STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

81 ratings
Rise of the Dreadnoughts (Awakening of the Clone Wars Submod)
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Game Type: FOC
File Size
Posted
Updated
423.877 MB
5 Jan @ 3:54pm
3 Oct @ 8:25am
26 Change Notes ( view )

Subscribe to download
Rise of the Dreadnoughts (Awakening of the Clone Wars Submod)

In 1 collection by Kurosu Sukafosu
Awakening of the CLONE WARS submod collection
7 items
Description
A submod for the Awakening of the clone wars mod for EAW FOC, it adds the dreadnaught variants of the Provicence-Class & Recusant-Class, it also updates Admiral Trench's Invincible to be a Providence dreadnaught as seen in TCW CGI Series

Also added the Legacy Command Ship & Secutor Battle Carrier to Republic's Roster

Launch parameters:

STEAMMOD=3401570228 STEAMMOD=3387971722

Tech Data

[Providence Dreadnaught]
- Requires Trade Fed Tech lv3
- Requires Adv. Capital shipyard
- Build Limit 10

[Recusant Dreadnaught]
- Requires Commerce Guild Tech lv3
- Requires Adv. Capital shipyard
- Build limit 10

[Legacy Command Ship]
- Requires Warship Tech lv3
- Requires Adv. Capital shipyard
- Build limit 10

[Secutor Battle Carrier]
- Requires Warship Tech lv3
- Requires Adv. Capital shipyard
- Build limit 10

known bugs:

- They may not attend to the filter buttons, so they'll always be visible on the build bar
- The Tech requirements won't apply to existing saves, so they'll be available disregarding of this requirement
- Save compatible, but make a backup of your pre-submod save so you can come back to it


CHANGE LOG 06/01/25

- Fixed Prov Dreadnaught Tech requirement from being Trade Fed lv2 when it should've been at lv3
- Fixed hardpoint descriptions
- Added both ships to Skirmishes, require advanced/dedicated capital shipyards

CHANGE LOG 16/01/25

- Fixed missing text

CHANGE LOG 19/01/2025

- Updated harpoint file to match with current AOTCW patch
- Updated Adm. Trench's parameters tp match with current AOTCW patch (now he's a named hero and no longer a secondary hero)

CHANGE LOG 20/01/2025

- Swapped Trench's useless full salvo ability for barrage ability like Thrawn in OG FOC

CHANGELOG 24/01/2025

- Buffed Lucrehulks for making them attractive again
> They´re now basically a carrier nightmare, and will fill the battlefield with enourmous swarms of fighters for a long time period, being a even more serious threat (doesn´t affect lucrehulk defense stations for balancing reasons)
> also the lucrehulk droid control parameters were touched a bit, now it won´t get into combat and will sit back and supply fighters to the battlefield

CHANGELOG 06/02/2025

- updated hardpoint files
- updated recusant (normal variant)
> Removed Hyena Bombers from its garrison, as it wasn´t meant to have them in first place, this was also fixed in the official AOTCW patch

CHANGELOG 10/02/2025

- updated Providence (base variant)
#compliment: 1 hyena squadron per wave - 2 hyena squadron per wave as in the latest patch

CHANGELOG 20/02/2025

- Providence Dreadnaught
> Reduced Shielding from 40k --> 26k

CHANGELOG 16/04/2025

B I G U P D A T E

- ADDED:

=(Republic)=
- Legacy Command Ship (Role: Command Ship)
- Secutor Battle Carrier (Role: Battle/Endurance Carrier)
both buildable after researching Warships III


CHANGELOG 09/09/25

-Lore accurate Merai, now commands a lucrehulk BS with special loadout
- TV94, Now commands recusant dreadnought "whirlwind" (The Tactical Droid present at the saleucami ambush in the CW CGI Series)
109 Comments
SMmania123 14 Oct @ 1:41am 
@Kurosu Sukafosu I've been using both mods for a little while now plus, a clone wars music mod and everything seems to be working just fine. I've noticed no issues at all, and the new ships are quite useful.
DelusionalDeath 2 Oct @ 2:17am 
The recusant dreadnoughts shield points are mislabled, it has 24000 shield in the files.
Kurosu Sukafosu  [author] 13 Sep @ 5:09pm 
unfortunately it's not compatible, the mod tweaks the same build limit scripts as the limitless heroes mod
HarryPottah 13 Sep @ 3:42pm 
Is the mod compatible with the limitless heroes mod? I've heard it is but I've tried launching it with the AOTCW mod and Limitless heroes mod but the dreadnoughts never show up?
NECRO_Cade 10 Sep @ 9:15pm 
could you make a version that only adds the providence and recuscant dreads, basically just the february update
shaunmab07 5 Sep @ 3:56pm 
@Kurosu Sukafosu

Ah right i just never comapred them side by side, thats great to hear.

I have gone into the files and changed his shield from 24,000-30,000 but now he doesn't appear anywhere?, is Trench a hero that needs a special event in order to get him?

thankyou for superfast replies, great submod and keep up the good work.
Kurosu Sukafosu  [author] 5 Sep @ 9:27am 
@shaunmab07

Trench's providence dreadnought is already a modified version with faster recharging shields, and his weapons have +2 round when firing

also trench is already a very broken hero due to his special abilities
Das_Peter von Betro 5 Sep @ 4:19am 
No popcap update please? My oc explodes with such number of ships :c
shaunmab07 5 Sep @ 12:30am 
Will Trench's Providence Dreadnought be a modified one perhaps in future updates?, his ship is known for powerful shields and weapons compared to regular providence Dreadnoughts. also love how quick you updated this brilliant mod.

thankyou Kurosu Sukafosu! (:
NECRO_Cade 4 Sep @ 6:27pm 
had some problems with the new units added in the update not loading in or just having missing missing text, i was also doing the limitless heroes submod but ive used them both together before and it was fine