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Ah right i just never comapred them side by side, thats great to hear.
I have gone into the files and changed his shield from 24,000-30,000 but now he doesn't appear anywhere?, is Trench a hero that needs a special event in order to get him?
thankyou for superfast replies, great submod and keep up the good work.
Trench's providence dreadnought is already a modified version with faster recharging shields, and his weapons have +2 round when firing
also trench is already a very broken hero due to his special abilities
thankyou Kurosu Sukafosu! (:
yes it is
unfortunately, the way the game handles scripts require a new GQ game to take effect
yeah that's a common sight in both Awakening mods, AI can get extremely passive for no apparent reason
if that so, i pointed that bc of the way the game handles build requirement scripts, addon ships are inmediately available for build in pre-existing save games disregard of tech
I have managed to fix it and keep all the other mods. Turns out it was a load order issue. After the fix it has managed to work with previous saves as well.
I have managed to fix it by placing your SteamMod# first in the que. so for me it is:
SteamMod=3401570228
SteamMod=3402036364
SteamMod=3435713749
SteamMod=3387971722
The other mods are
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3402036364&ysclid=m9o4b7qiyl768768672 - RF+ Hard Contact + Legion+. Adds new heros for CIS and new legions for Rep.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3435713749&ysclid=m9o4cealgm80054847 - Bigger Clone Wars Submod. Increase pop caps and duble ground units. Fair worning, lag might be a problem. Please mod responsebly.
You may have some other submod that's incompatible with this, that creates that issue
thank you in advance:)