Project Zomboid

Project Zomboid

367 ratings
Week One & Beyond [Addon]
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File Size
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3.489 MB
10 Jan @ 11:15pm
12 Jan @ 6:41pm
6 Change Notes ( view )

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Week One & Beyond [Addon]

Description
Week One officially has the toggle for the nuke in sandbox settings
The ability to disable the nuke will still be a toggle (and on by default), for the sake of ongoing saves.

Want to see whats next? Take a look at my trello board![trello.com]

Week One & Beyond
This mod seeks to make additions, fixes, and changes to Week One. Please check the mod config before playing, so you can toggle what you do and don't want to play with!

(Some of these changes are intrusive as they change functions directly, so if an addition is updated by slayer it might cause issues or be outdated)

What does this mod do?
  • Re balance NPC melee damage
  • Vary "raids" by police, swat, and hazmat squads
  • Allow the nuke to be toggled off mid-save (nuke disabled by default!!!)

Bugs
Uhhhh- I kinda threw this together. It works fine when I debug it, but I haven't had the time to test a full play-through yet. if this causes issues please tell me
  1. If it has to do with the new additions
  2. The steps to repeat this bug
  3. If the addition has been officially updated recently by Slayer
  4. Any error in the console if possible

Suggestions
I'm open to suggestions for minor tweaks you want made. Idk, what do y'all want tweak-able or as a toggle?

THIS MOD IS NOT MEANT TO THROW SHADE AT SLAYER
They are a great mod developer who made a fantastic mod! Please do not use this mod or their decisions for their mod as an excuse to harass the dev.

Workshop ID: 3405043636
Mod ID: BeyondOneWeek
Popular Discussions View All (1)
15
11
4 Oct @ 5:32pm
Making Build 42 Work: New Slayer Bandit Update
XYZ_Infinity
237 Comments
Yumi OWO 26 Oct @ 8:27am 
Broken i cant even apply the mod and i have week one installed
Kurisu 22 Oct @ 9:11am 
Guys if you have trouble with turning on this mod then follow next steps:
turn off zomboid and go to
steamapps>workshop>content>108600>3405043636>mods>BeyondOneWeek and open mod.info file with notepad
change the line: require=\Bandits, .... to Bandits2
save changes and exit
go to folder named 42
open mod.info file again and repeat
Now you can run it on.

Alternatively just use Adjustable Fallout mod. :steamhappy:
TwentyTwo 18 Oct @ 1:12pm 
Love the mod in concept, the NPCs are so dumb though and don't react to anything I say with real reactions. Game also crashed while using the mod but I'd love to see it fully realized.
Neo Delphi 17 Oct @ 5:31am 
Please make it so you can disable bombs and plane crashes
t.rusheon 10 Oct @ 7:31pm 
npc play piano = good mod
Squaddie 9 Oct @ 11:43am 
So, this is not working. I tried the fix, but it still won't let me enable the mod.
Talking Weasel 23 Sep @ 11:52am 
One of my favorite mods despite being so buggy and at time unplayable
Loop 22 Sep @ 6:59am 
Not spawning inside a house during a fresh game
LloydsWankBank 17 Sep @ 11:21pm 
@Omar Gili Manbo
you are a hero dude, thanks man.
A 1.5 14 Sep @ 5:14pm 
Mod requires a mod that doesn't exist on the mod store?