Project Zomboid

Project Zomboid

Week One & Beyond [Addon]
237 Comments
Yumi OWO 26 Oct @ 8:27am 
Broken i cant even apply the mod and i have week one installed
Kurisu 22 Oct @ 9:11am 
Guys if you have trouble with turning on this mod then follow next steps:
turn off zomboid and go to
steamapps>workshop>content>108600>3405043636>mods>BeyondOneWeek and open mod.info file with notepad
change the line: require=\Bandits, .... to Bandits2
save changes and exit
go to folder named 42
open mod.info file again and repeat
Now you can run it on.

Alternatively just use Adjustable Fallout mod. :steamhappy:
TwentyTwo 18 Oct @ 1:12pm 
Love the mod in concept, the NPCs are so dumb though and don't react to anything I say with real reactions. Game also crashed while using the mod but I'd love to see it fully realized.
Neo Delphi 17 Oct @ 5:31am 
Please make it so you can disable bombs and plane crashes
t.rusheon 10 Oct @ 7:31pm 
npc play piano = good mod
Squaddie 9 Oct @ 11:43am 
So, this is not working. I tried the fix, but it still won't let me enable the mod.
Talking Weasel 23 Sep @ 11:52am 
One of my favorite mods despite being so buggy and at time unplayable
Loop 22 Sep @ 6:59am 
Not spawning inside a house during a fresh game
LloydsWankBank 17 Sep @ 11:21pm 
@Omar Gili Manbo
you are a hero dude, thanks man.
A 1.5 14 Sep @ 5:14pm 
Mod requires a mod that doesn't exist on the mod store?
Beta_8088 11 Sep @ 7:45pm 
week one project zomboid be like

*throws error message in your face while NPC's are shooting at you so you can't defend yourself*
*kills you*
*new game, shot through a solid wall with max sneak and no line of sight between you and a guy with a pistol*
*kills you*
*kills you*
*kills you*
Cake 1 Sep @ 8:51pm 
ruined by random plane crashes and bombs
Kingkaze 1 Sep @ 12:21am 
Hello. So i got a problem to activate that mod at the beginning. It says, the dependencies are \bandits and \BanditsWeekOne. The Problem is, i have only found \Bandits2 on Steam and not the normal \bandits-Mod. So i cant use your Mod. Is that a mistake because Bandits2 is the newer and updated Version of Bandits ?
Desdrian2014 30 Aug @ 10:08am 
did the mod change on the start of a new play through? i havent played in a while, and im starting everytime in some kind of party completely messed up(intoxicated) even in the police station
NOT FOUND 26 Aug @ 9:58am 
I'll throw in an idea for a new mod.
The player can tame one zombie.
The zombie follows the player (for example, on a leash, like a cow) and pushes other zombies away from the player.
Your Zombie can be used as a carrier of things.
Omar Gili Manbo 24 Aug @ 5:04pm 
If you are unable to enable the mod, please go to the mod.info files located at the paths below and replace require=\Bandits,\BanditsWeekOne with require=\Bandits2,\BanditsWeekOne:

\108600\3405043636\mods\BeyondOneWeek\42\mod.info
and
\108600\3405043636\mods\BeyondOneWeek\mod.info
her 24 Aug @ 9:24am 
Why can’t I enable it in the mod?
Spirit Eagle 22 Aug @ 10:25pm 
yeah its not letting me enable it because of bandits
Thenatoorat 22 Aug @ 11:32am 
how to playb this mod? where is bandits mod?
provokedartist 16 Aug @ 5:22pm 
thank you for fixing the melee, no way you die to a fucking tennis racket in a couple hits.
Maxx75 15 Aug @ 12:56pm 
Id like to deactivate the Airstrikes & Gas Boms to.
In the Old Version it was possible to deactivate. Wyh not now?
The Heavy Weapons Guy 14 Aug @ 10:56pm 
this mod has become super unstable recently. multiple crashes, stutters, bodies flying around the map, soldiers going mad and bandits spawning on day one, freezing and black screens even though the game is still running normally, but i cant see anything.
Why can’t I enable it in the mod? All the prerequisites are installed.
YuNiao 13 Aug @ 3:51pm 
Why can’t I enable it in the mod? All the prerequisites are installed.
Pupernickel 13 Aug @ 1:18am 
i love week one and bayond but this god damn bayond just fucked the whole night i played the game. i turned the nukes off late in the week and suddenly it turns itself on again so i got bombed.
first time i didnt had this problem but wanted to make a new save because my entire neighborhood was bombed and it was laggy af
CarlosAndreas 11 Aug @ 10:18am 
I can not find that line in the file
justFen 10 Aug @ 4:38pm 
RaspberryRock shared how to disable the plane crash & I'm going to post it here.

The TLDR is you go to the drive you have Steam installed.
(ABCDEF:) Drive > Program Files (x86) > Steam > steamapps > workshop > content > 108600

This is your installed mods folder. Now you need the workshop ID of the mod you want.
In this case, it's 3403180543 for Week One. So that's the folder you go to, then the pathing is:

3403180543 > mods > BanditsWeekOne > 42 > media > lua > client

You will want to open the file "BWOScheduler.lua" with either notepad / notepad++

Search for the phrase (CTRL+F) "PlaneCrashSequence" and it'll take you to line 206. Once you're there, at the beginning of that line add --
It should look like " --tab[133][56] = {"PlaneCrashSequence", {}}" then save.

Source link: https://www.reddit.com/r/projectzomboid/comments/1mbz7ga/comment/n5q4xl8/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
justFen 10 Aug @ 4:37pm 
I get WHY Slayer wants to keep it in. Honestly? I genuinely LOVE it. It adds to the story and as a loot goblin, his mod challenges me. Though I do believe that there should be an option to disable the plane crash and here's why:

It always crashes my game (in some form). I've literally tried ALL of the tricks across the modding communities on how to avoid this and keep the crash going because when you get to actually experience the crash, it's amazing. But the crashes are ruining my fun so I want to turn off the plane crash.
The Heavy Weapons Guy 9 Aug @ 9:24pm 
this mod relies on a mod called "bandits" which is no longer available. this current Bandits mod has an ID of Bandits2
Red 8 Aug @ 3:00pm 
yappers
AJABOOBOO 8 Aug @ 2:16pm 
cant move, leave or do anything now. character is perma locked in car....
omfg
AJABOOBOO 8 Aug @ 2:12pm 
vehicle spawned under my vehicle as i wasn driving and now stuck on top of the other car...
AJABOOBOO 6 Aug @ 3:46am 
wow just saw the mod author may have deleted most discussions in the forum. Its gone along with the discussion on allowing the player SOME choice on the "nuke player position after X times" and the post on how to delete the plane crash event. which i did. and the mod is 100 times better.

welding doesnt seem to level up and there appears to be no way to gain welding exp gain unless you have at least one skill point already.
AJABOOBOO 6 Aug @ 3:40am 
@warcrime Johnny look in discussion. someone has shows how to disable the plane crash. have to delete a little line in the file but its real easy.

having the plane and bombs attack the player is a punishment for playing the mod. Read the mod author in a discussion and responded but in short:
the author wanted the plane crash and strikes on the player a way to prevent hoarding and having an OP start when the zombies hit.

in reality it punished the player for playing their mod and the mechanic to stop players from building a massive loot base are already built in.

the bandits and loots get real bad so staying in a loot base and hoarding is a real bad idea although i still think if you are way out in the country you should be relatively safe. the penalty is already built in on how far everything is.
Democrat_4 5 Aug @ 2:57am 
as soon as a lot of zombies appear, my game crashes within 5 minutes if i am in a city. I guess them (or survivors) beeing killed offscreen causes it.
Warcrime Johnny 4 Aug @ 9:25pm 
So I have a suggestion, I would like if the plane crash event and bombing can be configurable to the player. It feels a little silly to have planes strafing and bombing you in and around your home, regardless of it's location and if there are even zombies around. Along with that, the fact that regardless of where you are, the plane crashes on you is a bit silly. Just having the ability to turn off these events and or adjust them would be nice
yankydoodle7 4 Aug @ 3:25pm 
one of the best mods!!!
LumpyLP 31 Jul @ 7:46pm 
Random idea while I'm high; what if you could randomize the transmission type?
slimeform 31 Jul @ 8:51am 
It would be awesome if there was a way to make the zombies start right away
XYZ_Infinity 28 Jul @ 6:46pm 
@lamarr232 i think zombies start on day 3
Prkr 28 Jul @ 3:56pm 
any chance you can add a toggle for turning off the light flickering during the last few days? It keeps bugging out and permanently breaking the overhead lights almost every play through. Btw, it doesn't shut off the actual power, its just the lights
lamarr232 gmod.network 27 Jul @ 8:26pm 
for some reason spawning zombies (the addon works and doesnt conflict) doesnt work in this mod, no zombies work until the end of the mod, can u make it so zombies can work before day 7?
JovicaSnezni22 26 Jul @ 6:18am 
How to disable the nuke ?
pp-man 25 Jul @ 9:55am 
worked perfectly after i followed the simple instructions in the discussion. Took only 2 minutes, thanks xyz
Lord Swed 23 Jul @ 2:37am 
@Scar the mod creator doesnt owe you shit, stop acting so entitled.
SchlotzeRotz 22 Jul @ 12:02pm 
@Scar how entitled can you be to tell someone to remove a mod they worked on FOR FREE ON THEIR OWN TIME or to hand it over to others just because you are too lazy/incompetent to read simple instructions and add a number to a .txt file. Pathetic.

@XYZ_Infinity and @Fear&Delight , thank you so much for your work <3
XYZ_Infinity 20 Jul @ 11:20am 
See everyone is still talking about how this mod doesn't work anymore with the new bandits 2! I have a discussion to make it work, but please note that this will cause some errors to pop up while you play (I am not in the mood to go through bandits vs bandits 2 to find all the changes). My discussion leads you to the exact file you need to open and the text line you need to change/copy and paste. Hope the original modder returns soon!
nikagigachad 20 Jul @ 6:48am 
this so fun i really like this:steamhappy:
Scar 20 Jul @ 5:19am 
i would love to use this mod but i cant with it being incompatable and sorry i know you put a thing explaning how to get it to work im not a modder and i dont want to go thought the effort of doing it myself can you please just fix the mod so us normaly people with zero experience in modding can enjoy it if not just remove the mod or pass it down to someone thats willing to do it
PremiumWeed&JackFire 20 Jul @ 3:19am 
u mod mo werk say bantid needed must disable nuke nuuuuuu