XCOM 2
138 betyg
Supersoldiers Restored
5
2
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
138.579 MB
6 jan @ 2:53
28 feb @ 12:42
60 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
Supersoldiers Restored

Beskrivning
These are not SUPERSOLDIER in power only in name.
They have been balanced to be at slightly above hero level power.
Feedback is appreciated still nerfing be done and buffing some others.

Current Soldier Classes in Mod

Spartan Pointman
A resilient Spartan soldier that can specialize in Explosives or Melee or Rifles.

N7 Soldier
A versatile Gunman that specializes in Rifles, Pistols, and Overwatching.

N7 Sentinel
A true tank, providing huge resilience to the team and specializing in Overwatching but with unique access to battlefield control via freeze abilities. Energy system that makes him more resilient.
If you disable this class then you can skip WotC Ballistic Shields

N7 Engineer
Your trusty demolitions expert that can lay waste to anything and will probably never run out of explosives.

Nanosuit Operator
An operator with an energy system and stealth-killing abilities that allow you to kill and remain concealed.

Cyborg Operator
A Cyborg modeled after the Major from Ghost in a shell. Master at stealth hacking. Strong against robotic units. Access to unique guns at magnetic and beam tier. Unique energy system that bypasses cooldowns.
You can skip the 2 mods needed for their weapons
Section 8 Prejudice Arms LMG (SPARK)
Section 8 Orion LMG (SPARK)

Ninja
The absolute master of swords. Assassin and true melee master.
If you disable this class then you can skip True Primary Secondaries [BETA]
Compatible with Dual Wield Melee

Ghost Operative
A true master of stealth and assassinations.

N7 Biotic
N7 Agents that have exhibit psionic capabilities and have access to 2 different specializations.
Access to Biotic Energy System that feeds his power.
If you disable this class then you can skip Biotic Class Redux

The mod needed for n7 biotic adds the BIOTIC CLASS.
If you don't want it you can either disable via a mod like
[WOTC] Disable Any Class GTS Redux
or by going into the Xcomclassdata.ini of the config folder or Biotic Class Redux and comment the line (put a ; in front of it)
+SoldierClasses="RM_Biotic"

N7 Infiltrator
N7 Agents that have mastered the arts of stealth. Matching and even possibly surpassing ghosts in assassination with blades.

Doom Slayer
The iconic demon slayer is now fighting along xcom.
He brings in his unique armor and has access to unique weapons on the Magnetic and Beam Tier.
If you disable or not use this class you can skip
[WOTC] Skyrim Daedric Arsenal (v1.3)
Doom 2016 Heavy Assault Rifle (Specialist)
Doom 2016 Chaingun (Grenadier)

Inquisitor
Ghost units trained in specifically dispatching Psionic Units. Fragile but deadly to all psionic users.

What is this?
This is a complete Rework of this Supersoldiers Core made by AmunRyu in 2019.

This is a standalone mod for all intents and purposes and you will ever only need the required mods on the list to run its content.

There are 3 ways of introducing them in your campaign

Option 1
Recommended way works with all overhauls and vanilla

Install Reward Soldier Classes.
This makes them appear as rewards in POIs, Missions, or the Black Market.

Option 2
Covert Infiltration (Strategy Overhaul)

Install Chain: Rescue Resistance Leader, and you will get chained missions to acquire your Supersoldiers. Missions will stop spawning once you get them all.
This can be used along side option 1 for extra chances to get supersoldiers.

Option 3
Make them available as promotions
Not recommended since they will overtake your campaign and push out other classes.
But yeah you could have an all Supersoldiers campaign just either edit their xcomclassdata.ini or install this seperate mod which does that Supersoldiers Unlocked

Everything is handled by the mod via configs
XComRewardClasses.ini for option 1
XComMRL.ini for option 2
No need for you to do something extra.

If you don't have any option, your Supersoldiers will never appear

But you can always console command them into your barracks.

Disabling any of them
You can use this Mod by Rusty Dios to disable any one you don't want.
[WOTC] Disable Any Class GTS Redux

You can contact me on Discord: **Drglord#4634**

Fully compatible with Amalgamation
Just don't use [WOTC LW2] Classes Perk Pack and you can replace it with the one that has the classes also and is needed by Amalgamation [WOTC] LW2 Classes and Perks
It's not compatible with the Amalgamation: SuperSoldiers and it will never be.

Fully compatible with Covert Infiltration

Fully compatible with the old mod Supersoldiers Redux
Remove both Supersoldiers core and Supersoldiers Redux and install this one. You can do it mid campaign also.

LWOTC compatibility
Remove [WOTC LW2] Classes Perk Pack and [WOTC] LW2 Secondary Weapons

Install this and it's requisite. LWoTC Perk Swapper Config

Thanks
To Musashi most of the code is based on his. Also alot of mods and animations are also taken from his mods.
To Rusty dios for alot of help and helping recompile the old MOD.
To iridar for alot of the mods used and ofcourse help i got on Discord.
To stukov81-T.TV for some suggestions and help.
To Lordabizi for modifying his mod to unique one time rewards for my behalf
To henrykhaung for allowing me to use his models for the guns of the doom slayer.
To everyone else who made any of the mods that are used as requirements as they are too many to count like the members of the community highlander .
And of course many thanks to the original mod author AmunRyu

Populära diskussioner Visa alla (2)
109
20 apr @ 11:41
Feedback, Errors and Balance Suggestions
Dragonlord
1
1
28 jan @ 10:51
Customization Mods Recommended
Dragonlord
347 kommentarer
Dragonlord  [skapare] 9 timmar sedan 
People were complaining n7 biotic was just another biotic with nothing different about him. Also this is an extra ability he has on top of his already biotics skills. So after days of coding i managed to pull this off it was quite complicated to say the least but it looks cool and pays off getting hit while you let your biotic shield absorb the pain and then unleash it on the unsuspecting AI's Also don't i already cover all this in the description of the biotic to begin with? Been so long i don't remember but i definetely put EVERYTHING in descriptions so it should be obvious how it works.
ztech 23 aug @ 16:00 
Interesting mechanic, because that's not how the original class worked, nor is that how biotics work in Mass Effect.
Dragonlord  [skapare] 23 aug @ 15:46 
I guess you are really good? Biotics only get points when hit by kinetic energy. If you don't get hit no points. Also depending on what hits you get varying points explosions getting the highest modifier.
ztech 23 aug @ 15:31 
My N7 Biotic never has any biotic points.
Dragonlord  [skapare] 11 aug @ 13:15 
Never heard anything like that conbo9 definetely not the mod and i have used even mods that change the haven assault so you might want to look at another offending mod that does it.
conbo9 11 aug @ 13:11 
Has anyone found an issue with trying to use a solider in a haven assault? Every time i try load into one with one in the squad it crashes
darknutter 2 aug @ 7:49 
Is there any reason the classes don't have a XCom skill row? There is less variability between soldiers without it, plus I prefer to use respec to throw tradecraft on everyone for my LWOTC runs.
Magnanimous Leonis 9 jul @ 2:35 
I don’t like the look lol. NM I got it taken care of.
Dragonlord  [skapare] 9 jul @ 1:10 
Remove the heavy weapon? You can't that is part of the armor. Why would you want to remove it?
Magnanimous Leonis 8 jul @ 3:06 
Where in the files do I remove the Slayer's heavy weapon/rocket slot?