Scripting ...
[ V-Script ] Defib revive animation fix
Created by Cuba
Restores ACT_TERROR_REVIVE_FROM_DEATH using a very small v-script. When being revived via defib, the activity ACT_TERROR_REVIVE_FROM_DEATH is supposed to play. However ACT_TERROR_INCAP_TO_STAND plays instead. This addon fixes that oversight. Works with eve...
🩹Prop Fix Pack (70+ models)
Created by мяFunreal
Left 4 Dead 2 has a lot of broken assets. Some are even from L4D1, some introduced in TLS. I fixed all the things I could find because Nobody at Valve, or in the "TLS Crew" bothered. Underneath the subscribe button is a "Prop Fix Collection" where I put ot...
Niko's Torch Stove Fix
Created by NikoBellicFromGB
fresh from the crop lol fixes the broken alpha channel on the torch stove that should've been fixed in the tls update or by valve and makes the texture slightly better to look at...
Reflections Reduced
Created by Gary
Reduces the reflections for 500+ props and surfaces when playing at high or above shader detail by lowering envmaptint. No models or textures are replaced. ...
Fixed Reflections in The Passing
Created by Low Astral
Pay attention to the viewmodel in the screenshots. Rebuilt all cubemaps/reflections in The Passing. This is mainly for Map 2: Underground. Edit: Cubemaps were only missing in Map 2. Map 1 and 3 are fine. Also added more images. This should not conflict wit...
Sacrifice-Passing Generator Continuity Fix
Created by ChamoChimi
You have never noticed this. I'VE never noticed this. But Pyromaniax did, and this was the only way I could prevent him from asking me about Blood Harvest Continuity. Simply makes the generator in the Sacrifice the same color as the one in the Passing and ...
Dead Air Precrash Missing Particles Fix
Created by ChamoChimi
Fixes the issue of the plane from the Dead Air finale missing its particles before crashing. This works in L4D1, but was broken for L4D2....
[PROP] Fence Cast Shadow
Searched around the workshop and didn't find any mod for this so here is simple VMT tweaks allowing chainlink fence to receive/cast shadow (not really a 'fix' because it wasnt a bug but wtf do I call this?) ...
[VScript] Death Toll missing window fix
Created by Art//An
The addon adds a missing window...
[VScript] Dead Air missing benches fix
Created by Art//An
The addon adds missing benches...
[VScript] Dead Air l4d1 boards
Created by Art//An
The addon returns deleted boards...
[VScript] No Mercy missing sidewalk fix
Created by Art//An
The addon adds a missing sidewalk...
[VScript] Dead Air missing part of the floor fix
Created by Art//An
The addon adds the missing part of the floor...
[VScript] Crash Course missing roll-up door fix
Created by Art//An
The addon adds a missing roll-up door...
[VScript] The Sacrifice missing roll-up door fix
Created by Art//An
The addon adds a missing roll-up door...
[VScript] Dead Air missing fire escape fix part 1
Created by Art//An
The addon adds missing fire escape...
[VScript] Dead Air missing fire escapes fix part 2
Created by Art//An
The addon adds missing fire escapes...
[VScript] No Mercy l4d1 fire escapes
Created by Art//An
The addon returns deleted fire escapes...
[VScript] No Mercy missing AC unit fix
Created by Art//An
The addon adds a missing AC unit...
"Enhanced" Jimmy Gibbs Junior
Created by SirWololo
"If the laws of nature allowed it, I would bear that man's children." ~ Average L4D2 Enjoyer. Expands Jimmy Gibbs Jr. variety to the point he has more stuff than the game itself. Features - Lots of them: - It's just helmet... That's it... - 50% helmet spaw...
Linked collections (3)
ChimiChamo's Talker Things
Contains 55 items
In 1 collection by Crigence
HORRIFY Left 4 Dead 2
155 items